I'm sure several of these could be easily solved. But could all of them be solved? Fufufu...
-Couldn't you just hide above a platform from someone's Line of Sight?
-What if you are using a controller that doesn't allow you to push in your stick to go forward?
-So, because you need the ability to look up and down, doesn't that mean you need to have even more buttons and sticks on your controller?
-In addition, how do you look fast enough? I know Brawl's slow, but do you have to make it slower by adding in looking around?
-If the camera is in fact behind the character, could you hypothetically hide by just crouching in front of someone?
-How fun is it to look at the blast line and then disappear?
-Why would you want to look at a radar to find a character rather than just look on the screen like we currently do?
-Splitting screens would distort the dimensions awkwardly or cloud out parts of the screen. Would you need several system links to run a tournament or deal with laggy Wifi?
-You reference Zelda and Mario games...don't they only have like 5 actions/attacks you can do without pausing and changing weapons?
-Aiming would be harder than beating Mushihime-sama.
-This isn't just a clever ruse to be able to sneak in charged Forward Smashes on people, is it?
-If you grab the edge, would you be looking at the edge like several of the characters do, or would you magically be able to see above the latitude?
-Once again, which direction do you push to do a back air?
-Pikachu's Quick Attack would be vomit-inducing.
-Yoshi's Down B would be vomit-inducing.
-Kirby's Up throw would be vomit-inducing for you and your opponent.
-When you get hit at high percent, vomit is once again a possibility.
Hey TokyoGamer. I understand that not everyone likes it, and that makes sense. I'm just interested in constructive criticism and ideas that people are able to provide.
Well, first of all, didn't he post...to use your words...an idea that he was able to provide (it is like the DBZ game). Second of all, constructive criticism doesn't really refer here. Constructive criticism has to do with showing that the intent or purpose of an idea is better served by something else, a.k.a. an alternative approach. It really just sounds like you're dodging it being a problematic idea. So, alternative approaches might consist of playing a different genre with Nintendo texture hacks. Or perhaps, play Smash in the more optimal way of having its standard view. I mean, I guess you could mix genres, but there are just so many problems with it, such as stated above.
The post below is rather long, I know, but please look at it; it might interest you.
P.S. Your post was not long. In fact, I didn't even have to scroll to read it. Maybe you have your font size turned way up? Your post that was 4th from the bottom on page 1 of this thread was longer, but there's no silly disclaimer...
Hope my input helps!