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Final Smash Similarities (Final Update)

GreenKirby

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Keep in mind, I'm not complaining about it. This is just something that I noticed. The Final Smashes seem to be similar but not totally the same. I can basically put most of the FInal Smashes in a certain group.

Uber long range attack of DEATH (DBZ-esque attacks): Mario, Samus*, Pokemon Trainer, Lucario, Zelda/Sheik

I make pH 1 acidic rain seem harmless (Attacks Fall from the sky): Lucas, Ness, Snake

I'm flying! WHEEEEE! (Flying attacks): Pikachu, Yoshi, Diddy Kong, Sonic**

Able to attack an single enemy in a powerful bound: (Single foe attack) Meta Knight, Link, Ike, Toon Link

Okay minions, I'm too lazy, fight for me (Army summoning): Pit, King Dedede

Transforming steroids.... I mean performance enhancers (Transformers): Bowser, Samus*/Zamus, Wario, Mr. Game & Watch, R.O.B.

I can kick butt without having to move from one spot (Stationary attacks): Kirby, DK,

Stage Hazards! LOL (Stage effects): Peach, Ice Climbers, Luigi

Mommy, I can draw a straight line (going from left to right vice versa): Marth, Captain Falcon, Ganondorf

LANDMASTA *seriously, you knew this was coming*(Landmaster FS): Fox, Falco, Wolf

*Samus (and probably others) Final Smash could in fact fall into two catergories. While ZSS doesn't

** While Super Sonic acts as a transformer in the Sonic games (i.e. beefing up Sonic's moves and power)In Brawl, he just flies around

*** Kind of hard to determine Dedede's due to the fact that the screenshots or the info don't really explain how they appear
 

ArcNatural

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That... sounds about as spread out as you can be in a fighting game that designs specials to help you against your opponent on a 2d stage.
 

Gilgamesh

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Yeah, there are only too many "base" super attacks you can create. You'll see that even special moves share many characteristics between fighters.

If they feel unique and make the character original as a whole , it's OK to me.
 

VanillaMummy

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Peach's really isn't a stage hazard as it just has an effect up putting everyone to sleep and making foods.

Anyways, there are bound to be similar things because you can't be unique when you are talking about 30+ special moves. Get over it.
 

soviet prince

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I don't know wario's and Ice Climbers fs is a little diffrent then the others
 

redphoenix526

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It seems as if Brawl has a few "categories" of final smashes with some slightly different effects. GreenKirby just basically lined them all out for us. Thanks, by the way, for that.

But, as we've seen, they're all a little different. I mean, compare some of the attacks in the same category, like Meta Knight, Ike, and Link. Meta Knight attacks who he can sweep in his cape, Link gets whoever he's facing (I think, if I remember seeing that video with his smash right), and Ike gets who he's next to and whoever he hits on the way down. Let's be honest, given how many characters are likely to be in, how easy would it be to come up with that many conceptually different smashes?

So yeah, GreenKirby is right.
 

fums63

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ike and link can hit more than one person... and so can meta knight
 

Hallowed Storm

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Yeah, a lot of the Final Smashes are alike. It's a lot of variety considering how this is only a 2 Dimensional game.
I'm not trying to change the topic, but in my opinion, I like Link's and Ike's final smashes. They both fall into the same category.

I made a little chart. I don't think it's very accurate, but it outlines some basic final smash characteristics.


DBZ-esque attacks: Medium Damage, Good Knockback, Good Accuracy

Attacks Fall from the sky: Low Damage, Good Knockback, Random Accuracy

Flying attacks: Medium Damage, Good Knockback, Poor Accuracy

Single foe attack: High Damage, Good Knockback, Poor Accuracy

Transformers: Medium to High Damage, Decent to Good Knockback, Accuracy Depends on Player

Stationary attacks: Damage Depends, Decent to Good Knockback, Average Accuracy

Stage Hazards: ??? Damage, ??? Knockback, Average to Great Accuracy
 

Froilen

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I think Fox FS is more transformation than... wath you call it?

"I can kick butt without having to move from one spot"

or mave is both! :chuckle::chuckle::chuckle:
 

Zevox

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Meh, you're over-generalizing. Such broad similarities as "they attack one foe" or "they cause a transformation" don't seem to mean much to me. You could give similar categories for any character's special attacks - chargeable attacks, projectile attacks, grabbing attacks, etc - or even normal attacks (though those tend to simply be similar based on which direction they go).

Some characters certainly do have truly similar Final Smashes - Ike and Link are a perfect example, with both doing elaborate sword combos in mid-air on a trapped foe and ending with a powerful blow - but I really don't think such broad categorizations should be considered significant similarities.

Oh, and Peach's FS is certainly not a stage hazard. It just puts foes to sleep and generates hp-restoring items. No effect on the stage at all. I'd also argue Pit's can't be generalized as falling from the sky either, but rather would be categorized as a summoning FS, bringing a hoard of temporary allies to his aid. Those allies fly, but thats not anywhere near the same as Lucas calling down a meteor storm from the sky.

Zevox
 

Panduh

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What I find odd, is that Peach's final smash puts everyone to sleep.
Then what does Jigglypuff (if he/she [?] 's in the game) have for a final smash?
 

GreenKirby

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Meh, you're over-generalizing. Such broad similarities as "they attack one foe" or "they cause a transformation" don't seem to mean much to me. You could give similar categories for any character's special attacks - chargeable attacks, projectile attacks, grabbing attacks, etc - or even normal attacks (though those tend to simply be similar based on which direction they go).

