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Fed up with For Glory

Altea77

Smash Apprentice
Joined
Dec 11, 2014
Messages
147
I am really getting tired of the way this game is played competitively. All it is rolling around pretty much guessing what your opponent is going to do which I find dull and frustrating. Almost every opponent I face seems to know exactly what I'm going to do and exactly when i'm going to do it, and just shields shields shields. Me on the other hand, is not able to read minds, and I find myself consistently getting punished after each and every one of my attacks, and if I try to shield, they just grab me straight away. I honestly have no idea how they could possibly be so quick at these things considering the input lag of online. Not to mention it is pretty much impossible to combo because every time I go for one, they just air dodge because there is literally no hit stun. Even some of the combos that are supposed to be the character's "go to" combo (like Marth's down throw to up-air and ZSS's down throw to up special or side air), the other guy still manages to air dodge it, or sometimes even jump out of my range before I get to them. Since it isn't likely that Nintendo will fix this horrible lack of hitstun, or ridiculous rolling meta game, how are you guys able to deal with this? I honestly don't know how else or what else I need to practice other than learning how to read minds. I know all my main's moves, and there's only so much I can practice in training, or CPU's because even they don't air dodge/roll like this. Combos/ set ups that I think will work because the CPU's don't air dodge or roll never end up working on people on For Glory.
 

CyberHyperPhoenix

"Download Complete."
Joined
Sep 11, 2014
Messages
13,424
Location
Down on the corner, out in the street.
I am really getting tired of the way this game is played competitively. All it is rolling around pretty much guessing what your opponent is going to do which I find dull and frustrating. Almost every opponent I face seems to know exactly what I'm going to do and exactly when i'm going to do it, and just shields shields shields. Me on the other hand, is not able to read minds, and I find myself consistently getting punished after each and every one of my attacks, and if I try to shield, they just grab me straight away. I honestly have no idea how they could possibly be so quick at these things considering the input lag of online. Not to mention it is pretty much impossible to combo because every time I go for one, they just air dodge because there is literally no hit stun. Even some of the combos that are supposed to be the character's "go to" combo (like Marth's down throw to up-air and ZSS's down throw to up special or side air), the other guy still manages to air dodge it, or sometimes even jump out of my range before I get to them. Since it isn't likely that Nintendo will fix this horrible lack of hitstun, or ridiculous rolling meta game, how are you guys able to deal with this? I honestly don't know how else or what else I need to practice other than learning how to read minds. I know all my main's moves, and there's only so much I can practice in training, or CPU's because even they don't air dodge/roll like this. Combos/ set ups that I think will work because the CPU's don't air dodge or roll never end up working on people on For Glory.
For Glory isn't even competitive lol. Its literally just a bunch of Scrubs wanting to "seriously" fight with only a few decent or really good player in between :p
 
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Inazuma

Smash Cadet
Joined
Nov 2, 2014
Messages
54
NNID
inazuma65
http://www.sirlin.net/ptw/

This has nothing to do with Smash Brothers. The problem is your mindset. Just read Sirlin's book with an open mind and afterward you will suddenly be way the hell better at video games in general.
 

HeroOfClocktown

Smash Apprentice
Joined
Apr 9, 2014
Messages
114
NNID
HeroOfClocktown
I don't mind For Glory as a majority, but the 30% that constantly choose Little Mac and only use counter attacks are annoying.

Just earlier today I was vsing a guy who was using Little Mac and all he would do is counter. I was standing completely still and he kept countering.. he was waiting for me to run into him and hit him. Like, you really think people are that stupid? I jumped off the edge because fighting would've been a waste of time.

Same thing happened again with Ike/Marth. I'm sitting there, doing absolutely nothing, and all they do is *Down-B*.. are you serious? Anyway.. rant over.
 

