Everyone else is doing it, so I might as well show off Leon's latest victory too.
Not really anything to say here that isn't shown in the video, it's pretty self-explanatory.
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You (should) have Vanguard Ike, he's pretty ideal for getting rid of the green mage and healer. Ideally put Vantage on his B slot, and give him the Quick Riposte seal. Also consider bringing a dancer. A high-res Distant Counter blue unit like Fjorm might be helpful too, if you weren't using one.I could do it, but those darn mages mess things up for me. :V
0/10 You didn't ORKO Garon /sEveryone else is doing it, so I might as well show off Leon's latest victory too.
Not really anything to say here that isn't shown in the video, it's pretty self-explanatory.
0/10 You didn't ORKO Garon /s
Technically you should be able to record you audio since your mic will pick up your phone audio pretty well. That's what I did.Everyone was doing it so I joined in
I can't record sound directly from my phone so I put some music over so it isn't just completely mute.
EDIT: also, this is one of 3 strats I found out, I forgot the one I used to clear it first and the second was on accident.
Dunno why exactly but putting the CD3 seal on Hector ruins the whole thing
Yeah, that's exactly my problemYou just have to remain absolutely silent throughout the whole thing. :V
Same, I wish I could at least record the videos properly but Android phones are a *****I wanna get a high-end Android tablet one day to record this game in high quality so I can cover it properly on YouTube.
I like your choice of soundtrack.Everyone was doing it so I joined in
I can't record sound directly from my phone so I put some music over so it isn't just completely mute.
I mean, what else could I choose for this? End of Raging Winds just fits too wellWhat I use for recording videos is a combination of Vysor (though you need the paid version to get high-quality video, if anyone has a free alternative that'd be cool) and an audio line in on my computer to pick up the sound (you can pick up a USB audio input connector and aux cable pretty cheap on somewhere like Amazon). Then combine the video and audio feeds in OBS and record the video through there. It at least offloads the actual recording from your phone/tablet, making a high-end device less important, so as long as you have a somewhat decent computer (even my old laptop could handle it, and that thing was basically as powerful as a sandwich toaster), you can record reasonable quality videos.
I like your choice of soundtrack.Etrian Odyssey x Fire Emblem banner when
>Sees the Spongebob videoI guess I'm a ****post channel now
I mean, what else could I choose for this? End of Raging Winds just fits too well
I don't want a high-end device just so I can record, since I'll be using my capture card to record tablet footage once I get one.What I use for recording videos is a combination of Vysor (though you need the paid version to get high-quality video, if anyone has a free alternative that'd be cool) and an audio line in on my computer to pick up the sound (you can pick up a USB audio input connector and aux cable pretty cheap on somewhere like Amazon). Then combine the video and audio feeds in OBS and record the video through there. It at least offloads the actual recording from your phone/tablet, making a high-end device less important, so as long as you have a somewhat decent computer (even my old laptop could handle it, and that thing was basically as powerful as a sandwich toaster), you can record reasonable quality videos.
I like your choice of soundtrack.Etrian Odyssey x Fire Emblem banner when
I guess I'm a ****post channel now
...No, I'm not going to start spamming EO soundtrack videos here just to show you what you "could" have chosen. Nice try. :pI mean, what else could I choose for this? End of Raging Winds just fits too well
Hope you enjoy your next 24 hours thenIf being mod means I have to sit through every one of these you post here, I resign
Android or iOS?I dunno how to record or which software to use :V
Hopefully we finally get beast units. :vSo here's a topic I've been thinking about for the last little while.
What do you guys expect or want out of Book III?
And by that, I don't just mean the story. Book III also means the dawn of Ver. 3.0 of the game, and like with any big mobile game like this, and like we saw around Book II's launch, this comes with big changes and new mechanics added to the game.
Here is a mix of things I expect and things I hope for:
Lv. 4 skills, like the recently released Death Blow 4, are probably going to become something we see more of. I don't think they would do that for just one character and it seems like a pretty obvious way to progress the game and it's meta in some way. What I hope for though is that they provide a way to upgrade Lv. 3 skills to Lv. 4 where applicable, instead of having us pull for them all of the time.
This one isn't as likely but I have a feeling it will happen in Book III's year - the ability to promote units to 6-Star Rarity. I feel like it's only a matter of time before this happens, there is an unused 6-Star character slot asset in the game already, and on top of that, upgrading the maximum Star rarity after about two years is a common practice in these kinds of gacha games, since it's generally seen as an exciting way to power up characters or equipment. So yeah, while I don't think it will happen immediately as Book III starts, it will happen down the line. In terms of how you promote to 6-Star, I think it will require getting a character to +10 merge, and then using some kind of new item. However, a resource will be added to the game to allow you to give a character a free merge without having a duplicate copy. Just like Hero Feathers and Sacred Coins, these resources would be limited and wouldn't be farmable, but can be obtained on a regular basis.
