RPK
Smash Lord
This is done by initiating a dash attack and canceling it into a pivot grab. For the inputs I initiate the dash->Halfcircle back->A->Shield in order to make the game read it as a grab while still having the game read it as though I inputted a dash attack. The reason for the half circle back is to avoid accidentally inputting F-smashes which is avoided by tilting the circle pad down and then pressing A. This is going to be of course much easier to perform on a GC controller as the halfcircle back motion and will instead turn into dash->c-stick down->other direction Z.
I still believe that this is as viable as it was in brawl despite the nerfs to grabs. I still find it to be fairly useful as it covers an amazing amount of space fairly quickly and can easily carry an opponent to the edge. In the beginning of the video I manage to cover FD with 3 Boost Pivot Grabs to show the space that it covers. This can be done from any position, most notably while running, or walking.
http://youtu.be/ga7Z4ybC8-0
I still believe that this is as viable as it was in brawl despite the nerfs to grabs. I still find it to be fairly useful as it covers an amazing amount of space fairly quickly and can easily carry an opponent to the edge. In the beginning of the video I manage to cover FD with 3 Boost Pivot Grabs to show the space that it covers. This can be done from any position, most notably while running, or walking.
http://youtu.be/ga7Z4ybC8-0
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