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Few general fox questions

Voyce

Smash Rookie
Joined
Feb 20, 2014
Messages
11
Location
Urbana-Champain
Didn't have much luck in the fox questions thread so i guess i'll make a new one.

I just had a few general fox/movement questions.

Is there a fox guide that lists guaranteed combos/ character specific guaranteed combos? ex. upthrow upsmash works on a lot of characters.

Also as fox when should i be crouch canceling? any specific character moves?

And is there a way i should be dropping from ledge specifically? not shield drop, just dropping in general. i feel as if other people drop faster maybe due to isai dropping?

Edit: Is there a way to quickly pivot without messing up? Or does it just take practice?

Thanks
 

Voyce

Smash Rookie
Joined
Feb 20, 2014
Messages
11
Location
Urbana-Champain
One more question, I'm having a awful time punishing missed techs/ tech chasing. I'm really good at tech chasing as Captain falcon and getting regrabs after down throws but that's it.

2 scenarios (Please give me some options in these 2)

1. Opponent is knocked down on a platform, misses their tech and is lying on the platform and i'm under them. Knowing they can get up attack, get up, or roll. What should i be doing? Most of the times people i play with get up attack while i try to hit them on the ground. I sometimes try to wait them out and hit them when they get up but they get up, shield and hit me. (Am i punishing too late?)

2. The stage is FD so no platforms. I grab someone, down throw and they can either tech or miss their tech. How should i be dash dancing so i can punish them? Should i hover near them so i can grab them when they tech or should i run far away so i can run in after they roll or get up?

thanks
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
optimally on FD you upthrow and get a combo, however i understand when peach is at 150 uthrow isn't optimal.
so what you can do if they tech roll is follow the roll and wavedash in place in front of them. anyone who is at your lower level of play will most likely spotdodge, fearing the regrab, or maybe roll but usually spotdodge. wait this out and punish (not with a grab since you are trying to kill them and throw wont kill).
 

Boomhound

Smash Apprentice
Joined
May 11, 2014
Messages
121
Location
Cork, Ireland
You shouldn't try to work out character specific guaranteed combos as good DI and teching will prove a lot of them to be fraudulent.
If at all, work out one-two follow ups on characters that fit in to one these three weight categories; light, medium and heavy.
Even then however a character's traction and fall speed might also mess up your combo.

Crouch cancel dash attacks and certain aerials if you're below 60℅ approx, though this can differ. CC'ing can also help you survive smash attacks.
Hit the control stick the same as you do when dashing to guarantee falling through a platform. (Say ledge when referring to the ledge only).
Hold the directional stick as you while walking to pivot if it helps you, this can help pivoting up tilt also.

Your questions probably weren't answered because they've been answered many times before in other threads so make sure to check in future.
Up-throw to up-air along with run-up shine-usmash for most characters at most per cents, chain wave-dash shines to grab or U-smash for Marth, Peach and Link, and Thunder's combo for species and (I think) heavy characters, eg. Captain Falcon.
 
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