• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Forward Air lag :/

echos

Smash Journeyman
Joined
Mar 11, 2008
Messages
272
Location
Maple Island
I noticed the other night that even if you do a full double jump and f-air and the animation ends when Ganon lands he lands in a kneeling position with lag attached dose anyone have any ideas to eliminate this? I mean common Ganon is allready hard enough to main he dosnt need these little quarks to make him even harder to use ><
 

theEffinBear

Smash Apprentice
Joined
Jun 16, 2008
Messages
88
Location
North East
The only two times you can really use the f-air without lag, if you're going to be landing after using it, are:
a) a full-height double jump. Full-hop, do your double jump at the very peak of the full-hop, and start the f-air immediately as you double jump. And I do mean "immediately" -- if you mess it up even the slightest bit, then Ganon's fist will get stuck in the ground, even though he finished moving his arm well before landing. It is... frustrating. Only works if you land at the same height as you jumped from (if it's below, you should get a few extra frames of leeway).
...and b) during a ledge-getup-jump. Hang from the ledge, press the "jump", and soon after start the f-air. If the ground you land on is at the same height as the ledge, you'll land without the horrendous f-air lag. (But if you ledge-jump a f-air onto one of the platforms on Battlefield, no dice: lag ahoy!) I don't know how much leeway you have before starting the f-air, nor do I know if Yoshi's Island and Pictochat screw you over here (as their ledges are slightly below the level of the stage).
c) is what Flying Dutchman said: use f-air off the stage for no landing lag on account of, y'know, not landing at all.

/RtEB
 

echos

Smash Journeyman
Joined
Mar 11, 2008
Messages
272
Location
Maple Island
hey thanks for feed back guys i just saw that the other night and it kinda sucked. F-air is a very situational move as it is and with the lag factor (even after double jumping) it makes it even harder to use effectively
 

echos

Smash Journeyman
Joined
Mar 11, 2008
Messages
272
Location
Maple Island
Hmm I usally short hop and di backward and do my fair usally your opponent will run himself into it or if not you spaced your self accordingly to recover but like i said before kinda hard to use this move correctly it dose have good priority if anything
 
Top Bottom