roymustang1990-
Smash Ace
Anyone notice anything? :0
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So they nerfed it but it still works for a few sets? Brilliant. I was so scared they would take it out entirely... But it was still pretty stupid. I walked a Ness across the entire stage and out the blast zone on Wii Fit in a friendly once.Looks like it's easier to escape Fox's jab lock now, I was playing Shulk and managed to tap my way away from him after ~5 sets of jabs and jump away, Vanilla stats (ie no monado equiped). I remember this being impossible to escape before on frame perfect Fox.
Nothing besides that.
It seems the same to me, tbh. The landing lag might be killing the follow up from the F-air spike -> U-smash, but the landing lag seems the same to me too.I believe there is a slight endlag to Fox's Fair. I tried to Fair > Upsmash, but Up smash was harder to pull out for some reason.
The ending lag also seems the same to me as before this patch. Quick to come out, but with notable ending lag.There is also major nerfs to upsmash and downsmash, which both considerably have more ending lag. Hnnngg... It's depressing that I can't shield immediately or move afterwards after those smashes. So proceed with caution.
Crosses fingersfully charged up-smash kills mario at 65 (without lightning effect) and 66 (with lightning affect)
Uncharged upsmash 101 (without lighning effect) 103 (with lightning effect)
All on FD middle stage
I'm pretty positive about what I said to Fox's ending lag Upsmash and Downsmash. Try either of those and shielding afterwards. There's a huge delay before the shield can pop out, which can lead to a punish.It seems the same to me, tbh. The landing lag might be killing the follow up from the F-air spike -> U-smash, but the landing lag seems the same to me too.
The ending lag also seems the same to me as before this patch. Quick to come out, but with notable ending lag.
We'll need frame data to compare numbers or a side-by-side comparison, but I don't see either of these.
I'm playing it now. And fox feels better to me. He might have gotten faster and his Usmash seems stronger. Think I like this patch. As for jab having extra knockback that's a plus to me.I'm pretty positive about what I said to Fox's ending lag Upsmash and Downsmash. Try either of those and shielding afterwards. There's a huge delay before the shield can pop out, which can lead to a punish.
I'm sad about this "balancing patch".
Fox's up smash and down smash have had big ending lag since the game was released, they haven't changed those, so you're just imagining it.I'm pretty positive about what I said to Fox's ending lag Upsmash and Downsmash. Try either of those and shielding afterwards. There's a huge delay before the shield can pop out, which can lead to a punish.
I'm sad about this "balancing patch".
Idk if this was a thing before the patch but I just noticed this today. Dair to up smash seems to be a true combo at around 110% At least against Captain Falcon. I used it a bunch today online and at the right percent no one got out of it. It seemed to work at the same percent the Nair to up smash works. Like I said Idk if this was a thing before the patch but Ive watched a few Fox guides and no one mentioned this. So am I just slow to realize this or did I just make a discovery?
Haha right been saying that dair leads to Usmash for the longest on here. His jab jab is still there it might even lead to jab jab to smash better nownow than it did before. Need to play more matches tho. Just seems like he got buffed just a tiny bit. He needed it since he can't kill with a throw at a good %. Uair definitely feels stronger. It usually doesn't kill 100-115. It was more like 120-130 on most characters. Of course I could be wrong on the changes but dsmash doesdoes feel like it has a bigger hitbox and Usmash either got better or some characters weight went downDown air - up smash has always been a thing. ALWAYS. And you're all insane. His jab cancel combo is STILL there. I just took several characters all the way accross the stage. Don't let your imaginations get the better of you.
This probably means that fox won't be changed any more, which I'm absolutely fine with. He's a solid character.
No weights were changed with characters. I did a side-by-side last night, D-smash and U-smash still have the same hitboxes they've had since release. Same with F-tilt, F-smash, U-tilt, D-tilt (including tip), etc.I could be wrong on the changes but dsmash doesdoes feel like it has a bigger hitbox and Usmash either got better or some characters weight went down
same hitboxes, damage and knockback?No weights were changed with characters. I did a side-by-side last night, D-smash and U-smash still have the same hitboxes they've had since release. Same with F-tilt, F-smash, U-tilt, D-tilt (including tip), etc.
If you want, I'll do another side-by-side test tonight with some training partners. 3rd time is the charm as they say.
No. up-air always killed like that.Haha right been saying that dair leads to Usmash for the longest on here. His jab jab is still there it might even lead to jab jab to smash better nownow than it did before. Need to play more matches tho. Just seems like he got buffed just a tiny bit. He needed it since he can't kill with a throw at a good %. Uair definitely feels stronger. It usually doesn't kill 100-115. It was more like 120-130 on most characters. Of course I could be wrong on the changes but dsmash doesdoes feel like it has a bigger hitbox and Usmash either got better or some characters weight went down
Yea, I'm actually happy with the patch. It means that fox will stay just the way he is, and I think that he's perfectThan I stand corrected if in fact true lol no biggie
Fox isn't getting buffed. Stop dreaming. He's good.What if he gets buffed though? That would be cool lol