Patinator
Smash Champion
I HAD made this earlier, but my internet conked out on me. >_>
Alright, two things have to do with the Wolf Flash, and two things have to do with Wolf's D-Air.
Point one on the Wolf Flash:
I've managed to use the initial "slash" hit of the WF to hit someone into the sweetspot via the use of freeze-frames. This can only be done, tournament-wise, on Castle Siege's second tier. I've hit someone with the initial hit of the WF, then the sweetspot came out on a statue.
So, typically, it'd sound like...
*WUH, hu-ah!* *Slash* *Crumble*
But...
*WUH, hu-ah!* *Slash* *KRRSHHPCKLSH!!!1!*
So, yeah. Castle Siege may just end up being a good counterpick for Wolf Flash-users like me.
Point two is similar to the above. What I did was abuse freeze frames, which are exactly what it sounds like: frames where, when a move makes contact with an object, the user is frozen. In Brawl, it occurs with ALL attacks, as told by, say, using Pit's N-Air and then using it on a Sandbag or opponent. The attack seems and sounds slower.
But some, like the Wolf Flash sweetspot and Ganonspike, have LOADS of them, basically giving your opponent time to think: "That's it, I'm ****ed." Anyway, if you hit an invincible object or a Sandbag with a move like that, said invincible opponent or Sandbag doesn't freeze, and the hitbox stays put. This has been used by me; I use the Wolf Flash on someone a bit more than a second into their post-death invincibility. I freeze, as does the hitbox, and they take 10-15%. Does anyone have thoughts on those two things?
As for the other two: they deal with Wolf's D-Air, a potent Meteor Smash.
Point one: Does anyone have an opinion on what I call, Spike Juggling? Essentially, it's the repeated use of a character's Meteor Smash D-Air, hitting them up and then, depending on percentage, hitting them up just as they land or slamming them down. Falco, Ganondorf, and Wolf are pretty good at it, Wolf being the least effective however.
As for the second point, it's also similar to point one. When a character gets slammed to the ground by a Meteor Smash, they seem to suffer from "excess hitstun". by fast-falling down, you can easily get in a D-Smash, D-Tilt, F-Smash, etc., and it'll be inescapable if you act quick enough. With G-dorf alone, I've done 36% with a Ganonspike > Ganon Kick (Wizard's Foot).
Is ANY of this worth mention? Am I wasting my time? Am I making myself look like an idiot?
(And please, no TL;DR nonsense. If you have no time to read this, you have no time to be here. >_>)
Alright, two things have to do with the Wolf Flash, and two things have to do with Wolf's D-Air.
Point one on the Wolf Flash:
I've managed to use the initial "slash" hit of the WF to hit someone into the sweetspot via the use of freeze-frames. This can only be done, tournament-wise, on Castle Siege's second tier. I've hit someone with the initial hit of the WF, then the sweetspot came out on a statue.
So, typically, it'd sound like...
*WUH, hu-ah!* *Slash* *Crumble*
But...
*WUH, hu-ah!* *Slash* *KRRSHHPCKLSH!!!1!*
So, yeah. Castle Siege may just end up being a good counterpick for Wolf Flash-users like me.
Point two is similar to the above. What I did was abuse freeze frames, which are exactly what it sounds like: frames where, when a move makes contact with an object, the user is frozen. In Brawl, it occurs with ALL attacks, as told by, say, using Pit's N-Air and then using it on a Sandbag or opponent. The attack seems and sounds slower.
But some, like the Wolf Flash sweetspot and Ganonspike, have LOADS of them, basically giving your opponent time to think: "That's it, I'm ****ed." Anyway, if you hit an invincible object or a Sandbag with a move like that, said invincible opponent or Sandbag doesn't freeze, and the hitbox stays put. This has been used by me; I use the Wolf Flash on someone a bit more than a second into their post-death invincibility. I freeze, as does the hitbox, and they take 10-15%. Does anyone have thoughts on those two things?
As for the other two: they deal with Wolf's D-Air, a potent Meteor Smash.
Point one: Does anyone have an opinion on what I call, Spike Juggling? Essentially, it's the repeated use of a character's Meteor Smash D-Air, hitting them up and then, depending on percentage, hitting them up just as they land or slamming them down. Falco, Ganondorf, and Wolf are pretty good at it, Wolf being the least effective however.
As for the second point, it's also similar to point one. When a character gets slammed to the ground by a Meteor Smash, they seem to suffer from "excess hitstun". by fast-falling down, you can easily get in a D-Smash, D-Tilt, F-Smash, etc., and it'll be inescapable if you act quick enough. With G-dorf alone, I've done 36% with a Ganonspike > Ganon Kick (Wizard's Foot).
Is ANY of this worth mention? Am I wasting my time? Am I making myself look like an idiot?
(And please, no TL;DR nonsense. If you have no time to read this, you have no time to be here. >_>)