stancosmos

Smash Journeyman
Joined
May 22, 2006
Messages
489
I am really getting tired of the way this game is played competitively. All it is rolling around pretty much guessing what your opponent is going to do which I find dull and frustrating. Almost every opponent I face seems to know exactly what I'm going to do and exactly when i'm going to do it, and just shields shields shields. Me on the other hand, is not able to read minds, and I find myself consistently getting punished after each and every one of my attacks, and if I try to shield, they just grab me straight away. I honestly have no idea how they could possibly be so quick at these things considering the input lag of online. Not to mention it is pretty much impossible to combo because every time I go for one, they just air dodge because there is literally no hit stun. Even some of the combos that are supposed to be the character's "go to" combo (like Marth's down throw to up-air and ZSS's down throw to up special or side air), the other guy still manages to air dodge it, or sometimes even jump out of my range before I get to them. Since it isn't likely that Nintendo will fix this horrible lack of hitstun, or ridiculous rolling meta game, how are you guys able to deal with this? I honestly don't know how else or what else I need to practice other than learning how to read minds. I know all my main's moves, and there's only so much I can practice in training, or CPU's because even they don't air dodge/roll like this. Combos/ set ups that I think will work because the CPU's don't air dodge or roll never end up working on people on For Glory.
this is really more your problem not the game.. You would have this same problem trying to play anything competitively. If you're too obvious and the opponent can guess your next move, you lose. End of story. You just need to mix it up more. If you notice yourself trying certain attacks a lot and almost never landing them, use a different attack. You will never find any competitive community where players aren't trying to read each other. The way everyone else "deals with it" is they get better until they can compete. Start looking for patterns in your opponents gameplay, punish predictable moves.
 

aethermaster

Smash Ace
Joined
Sep 30, 2014
Messages
823
Location
California
NNID
Aethermaster
3DS FC
2552-2699-1664
Then stop playing it? Problem solved.

Just an observation but we get a lot of these threads. It seems like FG is becoming a bigger issue than Brawl's online at this point. Either way just avoid it if you feel like it isn't good for you. A lot (not all) of people on there are bad/pompous punks anyway so don't worry.
 
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UltimateXsniper

Smash Ace
Joined
Mar 31, 2014
Messages
803
Location
Virginia
3DS FC
5198-2617-9626
For Glory isn't even competitive lol. Its literally just a bunch of Scrubs wanting to "seriously" fight with only a few decent or really good player in between :p
YEAH! FOR FUN IS WHERE IT'S AT! :shades:

But seriously though, I honestly think there are more good players on for fun than there is on for glorly ironically. Am I the only one? Don't get me wrong, there are still people like that on for fun.
 

_gold_

Smash Master
Joined
Nov 23, 2014
Messages
3,116
I don't mind it. Every once in a while, you'll find that good-sport player which is fun to play with.
 

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
majority of for glory players aren't even that good.

Basically OP's post can be boiled down to him complaining that he's found players who are better/smarter than he is at the game, and are predicting what he's doing(which...is pretty much what happens in all fighters, predict what your opponents are going to do and counter it.) and punishing him for it. Sounds like you need to stop being extremely predictable, if you have a extremely easy to predict playstyle, of course opponents will be able to avoid your attacks and counter you. You use dash attack too much? stop doing it. You use the same aerial over and over and don't even make an effort to space yourself? fix it. You always go for a smash attack when they're near? learn to quit. etc.

Hate to break it to ya op, but sounds like you just got slapped with a dose of reality more than anything else, realizing you aren't as "pro" as you likely originally thought.

Look on the bright side OP, you're learning through an online experience that there are other players who are better than you at the game. Just picture what would of happened had you entered an offline serious tournament and got roflstomped your first match. So many melee players and smash64 players who didn't have the comfort of online had to take their first step in the offline world, and hope like hell they didn't embarrass themselves too much.
 
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Juggale

Smash Rookie
Joined
Jan 2, 2015
Messages
7
NNID
Juggale
3DS FC
0662-5106-9992
I like for fun better, But the only reason I like for glory is so I can get down combos or at least learn them with some characters... there's also times I just like to Villager Tree juggle with people.
 

---

謹賀新年!
Super Moderator
BRoomer
Joined
Jan 27, 2008
Messages
13,634
Location
Michigan
NNID
TripleDash
Switch FC
SW-1574-3686-1211
I think there may already be a thread for this, either way this belongs more in the online boards, so moved.
 

Altea77

Smash Apprentice
Joined
Dec 11, 2014
Messages
147
Basically OP's post can be boiled down to him complaining that he's found players who are better/smarter than he is at the game, and are predicting what he's doing(which...is pretty much what happens in all fighters, predict what your opponents are going to do and counter it.) and punishing him for it. Sounds like you need to stop being extremely predictable, if you have a extremely easy to predict playstyle, of course opponents will be able to avoid your attacks and counter you. You use dash attack too much? stop doing it. You use the same aerial over and over and don't even make an effort to space yourself? fix it. You always go for a smash attack when they're near? learn to quit. etc.

Hate to break it to ya op, but sounds like you just got slapped with a dose of reality more than anything else, realizing you aren't as "pro" as you likely originally thought.