As for what differences a 6-Star unit has, obviously they would have even better stats than +10 5-Star units. However, I think they would need something else to make them worth chasing after. One idea I have is that a unit turns into a Legendary Hero at 6-Star, with their element being decided by what Blessing they had conferred before promotion (and the unit would need to have a blessing in the first place to promote). Then you could decide what kind of buff they provide somehow. I don't think this is actually too game breaking and would make the Legendary Hero system much more fun to use (I currently don't use it - the only Legendary Hero that synergizes with any of my teams is Ryoma, and I never got him despite pulling for him twice). Additionally, Legendary Hero banners would not just be for pulling for snazzy alts of popular characters anymore - EVERY featured focus unit would be pullable at 6-Star, which would make Legendary banners a lot cooler and would make their low drop rates feel more justified.
Moving on from that though, another small thing I'd like to see is incorporating Arena Assault items into other game modes. They would be banned in normal Arena, but would be usable in most other game modes. At the very least, just some temporary stat boosting items (like Tonics from actual FE games) would be a neat thing to add for players who are just shy of being able to beat a GHB or something like that. It's a simple thing and again, I see other gacha RPGs that do it.
And finally, I'm expecting a brand new game mode or two like Tap Battle and Rival Domains and such. The big one I can see is some sort of town/castle building game, not unlike My Castle from FE Fates. It would mostly be isolated from the main game and used just for farming basic resources like Crystal Shards and such, but you can decorate it as you please and you can visit other people's castles and also use it as a Rival Domain's style map. Like in Fates, you can set where your forts and units are and then friends can challenge you once per day or something, you yourself can challenge 5 people a day or something. I also think they could try adding a chat system, basically using your castle as a lobby of sorts to hang out with friends, FE style.
And finally, as a small feature, I think using a friend's shared unit will be more widely available in more modes. It's honestly something I think is long overdue.
The main two ideas I want to see are expanding the ways in which we can power-up and build units, and increased interactivity with friends.
As for the story, I would need to think a bit more on that. I mainly hope for Veronica and Bruno to properly join the good guys. I dunno what I want to see as the new theme for the enemy army though.
I have a few thoughts.So here's a topic I've been thinking about for the last little while.
What do you guys expect or want out of Book III?
And by that, I don't just mean the story. Book III also means the dawn of Ver. 3.0 of the game, and like with any big mobile game like this, and like we saw around Book II's launch and throughout the year, this comes with big changes and new mechanics added to the game.
Here is a mix of things I expect and things I hope for:
Lv. 4 skills, like the recently released Death Blow 4, are probably going to become something we see more of. I don't think they would do that for just one character and it seems like a pretty obvious way to progress the game and it's meta in some way. What I hope for though is that they provide a way to upgrade Lv. 3 skills to Lv. 4 where applicable, instead of having us pull for them all of the time.
This one isn't as likely but I have a feeling it will happen in Book III's year - the ability to promote units to 6-Star Rarity. I feel like it's only a matter of time before this happens, there is an unused 6-Star character slot asset in the game already, and on top of that, upgrading the maximum Star rarity after about two years is a common practice in these kinds of gacha games, since it's generally seen as an exciting way to power up characters or equipment. So yeah, while I don't think it will happen immediately as Book III starts, it will happen down the line. In terms of how you promote to 6-Star, I think it will require getting a character to +10 merge, and then using some kind of new item. However, a resource will be added to the game to allow you to give a character a free merge without having a duplicate copy. Just like Hero Feathers and Sacred Coins, these resources would be limited and wouldn't be farmable, but can be obtained on a regular basis.
As for what differences a 6-Star unit has, obviously they would have even better stats than +10 5-Star units. However, I think they would need something else to make them worth chasing after. One idea I have is that a unit turns into a Legendary Hero at 6-Star, with their element being decided by what Blessing they had conferred before promotion (and the unit would need to have a blessing in the first place to promote). Then you could decide what kind of buff they provide somehow. I don't think this is actually too game breaking and would make the Legendary Hero system much more fun to use (I currently don't use it - the only Legendary Hero that synergizes with any of my teams is Ryoma, and I never got him despite pulling for him twice). Additionally, Legendary Hero banners would not just be for pulling for snazzy alts of popular characters anymore - EVERY featured focus unit would be pullable at 6-Star, which would make Legendary banners a lot cooler and would make their low drop rates feel more justified.
I should also note that 6-Star units would not receive stat upgrades if you attempt to merge them any further, you'd just get SP.
