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Found something to gimp larger characters at low percents.

gojira345

Smash Apprentice
Joined
May 11, 2008
Messages
190
On FD, at about 10 percent area, bthrow at the edge, then do neutral b homing and tap b for faster version, then dair as they try to recover through you (almost immediate) or jump and dair, then edgehog.

After the bthrow at low percents, the homing just seems to do it's thing. Can be airdodged, etc.
But is good setup for low percent gimp. If you want to after the homing, you can footstool up b,
but only if they will die from it slightly above the stage.
 

gojira345

Smash Apprentice
Joined
May 11, 2008
Messages
190
Depends on DI. I'd try it on the last stock, only if you know they DI down to recover below the ledge. If you do this often they will catch on. However, if they up b early you can replace the dair with a fair, so that you go
past them, or just DI that way and airdodge, then ledgehog. Very tricky, but gimps bowser and sometimes even DK!

Sometimes if you want to ensure the homing with hit you should bthrow, then run offstage, if all you want is to nail the homing. Another thing that works if they don't immediatley up b and try to recover below the stage is bthrow to forward b to uair or fair. Dangerous though.

Also, for laughs, at early percents do uthrow, see where they are going to land, do up b then do uair as they meet you. Works very well on Corneria on noobs whom don't DI when thrown, and even if they do
you can chase.

Also works if you know where DDD will land his up b. Run there, bravely up b under him and as he bounces attempt an uair!

Uthrow to up b to uair is also great on the top platform of BF.

I think more experimentation should be done on where to leave springs.

For example, if you know you can't edgehog an Olimar at low percent, and he is already jumping back, and there is no time for homing, up b at the edge. He will bounce off the spring most of the time! Works on the falling state of all characters too, when in fall special, and if you miss, big whup, you were prolly owning them anyway!

I wonder if spring would counter short hop dair from Ganon and Spacies? Could you imagine Falco approaching at high damage to dair you, you up b then uair him as he bounces off the spring? Hilarious.

EDIT

Did it on my Wife once or twice, but she's not too good at DI...

Did it on lvl 9 comps set to fight as well to test.

SUPEREDIT

Just tested it on Wario. If he uses bike, he's gone. If he does it after some down DI, sometimes stage spike (FD) if he up b's before you can dair, he'll often not be able to make it back, if he can, it's a simple matter of getting the edge first.

Off to test DK some more.

SUPERA EDIT

Works on DK in really rare conditions, it's actually best to turn your self around before homing so that your dair
knocks him away, not on the stage.
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
this was probly done in training mode. a live opponent will jump sooner and up b sooner and due to sonics low priority will hit u instead. no human player want to get lowe enuff to have the chance of being gimped. works fine on any level computer. cud b refined if after thier first jump u fair and do it, but even then it mite just b better for a techniwue to rack up damage. most ppl wont b gimped by this.
 

gojira345

Smash Apprentice
Joined
May 11, 2008
Messages
190
That's what I said, but if you know they DI down when recovering (not used to playing against Sonic) then you can get them on the last stock.

After the homing you can modify it to do damage instead, as they are very predictable afterwards (they must recover!)

What do you guys think of the spring idea? Especially on a DDD trying to crush you as he comes back? I've had uthrow to upb work too, and the uair only seems to KO on Corneria and BF and such, and chasing them down to force them to land on the spring can be hard, unless they are Fox...
 

Tenki

Smash Hero
Joined
Apr 3, 2008
Messages
6,966
Location
GA
U-throw>spring> U/B-air works in any level, as long as the % is correct :p

Also, using a grounded spring setup to interrupt/attack/KO someone at a high altitude has also been discussed/seen before. Where?

http://smashboards.com/showthread.php?t=164331
Most of those were tested in training mode as well. However, they can be modified to take into account your opponent's DI and/or jump patterns.

:p it's in the sticky called "Comprehensive Sonic Thread *** NO REALLY, LOOK HERE BEFORE MAKING DUMB POSTS ***"
While this thread isn't exactly a dumb post, the links in that thread tend to be... ignored :[

Also, DI (directional influence) is generally a term used for the direction the opponent is holding as they are thrown or hit. Like if you are holding upwards when you get hit by Sonic's D-air 'semispike', then it will send you flying at a higher angle instead of sending you horizontally. And if you're holding downwards at the moment you get hit by it, you'll be sent at a true semispike angle.

Floating when you are out of hitstun is not DI.

So someone trying to "DI downwards" is either being unwise, or you're talking about someone who is trying to float under the ledge.
 

gojira345

Smash Apprentice
Joined
May 11, 2008
Messages
190
I'm talking about someone trying to purposefully go down to recover below the edge.

No offense taken by the way.

Has anyone else done a single down b to see what they do, then immediatley change to homing if they charge a smash?

Works wonders, and sometimes they can't even tell you've switched attacks, and if they can all they can do is release, which means you cancel the homing earlier.

Sorry, never played much Sonic, started doing guides, so had to play him, and all this crazy stuff started to click.
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
i dont think its a discussed moveset but i've use the down b as a mind game for while i've been thinking and waiting to see wat an opponent will do... never really off the edge tho. only problem is u wudnt want to accidnetly keep the down b going (when u press for homing) and fall to your doom...
but yer. good recovery technique, will be well used wen trying to shake up a match wen u become to predictable.
the only point is some ppl wud b like 'hey y is he using that move.... he cant go up with that move...' so they see something is fishy and after u land it once or twice will see it coming.... go out of range of the homing right wen u use the down b and ur homing will go down at 45 degrees to ur death (unless u r above the ledge at the time)

-edit- after a quick go in training mode with luigi standing on the edge it wud b pretty noobish if some1 cudnt tell wen u changed the move. they look very different in appearance and direction...any decent player will see the little blue ball of fury rising again and spotdodge i guess..
but for nubs its good and to put off some1 every once in a while sure, itll work.

Cya :)
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
even then.. most ppl can see the difference. if it works for u then cool, it probly is useful tho.
 

gojira345

Smash Apprentice
Joined
May 11, 2008
Messages
190
What thread can I view all the uses for the spring again? I'd love to get a top screen KO by planting one under a GandW key, a TL dair or a King DDD up b...


edit

nm, I'm a dope.
 
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