Circa
Smash Champion






Intro
I made this team this morning in a personal honor of my 1,000th post, and so far I've really liked it. So also in honor of my 1,000th post, I'm making this RMT. Yayyy. The idea behind this team is pretty simple: set up entry hazards while forcing as many switches as possible, and wear down the opponent to the point where I can pull off a sweep. I can't exactly explain why I like this team, but I do. Something about the way it operates just speaks to me I guess. Anyway, let's move on to the team.
In-depth

Roserade @ Focus Sash
Ability: Poison Point
EVs: 4 HP/252 SAtk/252 Spe
Timid Nature (+Spe, -Atk)
- Sleep Powder
- Leaf Storm
- Toxic Spikes
- HP Ice
Now this build is kind of weird, but there is a method to the madness. HP Fire does little to nothing for me with the way I play Roserade, as I never stay in against Jirachi and Metagross leads anyway. HP Ice, however, breaks the speed tie I'd get against most opposing Roserade leads, and also gives me something to do against any Mence that thinks it can switch in and set up on me. Poison Point as opposed to Natural Cure gives me an easier way to deal with opposing Roserade leads as well. This is because if they decide to put me to sleep right off (I've never been in the Roserade-Roserade situation, so I don't know what people do), then I can take advantage of it and switch in Blissey for SR without having to worry about her being put to sleep as well. And then of course I can just use Blissey later to get rid of Roserade's sleep and let it do its original job. Apart from those things though, it plays like a standard Roserade lead. Don't criticize my choices in what to run on it, because I probably won't listen. I know the straightforward advantage of Natural Cure, but I also know the advantage to actually having something you can use to completely absorb sleep. And I decided to opt for the latter.
Synergy





Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/156 Def/100 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Overheat
- Will-O-Wisp
My main lead-counter as well as my spin-blocker. When it comes to taking on leads, it rightfully deals with basically everything that Roserade can't deal with apart from Infernape (Fire Blast is a *****), and its ability to WoW potential switch-ins that bypass Toxic Spikes is nice as well. Supposedly Rotom-H's EVs for the Standard set were made to outspeed max speed Adamant Scizor, but nobody runs that anymore. So I dropped all the Speed EVs and some Defense EVs as well, and invested all of that into Special Defense to give it better survivability as a spin-blocker. With the additional investment, it can take a non-LO Surf from Starmie on the switch and still get a turn to take it out. I use Discharge over Thunderbolt because I feel like the higher paralysis chance can be a greater asset to this team than the extra power, despite Toxic Spikes and WoW already being there. Discharge does miss the KO against Starmie though (assuming only SR is up), which isn't cool, but it still does enough to guarantee that non-bulky versions won't be able to switch in to try and spin again. So despite the lack of power, it's still able to do its main job, all while adding more support to the rest of the team. So far this Rotom has been a great asset, and I don't think I'd make any changes to it.
Synergy



Latias @ Leftovers
Ability: Levitate
EVs: 4 HP/252 SAtk/252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Recover
The standard Offensive CM Latias. This is meant to be the main sweeper, as well as my way to deal with the Infernape leads that ruin Roserade. Nothing else to really say about this. It just sets up and sweeps.
Synergy






Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm Nature (+SDef, Atk)
- Aromatherapy
- Softboiled
- Flamethrower
- Stealth Rock
Blissey, in my opinion, is among the best SR users in the game. Its ability to come in on any special attacker and force it out means it tends to have an ample amount of opportunities to set up SR in any given match. I decided to put it on the Cleric set as opposed to one of the others because I also liked having something to save me in case status got spread around my team. So far this set has been pretty useful.
Synergy


Skarmory @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/232 Def/24 Spe
Impish Nature (+Def, -SAtk)
- Taunt
- Whirlwind
- Roost
- Spikes
TauntSkarm with a bulkier EV spread. The main reason for this sitting on my team was to get in those Spikes, but I also wanted to keep things like CurseLax and CroCune from ruining my Toxic Spikes fun, as well as further keeping the opponent from spreading status. Thus, TauntSkarm was added. It also helps in keeping the opponent's phazing and setting up to a minimum, which gives me more time to do some phazing and setting up of my own. In a lot of ways I'd say Skarmory is the MVP of my team, even if it is just by a slim margin.
Synergy



Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 SAtk/252 Spe
Naive Nature (+Spe, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
My revenge killer and additional clean-up. This is standard ScarfTran doing what it does best, and there's not really anything to say about it. It just helps keep possible threats in check and such, and acts as back up in the case that Latias doesn't do its job.
Synergy



Additional Info
This team has absolutely no SR weaknesses, 3 Spikes immunities, 5 Toxic Spikes immunities (as well as an absorber), and two Sandstorm immunities. It also carries a PHazer, a Cleric, a Stealth Rock user, a Spiker, a Toxic Spiker, a Spin-Blocker, a Pseudo-Stallbreaker, and an Exploder. Last, this team has access to every type of status but Freeze.
Closing
So yeah, I guess that's it for now. This team is basically brand new but it's already done me a lot of good. I really just want to see what other people think and maybe take what I already have and make it better. So rate/hate, all thoughts are welcome (unless you scold my 'Rade. I'll stab you mah****a).