NESSBOUNDER
Smash Master
Ok, so we probably all know that whenever a character lands normally from a jump or whatever, there is a split second when they hit the ground, approximately one or two frames, where they are completely vulnerable.
If you've ever played a CPU Dedede or Bowser, and tried to air dodge past their up smash while you were coming down, you'd know what I'm talking about. Even if you are completely invulnerable when you touch the ground, the moment your character makes contact, they will be vulnerable for a very short period of time.
If the opponent already has a lingering hitbox in place, then the landing character will be hit.
Lucas has two moves which are excellent at catching landing opponents for free damage. No, not up smash. It's way too slow to use effectively for this purpose. These moves are PK Fire and running attack.
as a projectile, PK fire travels just slow enough to be able to accomplish this very effectively, and it also has the range to do it. Timing is the key of course, but as long as the bullet is overlapping the opponent just as they land, it will hit them and be completely unblockable.
Running attack works for a different reason: it has awesome range and the hitbox stays out for a really long time. Most of the time, an opponent who's used their second jump and is trying to land will try to either air dodge to avoid being attacked, or use an attack of their own. There isn't much that can get past Lucas's running attack when it comes to range, especially since he lunges forwards. Time it right, and you'll have no problem landing it this way.
And yeah, of course you can try a running up smash if you're feeling frisky, but it just isn't as easy to land using this method as the other two.
PK thunder 2 works, but is hard to time. Likewise PK thunder itself is just a bit too slow. PK Freeze would be great for this, but the hitbox doesn't stay out for long enough. You have to be VERY precise, which is just impractical.
If you've ever played a CPU Dedede or Bowser, and tried to air dodge past their up smash while you were coming down, you'd know what I'm talking about. Even if you are completely invulnerable when you touch the ground, the moment your character makes contact, they will be vulnerable for a very short period of time.
If the opponent already has a lingering hitbox in place, then the landing character will be hit.
Lucas has two moves which are excellent at catching landing opponents for free damage. No, not up smash. It's way too slow to use effectively for this purpose. These moves are PK Fire and running attack.
as a projectile, PK fire travels just slow enough to be able to accomplish this very effectively, and it also has the range to do it. Timing is the key of course, but as long as the bullet is overlapping the opponent just as they land, it will hit them and be completely unblockable.
Running attack works for a different reason: it has awesome range and the hitbox stays out for a really long time. Most of the time, an opponent who's used their second jump and is trying to land will try to either air dodge to avoid being attacked, or use an attack of their own. There isn't much that can get past Lucas's running attack when it comes to range, especially since he lunges forwards. Time it right, and you'll have no problem landing it this way.
And yeah, of course you can try a running up smash if you're feeling frisky, but it just isn't as easy to land using this method as the other two.
PK thunder 2 works, but is hard to time. Likewise PK thunder itself is just a bit too slow. PK Freeze would be great for this, but the hitbox doesn't stay out for long enough. You have to be VERY precise, which is just impractical.