i'd say
-- grab the ledge when edgeguarding. you can cover the same options from there as you would from onstage and you eliminate others
-- felt like you were too non-committal when on the offensive. you landed a # of clean hits or even just put him in a bad position (cornered him for example), but reset the situation by running away or something instead of pushing the edge. obv easier for me to identify here than it is to spot in the moment lol. example, in game 2 on dreamland,
~4:23 you land an uair but do not chase the tech. shortly after that you get him offstage and have him cornered, but you run away and let the situation get back to neutral
-- careful about throwing out aerials. there were a lot of times where he was just standing and you threw out a bair or something that he could have punished by just running up and grabbing. thought you attempted too many aerials when he was on top of you. fox's nair is too fast, in such close quarters his aerial is going to win. also don't like approaching w/stomp.
-- lots of rolling. i assume some were tech errors. if most/all were, then disregard, but many looked deliberate/done to evade pressure. we all **** ourselves sometimes lol, but wd oos imo. i think rolling, esp against fox, is bad, bad, bad