Juker
Smash Apprentice
I noticed this the other day; I'm not sure if anyone else has noticed this. With Fox, it appears to be quicker to stop your momentum out of a dash with a shield, let the shield drop, then perform an action, than it is to dash and wait for the animation of the slide to go away before performing an action.
Basically, if you dash, shield, then say, down smash, it is quicker to get the down smash out than it would be to dash, slide, and down smash. Obviously this isn't the case with up smash, since it can be done out of shield, but it appears to be quicker for everything else.
Also, something else I noticed while I was messing around related to dashing, is that you can do a forward smash at the exact moment you pivot directions from a full sprint, it if it is in the same direction that you are trying to pivot. It comes out immediate from a full run in the same manor that an up smash will, but it only seems to work with a forward smash, and it has to be the opposite direction of where you are running towards your pivot - same exact idea as a pivot grab, but with a forward smash.
I tried seeing if shielding from dash into attacks was quicker with other characters and it seemed to be that it was dependent on the length of the slide that the character does after coming to a stop from running. Since Fox's is so long, it is quicker to stop your momentum with a shield, drop it, then input an attack, than just letting the stopping animation take place. When I tested it with Duck Hunt, it was slower because his stopping animation is so short.
Basically, if you dash, shield, then say, down smash, it is quicker to get the down smash out than it would be to dash, slide, and down smash. Obviously this isn't the case with up smash, since it can be done out of shield, but it appears to be quicker for everything else.
Also, something else I noticed while I was messing around related to dashing, is that you can do a forward smash at the exact moment you pivot directions from a full sprint, it if it is in the same direction that you are trying to pivot. It comes out immediate from a full run in the same manor that an up smash will, but it only seems to work with a forward smash, and it has to be the opposite direction of where you are running towards your pivot - same exact idea as a pivot grab, but with a forward smash.
I tried seeing if shielding from dash into attacks was quicker with other characters and it seemed to be that it was dependent on the length of the slide that the character does after coming to a stop from running. Since Fox's is so long, it is quicker to stop your momentum with a shield, drop it, then input an attack, than just letting the stopping animation take place. When I tested it with Duck Hunt, it was slower because his stopping animation is so short.