X Gamer 66
Smash Rookie
- Joined
- Oct 2, 2010
- Messages
- 7
Hi. I'm trying to use replay codes in Brawl but my game keeps freezing at the SSS.
Here's the .txt (in its entirety) I converted into the .gct file (no dashes):
------------------------
RSBE01
Super Smash Bros Brawl (US)
Allow Replays Longer Than Three Minutes (brkirch)
040E5DE8 60000000
04953184 60000000
04953224 60000000
Save Tags in Replays v3 [Y.S.]
0404B140 38A00000
------------------------
I put Brawl in, boot gecko OS through HBC, start the game, and it works fine up until the SSS where I get the loud buzz of death and it freezes.
I have the latest version of Code Manager, HBC, and Gecko OS, and RSBE01.gct is in the right directory. I don't get any error messages while Gecko is applying codes, and I've tried using both the default and VBI hooktype.
I've never had this problem when using Neogamma to apply codes to a backup, but it keeps freezing when I try using my original copy of Brawl. any ideas?
Here's the .txt (in its entirety) I converted into the .gct file (no dashes):
------------------------
RSBE01
Super Smash Bros Brawl (US)
Allow Replays Longer Than Three Minutes (brkirch)
040E5DE8 60000000
04953184 60000000
04953224 60000000
Save Tags in Replays v3 [Y.S.]
0404B140 38A00000
------------------------
I put Brawl in, boot gecko OS through HBC, start the game, and it works fine up until the SSS where I get the loud buzz of death and it freezes.
I have the latest version of Code Manager, HBC, and Gecko OS, and RSBE01.gct is in the right directory. I don't get any error messages while Gecko is applying codes, and I've tried using both the default and VBI hooktype.
I've never had this problem when using Neogamma to apply codes to a backup, but it keeps freezing when I try using my original copy of Brawl. any ideas?