Moving on from that though, another small thing I'd like to see is incorporating Arena Assault items into other game modes. They would be banned in normal Arena, but would be usable in most other game modes. At the very least, just some temporary stat boosting items (like Tonics from actual FE games) would be a neat thing to add for players who are just shy of being able to beat a GHB or something like that. It's a simple thing and again, I see other gacha RPGs that do it.
And finally, I'm expecting a brand new game mode or two like Tap Battle and Rival Domains and such. The big one I can see is some sort of town/castle building game, not unlike My Castle from FE Fates. It would mostly be isolated from the main game and used just for farming basic resources like Crystal Shards and such, but you can decorate it as you please and you can visit other people's castles and also use it as a Rival Domain's style map. Like in Fates, you can set where your forts and units are and then friends can challenge you once per day or something, you yourself can challenge 5 people a day or something. I also think they could try adding a chat system, basically using your castle as a lobby of sorts to hang out with friends, FE style.
And finally, as a small feature, I think using a friend's shared unit will be more widely available in more modes. It's honestly something I think is long overdue.
The main two ideas I want to see are expanding the ways in which we can power-up and build units, and increased interactivity with friends.
As for the story, I would need to think a bit more on that. I mainly hope for Veronica and Bruno to properly join the good guys. I dunno what I want to see as the new theme for the enemy army though.
Late but this is news to me. I tried le Googleg and didn't find anything, when was this found?there is an unused 6-Star character slot asset in the game already,
Without knowing their actual builds, I'd prioritize Myrrh and Ephraim. Myrrh can use Def Wave to make sure Great Flame provides consistent protection from doubles, while Ephraim can use the buff to guarantee his weapon's follow-up effect every other turn (admittedly this is better suited if you're running him on a mixed team because otherwise you'd want to stick with Armor March).Of these 4 units, which two want Even Def Wave more?
View attachment 165826
I'm going to echo the sentiments regarding skill refinery and beast units.So here's a topic I've been thinking about for the last little while.
What do you guys expect or want out of Book III?
And by that, I don't just mean the story. Book III also means the dawn of Ver. 3.0 of the game, and like with any big mobile game like this, and like we saw around Book II's launch and throughout the year, this comes with big changes and new mechanics added to the game.
Here is a mix of things I expect and things I hope for:
Lv. 4 skills, like the recently released Death Blow 4, are probably going to become something we see more of. I don't think they would do that for just one character and it seems like a pretty obvious way to progress the game and it's meta in some way. What I hope for though is that they provide a way to upgrade Lv. 3 skills to Lv. 4 where applicable, instead of having us pull for them all of the time.
This one isn't as likely but I have a feeling it will happen in Book III's year - the ability to promote units to 6-Star Rarity. I feel like it's only a matter of time before this happens, there is an unused 6-Star character slot asset in the game already, and on top of that, upgrading the maximum Star rarity after about two years is a common practice in these kinds of gacha games, since it's generally seen as an exciting way to power up characters or equipment. So yeah, while I don't think it will happen immediately as Book III starts, it will happen down the line. In terms of how you promote to 6-Star, I think it will require getting a character to +10 merge, and then using some kind of new item. However, a resource will be added to the game to allow you to give a character a free merge without having a duplicate copy. Just like Hero Feathers and Sacred Coins, these resources would be limited and wouldn't be farmable, but can be obtained on a regular basis.
As for what differences a 6-Star unit has, obviously they would have even better stats than +10 5-Star units. However, I think they would need something else to make them worth chasing after. One idea I have is that a unit turns into a Legendary Hero at 6-Star, with their element being decided by what Blessing they had conferred before promotion (and the unit would need to have a blessing in the first place to promote). Then you could decide what kind of buff they provide somehow. I don't think this is actually too game breaking and would make the Legendary Hero system much more fun to use (I currently don't use it - the only Legendary Hero that synergizes with any of my teams is Ryoma, and I never got him despite pulling for him twice). Additionally, Legendary Hero banners would not just be for pulling for snazzy alts of popular characters anymore - EVERY featured focus unit would be pullable at 6-Star, which would make Legendary banners a lot cooler and would make their low drop rates feel more justified.
I should also note that 6-Star units would not receive stat upgrades if you attempt to merge them any further, you'd just get SP.
Moving on from that though, another small thing I'd like to see is incorporating Arena Assault items into other game modes. They would be banned in normal Arena, but would be usable in most other game modes. At the very least, just some temporary stat boosting items (like Tonics from actual FE games) would be a neat thing to add for players who are just shy of being able to beat a GHB or something like that. It's a simple thing and again, I see other gacha RPGs that do it.