Look on the bright side OP, you're learning through an online experience that there are other players who are better than you at the game. Just picture what would of happened had you entered an offline serious tournament and got roflstomped your first match. So many melee players and smash64 players who didn't have the comfort of online had to take their first step in the offline world, and hope like hell they didn't embarrass themselves too much.
I've been to PM and Melee tournaments before and have done fairly well, but that's not the point. The point is how this game plays competitively as compared to PM or Melee. Sure you always need to have an idea on what your opponent is going to do without being predictable yourself, but the point is that in these one on one matches, that is pretty much ALL it is. There is little to no tech skill involved, it's all guessing. Which is incredibly hard to do due to lag.

Anyway, nobody has answered what I was trying to ask in this thread. Probably my fault, as I did write a lot because I was frustrated last night. But my question is, how am I supposed to practice, if CPU's/training mode CPU's don't shield/roll/airdodge nearly as much as online players do? What I think works on a cpu, turns out to not work on a player, because the CPU just didn't dodge when they could have. In Melee or PM, this wasn't a problem because there was hitstun, so you knew that what would work on a CPU would most of the time work on a player, keeping DI in mind of course, and rolls weren't such a big part of the game so you didn't have to worry about the actual players rolling away. In those games, you practiced tech skill, but in this game it seems you need to mostly practice guessing games, and I do not understand how I am supposed to practice that on a CPU.
 
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Haloedhero

Smash Apprentice
Joined
Jan 11, 2006
Messages
165
Location
Right here, haters. Come get me.
NNID
Haloedhero
3DS FC
4957-3994-3545
There really isn't a way to practice that on a cpu, and that's not the game's fault. If you want to get good, you need to play human players. End of story.

Yes, Melee was more tech skill heavy so you could make up for lacking mental game by learning tech and do better than you would at Smash 4, but truly good players with good mental game would still wreck your blind following of patterns.
 

Kwam$tack$

Smash Apprentice
Joined
Dec 3, 2014
Messages
197
Location
Austin, TX
NNID
KwamStackS
For glory never has nor will it ever be competitive. Its just full of kids who think theyre good cause they can roll and spam projectiles on a flat surface. If FG was just regular stages with items off then the online game would be completely different. You'd mainly only see players on there with actual talent/skill. If you wanna see competitive smash goto a tourney.

My advice is to either not get so butthurt over the kiddo's spam mode or just troll em when they start roll spamming by sitting in the middle of the stage and projectile spamming till they stop and decide to fight like normal. It'll usually end pretty quickly for them after that since they have nothing in their arsenal outside of that.

Honestly your best bet is to goto a ladder site or play with friends online who actually know how to play the game. For glory is extremely detrimental

Actually just add me. Ill give u some practice and you can get away from for glory's omega stages and play them how they were meant to be played. Nnid: Kwamstax
 
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warionumbah2

Smash Master
Joined
Jun 7, 2012
Messages
3,077
Location
Playing KOF XIV
Go to anthers ladder and get some matches in. FG is as good as dead until Masterhero Samurai decides tto give us platform stages.
 

N7Kopper

Smash Apprentice
Joined
Oct 31, 2014
Messages
134
Location
Shepard's Favourite Store
NNID
N7Kopper
3DS FC
2895-9534-7967
Yes, Melee was more tech skill heavy so you could make up for lacking mental game by learning tech and do better than you would at Smash 4, but truly good players with good mental game would still wreck your blind following of patterns.
So, tech skill as a crutch to hide how mediocre you are at the core of fighting games? Sounds... about right, actually. Never forget that Melee was a dreadfully designed game that just so happened, by sheer chance, to fit together in such a way as to catch on and be popular in tournaments. That's why it has such a heavy emphasis on tech skill - you're stringing together exploits, edge and corner cases, and even a few outright glitches. Brawl was actualy designed better (you could customise your controls, very important when the default has you jump by whiffing a u-smash) but it was designed to torpedo tournament play.

SSB4 had actual thought in it's design - and while some people don't like that the defensive tactics do what they were designed for this time around, you only need to look at top-level tournament play to see that rollspamming gets you nowhere in the long run. If For Glory isn't like that, the problem is with For Glory, not SSB4. Sure, it's not as flashy as Melee/Project M (which was designed very well as a Melee sequel - I'd only object to L-cancelling on the basis that there's never a reason not to do it, or any way to force your opponent to fail it, but it's popular among the Melee crowd, and spectators. And it is a huge spectator sport.)

Tl;dr? If you overrely on your tech skill without learning to outthink your opponent, you'll lose any truly serious tournament low enough to not place for prize money.
 
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