SDMagic
Smash Rookie
- Joined
- May 12, 2015
- Messages
- 16
Hey everyone, I've recently discovered something interesting and need help to see just how far it can go. I only have a 3DS on me at the moment so I can't really check exactly how guaranteed this is (How DI affects the whole process).
It's possible to cause a forced get-up without a platform with Toon Link. Just as a disclaimer, I've only had this work at very low percents (0-6 on Mario) but it does work.
So far I've found 2 ways to do this. The first is to jump cancel toss a bomb and immediately footstool them. The bomb puts them in the air so the footstool puts them in an untechable knockdown. From there immediately dair as soon as you can off the footstool. Because the percent is so low, the dair does not spike him and puts him in a jab locked state. A strange side effect of using dair is that the windbox pushes him away. From this point I've found that a dash grab can connect despite the push. This does a cool 20% before the grab connects so a total of 20 + however much you can get off the grab.
The second way is a bit more tricky. You have to throw out the boomerang and footstool the opponent when the boomerang hits coming back. The main reason this is harder is because the boomerang catching animation can interrupt your attempt at footstooling. After the footstool everything works the same as before.
I'm not sure exactly how far this can go. Maybe the pushback from the windbox can push the opponent off a platform and cause a traditional forced getup as well. Maybe there's better followups then grab. Maybe there's a way to continue the lock after the dair. I need your help to explore this!
It's possible to cause a forced get-up without a platform with Toon Link. Just as a disclaimer, I've only had this work at very low percents (0-6 on Mario) but it does work.
So far I've found 2 ways to do this. The first is to jump cancel toss a bomb and immediately footstool them. The bomb puts them in the air so the footstool puts them in an untechable knockdown. From there immediately dair as soon as you can off the footstool. Because the percent is so low, the dair does not spike him and puts him in a jab locked state. A strange side effect of using dair is that the windbox pushes him away. From this point I've found that a dash grab can connect despite the push. This does a cool 20% before the grab connects so a total of 20 + however much you can get off the grab.
The second way is a bit more tricky. You have to throw out the boomerang and footstool the opponent when the boomerang hits coming back. The main reason this is harder is because the boomerang catching animation can interrupt your attempt at footstooling. After the footstool everything works the same as before.
I'm not sure exactly how far this can go. Maybe the pushback from the windbox can push the opponent off a platform and cause a traditional forced getup as well. Maybe there's better followups then grab. Maybe there's a way to continue the lock after the dair. I need your help to explore this!