Some characters certainly do have truly similar Final Smashes - Ike and Link are a perfect example, with both doing elaborate sword combos in mid-air on a trapped foe and ending with a powerful blow - but I really don't think such broad categorizations should be considered significant similarities.

Oh, and Peach's FS is certainly not a stage hazard. It just puts foes to sleep and generates hp-restoring items. No effect on the stage at all. I'd also argue Pit's can't be generalized as falling from the sky either, but rather would be categorized as a summoning FS, bringing a hoard of temporary allies to his aid. Those allies fly, but thats not anywhere near the same as Lucas calling down a meteor storm from the sky.

Zevox
I think Peach's FS is a stage hazard for the fact the enemy has to be standing on the stage to get screwed over. Much like the Ice Climbers where thir iceberg make the stage slippery

As for Pit, I just went with raining down doom and not summoning doom is because that's the only one. It's hard to catgorize it when all the Final Smashes has not been revealed. (let alone all characters being revealed)
 

Puffs

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Fox's is a transformation. It reconfigures him into an entirely different "character," so to speak. Different size, weight, and moves.
 

Weed

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Meh, you're over-generalizing. Such broad similarities as "they attack one foe" or "they cause a transformation" don't seem to mean much to me. You could give similar categories for any character's special attacks - chargeable attacks, projectile attacks, grabbing attacks, etc - or even normal attacks (though those tend to simply be similar based on which direction they go).

Some characters certainly do have truly similar Final Smashes - Ike and Link are a perfect example, with both doing elaborate sword combos in mid-air on a trapped foe and ending with a powerful blow - but I really don't think such broad categorizations should be considered significant similarities.

Oh, and Peach's FS is certainly not a stage hazard. It just puts foes to sleep and generates hp-restoring items. No effect on the stage at all. I'd also argue Pit's can't be generalized as falling from the sky either, but rather would be categorized as a summoning FS, bringing a hoard of temporary allies to his aid. Those allies fly, but thats not anywhere near the same as Lucas calling down a meteor storm from the sky.

Zevox
Agreeing with this guy, your generalizations are way too harsh.. what other kinds of final smash types could you come up with, and still maintain being reasonable? Over-diversity often results in stupid wackiness.
 

Man_With_Thooo

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I agree with the TC about the Final Smashes being a little too similar to each other, but in reality you can't really complain much about it.

Guys, I want you to put yourselves in the game makers' shoes. You'll have over 20 final smashes to think of, yet you know the fans might complain if they're all too similar.

Yes, you'll be able to think of quite a few final smashes, but chances are, you're gonna run out of ideas and end up making most of the final smashes similar to each other, whether intentional or not.

So no, it's best not to complain about the almost-completely-similar final smashes, and instead just live with it.
 

Cless

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I though Falco's fs would be him pulling out that rocket launcher he uses in star fox assult and goes on a rampage.
But everyone can use that rocket launcher. It's an item in the game. It'd be better suited as an item in Brawl or part of his moveset.
 

RyNo 86

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When they show falco on advertisment and such, they show him with the rocket launcher trying to relate him to his brute force style of fighting. The generally relate him to the rocket launcher so it would make sense that he uses it, but it'd be awsome if they put that in brawl. It'd be a decent replacement for the superscope.
 

Psydon

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It's true. Some FSes are similar to others. But then, there are only so many things you can do, whilst still staying true to the character.

Look at Samus. Perhaps the only other things her FS could have been are:

-The Hyper Beam (for some amount of time Samus' neutral B is a fast beam that does massive amounts of damage, and you are still fully mobile and can do all of her other attacks. This would still fall under a "superbeam" attack or a "transformation" attack)

-Summoning Samus' ship for an air strike, a la Metroid Prime 3 (missiles and/or lasers pepper the battlefield; this would fall under "attacks fall from the sky")

-Something related to Phazon (which wouldn't work, because there would have to be Phazon nearby for Samus to absorb it and use it)
 

GreenKirby

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Well I can't really tell if Dedede's FInal Smash is really a raining down FS or they just appear and attack you Final Smash. lol

And after thinking it over, I'm moving Fox's to the transformation ones.
 

fums63

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it looks to me like dedede's has the dees appearing at near his body and then dashing out to attack.
 
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Landmaster is right!
I disagree with you on some of the other ones, but let's face it. How unique and fair final smashes could one think up and implement?
Just saying...
 

smashbot226

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Hmm...

I'd just catergorize FS's like this: (Keep in mind some have more than one catergory.)

Projectiles: Mario, Pokemon Trainer, Samus, Diddy Kong, Fox, Wolf, Falco, Zelda, Shiek

Transformation: Bowser, Wario, Sonic, Yoshi, Mr. Game n Watch, Ganondorf

Flying: Pikachu, Sonic, Yoshi, Diddy Kong

Stationary: Donkey Kong, Jigglypuff, Kirby, Zero Suit Samus

Multiple Projectiles, AKA Army: Lucas, Ness, Pit, King Dedede

Close Combat: Cpt. Falcon, Ike, Marth, Meta Knight, Toon Link, R.O.B.

Stage Related: Snake, Cpt. Falcon, Lucario, Ice Climbers, Pikmin and Olimar

Status Effects: Luigi, Peach
 

Cless

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Landmaster is right!
I disagree with you on some of the other ones, but let's face it. How unique and fair final smashes could one think up and implement?
Just saying...
I don't think it would have been too hard to make up an Arwing FS. Just make it similar to Snake's. It'd be like the first person missions in Star Fox, but I suppose Sakurai wanted to have people that are bad at piloting the Landmaster to use it.
 
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