Maybe I misunderstood. In my head a defensive Falco is zoning you out with his projectiles and trying to rack up damage from a distance.
There are multiple ways a falco can be defensive. He may gain a lead and camp out the match, or he could possibly just be zoning like you said.
I partly agree. Again, timing and spacing. If you reflect at a punishable range that's poor timing and spacing.
Of course, it's ultimately a lot more practical to avoid projectiles on say, battlefield
Or big blue.
There's been talk of banning it. It wasn't you but there's been talk of banning them because of unfair advantage due to the edges. Having it as a counter pick stage is a decent middleground, but I question whether it's necessary at all. I do agree whole heartedly that a shorter Final Dest would be best.
If there's a gigantic variation of FD, i could see it banned. Current FD should be nowhere close to that line.
See, this I understand. I agree that there's favor for certain characters. I just dont think it's bad enough to ban. A counter pick like you stated earlier is fine.
That's good, this is good.
I'm actually not familiar with that usage of the word, but alright.
It's probably a locational thing, i'm sorry if you misunderstood
I didnt forget. Some characters are better built to take hits. Look at Zangeif (street fighter). He only needs to get in a few times to finish someone. The same applies to Ike with his tilt loops.
Sadly, this did not translate well in earlier games. Let's see if that will be better this time around.
(So little mac is like Akuma? massive damage but low health)
oops, deleted this quote. I thought it was donkey kong we were talking about?
I've only ever seen a donkey kong approach with Bairs from up close on smashville, nothing from FD
That is also true lol. But the match usually ends up pretty even.
It's really just a screwup on the puff's side that ends with a loss, but it's dang hard to screw up those rest combos when practiced. (Or that stupid bair)
I dunno. I def think he'll still be strong, but I believe the tiers will be much denser and that his strength wont be as potent. Call me an optimist
Sakurai really only went into buffs to characters in brawl's time, (except jiggs) I don't want to let down my guard.
Worst case scenario balance patches will help.
I was looking at 8:17 . Perhaps DK wasnt stunned by Megaman's buster. Maybe his up B neutralizes certain projectiles or he just has armor. You could very well be right about that.
I guess you've discovered more of a buff to DK then. That'll help in get in on projectile characters for sure.
Cool, that's my favorite as well!
I never argued against that. In fact I agree with you here. I'm simply dont believe that the advantage merits a ban, especially without testing. I guess there was a miscommunication somewhere between us.
these are not uncommon. Tone and intent are not easily conveyed or consistently interpreted through text.
eh...I dunno dude. Maybe I'm used to it, but while I've felt I've been occasionally disadvantaged on that stage, I've never felt overwhelmed or that the disadvantage. Maybe I'll feel it once I level up my game, but for now I'm just not seeing it.
It really depends on the character and the matchup. On /r/smashbros, people were
discussing the worst matchups, and most of them were ganondorf/bowser vs someone on FD, with some people saying they were 100/0 against a semi competent player. (Ice climbers and Sheik i think)
I agree. Relative bans would make thing the most fair imo, but they are indeed difficult to maintain.
I heard a "pending" stages idea in another forum, maybe that would be better.
(Put stages in pending until legal, or after a ban is made for a while.)
That is a shame.
You must go, Disneyland beckons to you
I agree with the concept, just not that FD gives significant advantage. Perhaps I'm just not seeing it yet.
It ultimately is a matter of whether or not the matchups can be proven to be changed too much on the stage.
It'd require insane amounts of testing i'd imagine.
Unfortunately similar things happen whenever a new iteration of a game comes out. Look at 3rd Strike. It wasnt received very well at first (almost all classic characters were gone and the battle system was changed significantly), but was loved later and became a classic.
I'm just hoping that people will be wiser to sm4sh.
Oh, I agree with that. I just think they should have given it more serious thought after the 3rd or 4th year...
By then, there were lots of mains for Metaknight, and the BR was probably neck deep in trying to explain how the game can be competitively viable to make many changes. Personally, i blame whoever messed up and hit 9999 for like half of MK's priority moves.
So true.
Even I question certain tech, but that's because I studied user experience, and even then, with the exception of one technique, I'd just modify those techniques, not remove them completely.
I'm assuming this tech is L cancelling?
I can see why, the only time L cancelling is bad is when i trade and then can't tech the ground. (maybe that's just me being bad, though.)
Yet you bolded the Brawl part. Why must you confuse me like that Colonel Mustard. D:
Oops. That was leftover from something i wanted to say earlier, something about Brawl's FD matchups i think?