Ssbm_Jag
Smash Journeyman
- Joined
- May 4, 2015
- Messages
- 246
Some of these might be off by a frame or two. All of these assume you hit the opponent's shield with the first active frame of your attack.
Jab 1:-23
Jab 2:-12
Rapid Jab Finisher:-37
Dash Attack:-29
F-tilt:-22
U-tilt:-26
D-tilt:-24
F-smash (Late):-21
U-smash:-40
D-smash:-29
N-air:-25 (short hop autocancelled)/ -8 (landed 1 frame before hitting ground)
F-air:Not sure if this would ever be thrown out on a grounded opponent, but it's frame advanatage is extremely dreadful when landing with it. On Battlefield this autocancels on platforms if you full hop and buffer the move from below the platforms.
D-air:Not worth hitting a shielding opponent.
B-air:-12 (sh-ac)
I guess this frame data just goes to show how safe Dedede has to play. I don't play Dedede, but I have the respect!
Jab 1:-23
Jab 2:-12
Rapid Jab Finisher:-37
Dash Attack:-29
F-tilt:-22
U-tilt:-26
D-tilt:-24
F-smash (Late):-21
U-smash:-40
D-smash:-29
N-air:-25 (short hop autocancelled)/ -8 (landed 1 frame before hitting ground)
F-air:Not sure if this would ever be thrown out on a grounded opponent, but it's frame advanatage is extremely dreadful when landing with it. On Battlefield this autocancels on platforms if you full hop and buffer the move from below the platforms.
D-air:Not worth hitting a shielding opponent.
B-air:-12 (sh-ac)
I guess this frame data just goes to show how safe Dedede has to play. I don't play Dedede, but I have the respect!
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