Percon
Smash Lord
Well, think about it. What other reason would there be to keep it on Mario even when the attack is finished? I think that it just MIGHT make him marginally heavier for a brief period...
Thoughts?
Thoughts?
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Well, the Dojo update for FLUDD showed us that that's exactly the point of FLUDD; to push people away. That aspect has plenty of application as an edge guard, which makes me believe that the FLUDD wasn't finished at E4A, given Gimpy's description of it. The FLUDD, as far as the demo went, was useless, but it stands to reason that if a move exists it must be useful in some way (even Mario's Tornado in Melee has some use as an attack, which is what it was programmed for; we just happened to find a better use for it).I don't think that would be the use and main use for fludd. I mean it makes no sense. Fludd should be able to knock people back, or maybe be some kind of edge guard, or maybe make people slip when a puddle of water is created. Making Mario heavier because of fludd would make sense. Thats not the purpose of fludd at all. I like the idea of Mario becoming heavier all of a sudden though, to stop the knock back when you get hit. That would be cool.
Even better. Thank you. ^_^Just like Link's Gale Boomerang does FLUDD push opponents even when opponents are shielding.
Case closed then, eh?I've been testing Mario's falling speed and it does appear that while Mario has the F.L.U.D.D. pack on, regardless of how charged it is, makes Mario fall slightly faster than normal (Tested in 1/4 speed with normal jumps and aerials).