Munomario777
Smash Master
- Joined
- Nov 18, 2014
- Messages
- 3,253
- Location
- Charleston, South Carolina
- 3DS FC
- 0387-9596-4480
- Switch FC
- SW-8229-3157-8114
I've used Toon Link like maybe half a dozen times since he first became a fighter. How is he different in SSB4?
Toon Link has some important buffs from Brawl to SSB4, to his speed and hookshot. However, some big nerfs have been made, mostly to his power, recovery and combo ability. Despite this, he still remains to be a very powerful and formidable opponent.
- Toon Link is slightly heavier than in Brawl.
- Toon Link's falling speed has increased.
- Toon Link dashes faster.
- Toon Link rolls much faster.
- Hookshot on the ground has significantly less ending lag.
- Hookshot can also grab onto aerial foes now.
- In the 3DS version, the hookshot follows a straight path like Link's hookshot in Super Smash Bros.[1]. However, in the Wii U version, the hookshot limps once fully extended, like it did in Brawl, and most other Link's hookshot. They both seem to behave the exact same regardless.
- Hookshot in the air can latch on to ledges from a much greater distance, up to three times the distance it used to.
- Hookshot can only be used to grab the edge of the stage twice. In order to be able to grab it again, Toon Link must land or get hit.
- Toon Link now swings more realistically when hanging off the edge on his Hookshot, now being able to swing under the stage, as opposed to halting all momentum just below the edge.
- Aerial Hookshot now has very minor knockback growth, becoming slightly more apparent at percents above 100%.
- Forward smash has been sped up, and has more vertical reach.
- The window of time that the A button can be pressed after the first hit of forward smash in able to activate the second hit has been significantly tightened, leading to less accidental activations of the second hit, but making it so that one cannot use the delay as much in order to hit with the second hit.
- Damage on the second hit of his Forward Smash has been reduced from 13% to 11%.
- His grab aerial comes out much faster.
- Up throw has less base knockback, allowing for better follow-ups.
- Back throw's knockback has been dramatically increased, being able to KO reliably at higher percents.
- Hero's Bow charges faster and travels further charged.
- Arrows can no longer be Quickdrawn.
- Boomerang travels a longer distance.
- If a Bomb connects with the opponent or their shield, the blast radius will not affect the user.
- Toon Link's air speed has been reduced.
- The third hit of Jab had its damage reduced from 5% to 4%.
- Forward tilt now has a new sourspot at the base of the blade. The semi-spike sweetspot is now solely located at the centre of the blade.
- Up tilt lost most of its KO power, and had its damage reduced from 9% to 5%.
- Up tilt has been sped up, and works better as a combo and damage-racking attack.
- Down tilt had its damage reduced from 9% to 7%.
- At low percents, the chance of tripping an opponent with a Down tilt has been raised from 40% to 100%.
- The base of the blade during Dash attack had its damage reduced from 10% to 6%.
- Dash attack can no longer trip opponents, only resulting in knocking them in the air.
- Up smash had its damage at minimal charge reduced from 15% to 13%.
- Neutral air had its damage reduced from 10% on both hits to 7% and 6% on the first and second hits.
- Back aerial does 11% damage as opposed to 10%.
- Back aerial has much more ending lag, to the point where only one can be fit in a single short hop, as opposed to two.
- Back aerial's landing lag has also been increased.
- Up aerials late hit now does 11% as opposed to 12%.
- Down aerial now goes through opponents, as opposed to bouncing on them. This means only one hit can connect, reducing the possible damage from two hits to one, and also making this move more unsafe to use.
- Down aerial's windbox size and power has been reduced.
- Down aerial's damage on a late, non-meteoring part of the attack does 12% as opposed to 13%.
- Down throw has higher knockback growth, limiting its use at higher percentages.
- Spin Attack covers less vertical and horizontal distance
- It easier for all hits of Spin Attack to connect, making this a more powerful finisher.
- Spin Attack now has a green sword trail, which resembles that seen from the move in The Legend of Zelda: The Wind Waker.
- Toon Link's new permanent ledge attack does 7%, as opposed to 8% or 10%. It also has the reduced vertical range of his old edge attack above 100%.
- Toon Link's new ledge attack is much faster then both of his old ledge attacks.
- If Toon Link hits Grab in the air while holding a bomb, instead of just dropping his bomb, he now drops his bomb and uses his hookshot at the same time. This makes it impossible to use any of his bomb advanced techniques, like the ZAC, iZAC, etc. However, the ability to use these attacks at the same time open up possibilities for new advanced techniques.
- Triforce Slash's damage has been reduced from 78 to 60.
- Down smash's first hit has higher knockback growth, limiting the move's damage racking utility but enhancing its knockback power.
- Down smash's damage has been reduced from 7% and 11% to 6% and 7%.
- Side taunt now shows Toon Link watching a Wind Waker-styled fairy as it flies around him.[2]
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