I'm expecting a brand new game mode or two like Tap Battle and Rival Domains and such. The big one I can see is some sort of town/castle building game, not unlike My Castle from FE Fates. It would mostly be isolated from the main game and used just for farming basic resources like Crystal Shards and such, but you can decorate it as you please and you can visit other people's castles and also use it as a Rival Domain's style map. Like in Fates, you can set where your forts and units are and then friends can challenge you once per day or something, you yourself can challenge 5 people a day or something. I also think they could try adding a chat system, basically using your castle as a lobby of sorts to hang out with friends, FE style.
And finally, as a small feature, I think using a friend's shared unit will be more widely available in more modes. It's honestly something I think is long overdue.
The main two ideas I want to see are expanding the ways in which we can power-up and build units, and increased interactivity with friends.
As for the story, I would need to think a bit more on that. I mainly hope for Veronica and Bruno to properly join the good guys. I dunno what I want to see as the new theme for the enemy army though.
I think adding a Six Star option is a horrible idea. It would make everyone angry and units with easy six star units would dominate and be spammed hard.So here's a topic I've been thinking about for the last little while.
What do you guys expect or want out of Book III?
And by that, I don't just mean the story. Book III also means the dawn of Ver. 3.0 of the game, and like with any big mobile game like this, and like we saw around Book II's launch and throughout the year, this comes with big changes and new mechanics added to the game.
Here is a mix of things I expect and things I hope for:
Lv. 4 skills, like the recently released Death Blow 4, are probably going to become something we see more of. I don't think they would do that for just one character and it seems like a pretty obvious way to progress the game and it's meta in some way. What I hope for though is that they provide a way to upgrade Lv. 3 skills to Lv. 4 where applicable, instead of having us pull for them all of the time.
This one isn't as likely but I have a feeling it will happen in Book III's year - the ability to promote units to 6-Star Rarity. I feel like it's only a matter of time before this happens, there is an unused 6-Star character slot asset in the game already, and on top of that, upgrading the maximum Star rarity after about two years is a common practice in these kinds of gacha games, since it's generally seen as an exciting way to power up characters or equipment. So yeah, while I don't think it will happen immediately as Book III starts, it will happen down the line. In terms of how you promote to 6-Star, I think it will require getting a character to +10 merge, and then using some kind of new item. However, a resource will be added to the game to allow you to give a character a free merge without having a duplicate copy. Just like Hero Feathers and Sacred Coins, these resources would be limited and wouldn't be farmable, but can be obtained on a regular basis.
As for what differences a 6-Star unit has, obviously they would have even better stats than +10 5-Star units. However, I think they would need something else to make them worth chasing after. One idea I have is that a unit turns into a Legendary Hero at 6-Star, with their element being decided by what Blessing they had conferred before promotion (and the unit would need to have a blessing in the first place to promote). Then you could decide what kind of buff they provide somehow. I don't think this is actually too game breaking and would make the Legendary Hero system much more fun to use (I currently don't use it - the only Legendary Hero that synergizes with any of my teams is Ryoma, and I never got him despite pulling for him twice). Additionally, Legendary Hero banners would not just be for pulling for snazzy alts of popular characters anymore - EVERY featured focus unit would be pullable at 6-Star, which would make Legendary banners a lot cooler and would make their low drop rates feel more justified.
I should also note that 6-Star units would not receive stat upgrades if you attempt to merge them any further, you'd just get SP.
Moving on from that though, another small thing I'd like to see is incorporating Arena Assault items into other game modes. They would be banned in normal Arena, but would be usable in most other game modes. At the very least, just some temporary stat boosting items (like Tonics from actual FE games) would be a neat thing to add for players who are just shy of being able to beat a GHB or something like that. It's a simple thing and again, I see other gacha RPGs that do it.
I'm expecting a brand new game mode or two like Tap Battle and Rival Domains and such. The big one I can see is some sort of town/castle building game, not unlike My Castle from FE Fates. It would mostly be isolated from the main game and used just for farming basic resources like Crystal Shards and such, but you can decorate it as you please and you can visit other people's castles and also use it as a Rival Domain's style map. Like in Fates, you can set where your forts and units are and then friends can challenge you once per day or something, you yourself can challenge 5 people a day or something. I also think they could try adding a chat system, basically using your castle as a lobby of sorts to hang out with friends, FE style.
And finally, as a small feature, I think using a friend's shared unit will be more widely available in more modes. It's honestly something I think is long overdue.
The main two ideas I want to see are expanding the ways in which we can power-up and build units, and increased interactivity with friends.
As for the story, I would need to think a bit more on that. I mainly hope for Veronica and Bruno to properly join the good guys. I dunno what I want to see as the new theme for the enemy army though.
Sadly she comes with the dance skill at 4 stars which is pretty useless. Her stance at 4 star would have been great for many enemy phase units.Silvia was the demote.
Barrier Blade in the 4☆ pool could be interesting.
The reason the list is small is because I had to Send Home units in between.