Like Shulk, Fiora also has "modes" that revolve around her drones. Unlike Shulk though, her drones have an immediate effect with neutral B and her stats for the most part are unaltered. You change the mode via down B.
Default:
Down B: Drone Reassignment. Changes the mode of Fiora's drones in the following cycle: Rocket (like Shulk's Jump mode), Shield, (Laser) Gun, Cannon, Sword.
Neutral B: Drones. Depends on the mode selected via Drone Reassignment.
- Rocket - aforementioned. (new mode exclusively for Smash)
- Shield - like Shulk's shield mode, increases her defense for a set time and reduces how far she is knocked back. Must be used via B to activate.
- Laser Gun - fires a laser blast every time B is pressed; medium damage, low knockback.
- Cannon - A single, concentrated burst of energy launched in a line. She can be attacked during, which will interrupt her. Not very damaging, but has tons of knockback power, so it's best to damage the enemy a fair amount before using Cannon Drones.
- Sword - kinda like Marth's/Lucina's side B, without the directional influence. Can attack up to 7 times in a row. High damage, moderate knockback.
Side B: Spear Blade. same as my old moveset proposition.
Up B: Air Fang, same as before.
Customs:
Down B: Cross Impact, same as before.
Neutral B: Butterfly Step (her Homs talent art, interestingly enough).
Side B: Double Wind (same as before since she still has the Tension gimmick in my early moveset).
Up B: Healing Energy. Recovers 3% damage every second for 7 seconds.
Down smash: Double Blade. more damage from behind, can be used to get back to the ground when launched like Greninja's down B.
unsure about other smash attacks/taunts/tilts. Entrance, alts and victory quotes same as before.
Final Smash: Final Cross, same as before. See the OP for my original draft. I may add this there too