Seetoe
Smash Rookie
Hey there, I've been trying for the last few months to put together some custom stages for Project:M, and would really appreciate any help people can give on the subject!
I'm really enthusiastic about creating quality custom content for the game, but I've been running into a lot of information walls when it comes to the process.
I have these stages fully built in blender and maya that are essentially done, skinned and mapped and ready to go through the importation process, but can't seem to find any information on how to get them into brawlbox, and from there, into the game. From what little I know, they seem to need conversion into mdl0 files, from there they can be recognized by brawlbox and manipulated.
Specific information I'm missing:
- Conversion of Maya/Blender scenes into .mdl0 files
- Importation and manipulation in brawlbox
- Creating custom collision info
- Exporting all of this data into the game
Any help or pointers to the right direction would be super appreciated! Thanks!
I'm really enthusiastic about creating quality custom content for the game, but I've been running into a lot of information walls when it comes to the process.
I have these stages fully built in blender and maya that are essentially done, skinned and mapped and ready to go through the importation process, but can't seem to find any information on how to get them into brawlbox, and from there, into the game. From what little I know, they seem to need conversion into mdl0 files, from there they can be recognized by brawlbox and manipulated.
Specific information I'm missing:
- Conversion of Maya/Blender scenes into .mdl0 files
- Importation and manipulation in brawlbox
- Creating custom collision info
- Exporting all of this data into the game
Any help or pointers to the right direction would be super appreciated! Thanks!