Smash Ninja
Smash Journeyman
In Smash, Nintendo's franchise's have been represented fairly well. Albeit there are quite a few missing that I would like to see, mostly the obscure from both the retro era and the very recent. But there is one that stands out that has no PC. Smash bros itself.
SSB has now become one of the most important series in Nintendo's repitoire... SSBM was the biggest selling title on the GameCube, for starters. So why is it that it is only represented in a couple of stages and a few items? Wherez ma plaieble karaktor?!?!
In the SSB series, one of my most memorable moments is fihting the wireframes. Dont really know why, but I found them to be pretty awesome. They represent Smash very well, and o have them playable would be a great addition to Brawl and give fans a nostalgic novelty, reminding them of Melee.
"Ok, so if they were playable, what special moves could they possibly have?", I hear you ask. Good question. Let me enlighten you...
_ _ _ _ _
(I am doing these controls by the GC controller)
Neutral B - Sandbag: This move works in a similar way to Peaches B move. If you just tap the "B" button once Wireframe will pull out Sandbag and use him as a shield for 1-2 seconds. If it is held down, he will pull SB out, and do a sprint across the stage with SB infront to push ememies around. Tapping B will make WF spin around with SB in his hands, so that when ou stop, he will throw SB at (hopefully) an opponent.
B> - Target Toss: This is basically WF throwing out targets infront of him, the number of which depends on the amount of time charged (obviously 1 to 10). The targets are the original red, make the same noise and use the same breaking animation... but they now hurt... quite a lot. When they are thrown, they travel in the direction that WF is facing. E.g: if you are standing on horizontal a platorm, the targets will travel horizontally (like Luigis fireballs)... but if WF is jumping fowards, the targets will go diagonally as he is.
^B - Boarding the Platform: This move is very much like foxes ^B with a little it of Diddys ^B. The move makes you pause in the air for a second or twoas the board materialises beneath you (ala fox with the fire), and you travel in a direction specified by the direction you tap with the control stick (also like fox). Also, however, whilst flying on the platform, you can slightly tilt the board with the control stick to manauvure in the air. This is loosely like how Diddy would do it, but tilting only causes limited movement and if you tilt too much you simply fall off, and enter a vunerable state. One more nice little addition to the board is that you can jump off it at any time, and use your ground moves (tilts, smashes, grabs, other specials...) if you are still on it (but not another ^B).
vB - Create the Finish: I have not thought of the specifics for this yet, but I want something related to Race to the Finish, preferably using the doors...
Final Smash - The Hands/Replica Polygons/Cruel Reinforcements: I have three ideas for this... and im not sure which is best... XD
I have other ideas but I cant be bothered to type anything else! Lol.
Anyway, I would really really like to have a Fighting Wireframe playable in Brawl an I would like to hear of your opinions on this possibility and of my moveset ^_^
Thanks in advance for responses!!!!
SSB has now become one of the most important series in Nintendo's repitoire... SSBM was the biggest selling title on the GameCube, for starters. So why is it that it is only represented in a couple of stages and a few items? Wherez ma plaieble karaktor?!?!
In the SSB series, one of my most memorable moments is fihting the wireframes. Dont really know why, but I found them to be pretty awesome. They represent Smash very well, and o have them playable would be a great addition to Brawl and give fans a nostalgic novelty, reminding them of Melee.
"Ok, so if they were playable, what special moves could they possibly have?", I hear you ask. Good question. Let me enlighten you...
_ _ _ _ _
(I am doing these controls by the GC controller)
Neutral B - Sandbag: This move works in a similar way to Peaches B move. If you just tap the "B" button once Wireframe will pull out Sandbag and use him as a shield for 1-2 seconds. If it is held down, he will pull SB out, and do a sprint across the stage with SB infront to push ememies around. Tapping B will make WF spin around with SB in his hands, so that when ou stop, he will throw SB at (hopefully) an opponent.
B> - Target Toss: This is basically WF throwing out targets infront of him, the number of which depends on the amount of time charged (obviously 1 to 10). The targets are the original red, make the same noise and use the same breaking animation... but they now hurt... quite a lot. When they are thrown, they travel in the direction that WF is facing. E.g: if you are standing on horizontal a platorm, the targets will travel horizontally (like Luigis fireballs)... but if WF is jumping fowards, the targets will go diagonally as he is.
^B - Boarding the Platform: This move is very much like foxes ^B with a little it of Diddys ^B. The move makes you pause in the air for a second or twoas the board materialises beneath you (ala fox with the fire), and you travel in a direction specified by the direction you tap with the control stick (also like fox). Also, however, whilst flying on the platform, you can slightly tilt the board with the control stick to manauvure in the air. This is loosely like how Diddy would do it, but tilting only causes limited movement and if you tilt too much you simply fall off, and enter a vunerable state. One more nice little addition to the board is that you can jump off it at any time, and use your ground moves (tilts, smashes, grabs, other specials...) if you are still on it (but not another ^B).
vB - Create the Finish: I have not thought of the specifics for this yet, but I want something related to Race to the Finish, preferably using the doors...
Final Smash - The Hands/Replica Polygons/Cruel Reinforcements: I have three ideas for this... and im not sure which is best... XD
- Master hand and Crazy hand come down and use all thier moves form Melee, but are significantly faster and stonger.
- Polygons from SSB64 come down, taking the purple-polygonal form of your opponent(s). Each of your opponents has 3 replicas to fight against.
- This is just an army of Wireframes, and is just like cruel Melee, with the same number of WF's, andthe same difficulty.
I have other ideas but I cant be bothered to type anything else! Lol.
Anyway, I would really really like to have a Fighting Wireframe playable in Brawl an I would like to hear of your opinions on this possibility and of my moveset ^_^
Thanks in advance for responses!!!!