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Finding character/hitbox data

Toomai

Smash Ace
Joined
Aug 17, 2006
Messages
769
Location
Someplace in Canada
I don't frequent this area of the forums, but I don't think I saw a topic quite like this one on the first three pages, so here goes.

Both the Melee and Brawl camps are able to extract character and hitbox data relatively easily. As far as I can tell, though, SSB64 remains untapped in this regard. So, I'm making this topic to kind of round up people that are interested in this stuff so we can work it out.

Now, I don't really know what the state of N64 decoding is. Can we break the code into individual files? Do we know if/how they're compressed? That kind of stuff would have to be figured out first. But once we have more managable chunks than a big 16MB brick, we can start doing pattern recognition, as well as comparing the Japanese and NA versions to match up known differences.

The good news is that, unlike the other two games, we've been given a freebie or two. While it's in Japanese, the SSB64 website has a table of some of the characters' important attributes and a complete breakdown of Mario's f-smash:
[collapse=Mario's F-Smash (64)]After 4 frames
Graphic effect: RArmJ, Flash, 60, 0, 0, 0, 0, 0
After 16 frames
Make a noise
Hitbox 0: segment 0, RShoulderJ, 17 damage, size 180, position [0,0,0], angle of 361, 100 knockback growth, 0 weight-based knockback, 30 base knockback, Normal, can clang, 0 shield damage, large impact sound, normal impact sound, hits ground and air
Hitbox 1: segment 0, RArmJ, 17 damage, size 240, position [50,0,0], angle of 361, 100 knockback growth, 0 weight-based knockback, 30 base knockback, Normal, can clang, 0 shield damage, large impact sound, normal impact sound, hits ground and air
Graphic effect: Top, Special, 0, 0, -150, 0, 0, 0
Swish sound effect (hit_no_l)
Wait 5 frames
End hitboxes
Done[/collapse]So, is there interest in this?
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,564
please don't infect 64 hacking with the "transcendent" term. If 64 even has a priority flag, it's either set or not.
worst term ever.
 

felipe_9595

Smash Lord
Joined
Apr 9, 2010
Messages
1,431
Location
Chile
64 hacking is pretty advanced. We havent figured the exact data of the hitbox, but we can swap hitboxes, change animations and access to the Hitbox Mode

Ask Danny SSB for more info, he haves a lot of useful info (For example, Hex data of the hitboxes)
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
Antdgar and house do some things with this, check them out and see if they're interested.

Fireblaster has a hitbox thread with hitbox gifs.

Danny SSB and the Emudigital guys have done some good stuff with hacking.
 

felipe_9595

Smash Lord
Joined
Apr 9, 2010
Messages
1,431
Location
Chile
wut, stage and texture (no,no Hi-res textures, i mean modifying the size/position) hacks and change hitboxes and animations.

Is more advanced than Melee. We can create anything we want.
 

Glöwworm

Smash Lord
Joined
Jun 23, 2010
Messages
1,417
Location
CA
Changing animations is very limited iirc. You're basically swapping animations for another animation whereas in Brawl, you can create an animation from scratch.
 

M!nt

Smash Champion
Joined
Jan 26, 2011
Messages
2,087
There isnt really a big demand for smash hacking because no one really wants it same as melee. They are both great games, while brawl is not what everyone wanted so hacking was natural.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I probably shouldn't have said Melee, but Brawl hacking is far beyond the other two games.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I heard they also replaced the little L R A Start graphic when you pause with "Ragequit?"
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
From what I saw, yup. The Aussies had a modded melee version which was awesome. Each character in characters select was replaced with the face of an Aussie player. Music all replaced with epic, yet fitting songs. All character outfits replaced. Captain Falcon had a Captain America outfit, etc.

Shame I suck the wang at melee.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
it was replaced with whoever was accepted at the time as one of the best mains of that character, not some aussie

cao was the only aussie on there iirc
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
Bull, Atticus/Dekar/Splice/more were on there. The only international I recognised was M2K, who I now know is a weedy, nerdy, glasses-wearing kid.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
i sincerely doubt splice, who primarily plays brawl and mains fox/falco anyway, would be on there

atticus and dekar are a very slight MAYBE but i also doubt this quite strongly
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
I'm 1000% certain Atti was on there. Could be wrong about Splice, but I'm quite it sure it just comprised of the Aus Melee/Brawl scene for the most part.
 
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