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Fox Combos Character Specific

GosuSheep

Smash Journeyman
Joined
Mar 13, 2006
Messages
255
Location
Santa Barbara County
I'm sure I'm not the only one thinking:

"okokok, it's fine that I have the general knowledge and tech skill to get those raunchy, vicious, stanky combos off, but what are the best ones versus particular characters? What is going to give the most percent and get the character to where I want him (or her) to be in order to land the smackadelic killsauce?"

For example, let's say right outta the gate, I go up and grab a falco, 0%. Should I chain grab a couple times? Should I go directly into a couple u-tilts then to an up smash? Should I mix in full-jump d-air to shine to thunder combo? What if there are platforms? How do these fracking pros know what combo to use and when? Obviously these things have over 9000 factors, but generally, what kind of combos are going to give you the best result for lowest risk?

Come come, please offer some textual explanations and some video examples of some of those nasty combos against particular characters. Let's analyze why one is better than another.

I'll start off with an example:

Against a peach, my main goal besides campy lasers all up in her heezy, is to drill shine to 80, then up smash. Sometimes this is difficult if the peach plays some tricky DI, but for the most part, this appears to be pretty successful. What method do ya'll use? Perhaps a drill-shine to u-tilt -> u-air?
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
the drill -> shine to 80 doesn't work on peach. She just has do DI out of the drill and she's free. Trust me, if you drill too many times, they will always get out of it.
 

`DNS`

Smash Lord
Joined
May 27, 2008
Messages
1,042
Location
Brooklyn, New York
waveshine -> moves

i like nairs.. she's floaty so if she DI's them down you can combo a few in
if she DI's up then go for a uair or maybe bair or something
kinda works against martha too
 

GosuSheep

Smash Journeyman
Joined
Mar 13, 2006
Messages
255
Location
Santa Barbara County
I'll check that out. Let's move onto Sheik.

After grabbing a sheik, I hear the best thing to do is come down on her with a full-jump nair -> u-tilt -> u-smash -> u-smash. What about waveshining sheik? Can that work well?
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
If you nair shine a peach at low %, she can DI the nair up, and then the shine knocks her to the ground with zero hitstun and she grabs you. so, uh, be careful with that.

On sheik: you can waveshine although i bet they can SDI out of it. Generally you just want shine->usmash or shine->grab->uair. if you're up for it, shine->turnaround->utilt will probably give you some good combos at low %, but there's only a few foxes I've seen that can pull that kind of thing off.

There was a thread the other day saying that at 0% you should uthrow and then:
DI behind you: sh backair
no DI: utilt
DI in front of you: sh nair -> regrab
 

GosuSheep

Smash Journeyman
Joined
Mar 13, 2006
Messages
255
Location
Santa Barbara County
shine -> turnaround -> utilt isn't too difficult, but the times I practice it is always on a Training-Mode computer with no DI-.-

Anyone got some nizasty VS falco/fox combos? C.Fal?
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
shine turnaround uptilt isnt affected by DI until after the uptilt lands.

So assuming you can shien turnaround uptilt a CPU, then you can do a human.

theres all sorts of crazy junk you can do vs falco/fox.
everyone knows about upthrow upsmash and thunders combo, but you can also do funny stuff like:
upthrow waveshine -> shine upsmash the missed tech. A lot of people wont tech a upthrow shine unless you overuse it because they expect a upsmash or regrab or something and want to save their Tech.

and then you can get rally creative and do junk like upthrow->waveshine-> techchase upair->uptilt-> moveset

but that is only for real ballers.
 
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