ss118
Smash Master
I'll make this look pretty in a bit. For now here's the general team with general descriptions.
Infernape @ Focus Sash
Blaze
252 Atk/252 Spd/4 SAtk
Naive nature (+Spd, -SDef)
Close Combat
Overheat
Stealth Rock
U-turn
The starter for the team: generally gets me off to a good start, thanks to U-Turn mostly. Otherwise we see a fully-powered Close Combat at our disposal(with the ability to 3HKO Swampert: meaning he has to choose between rocks or killing this[not that it matters honestly]). Azelf dies to this U-Turn+Scarfed Pursuit, so it has to choose between bringing this to 1 HP and no SR, or SR and having this at 87.5% next time to deal random damage. Metagross generally runs away, allowing me to blindly CC or Overheat. Heatran is a free CC. Machamp takes a CC/ Overheat, but on the BP I can switch to something else. Opposing Infernape don't have the power behind CC to beat me. Just Overheat+CC. Aero falls into the same category with Azelf, but I have to use SE or BP over Pursuit. Roserade doesn't usually stay in, but if it does I'll U-turn to my sleep absorber. Uxie is obnoxious, but I can live with wearing it down and dealing with it later. Jirachi could potentiall flinch through me, but not likely.
Lucario @ Life Orb
Inner Focus
252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
Close Combat
Extremespeed
Swords Dance
Bullet Punch
I really don't need to explain this but I guess I will. This guy comes in at any time in a match and sweeps at a moments notice. Originally I ran Crunch over Bullet Punch, but as time went on I found that Gengar was more important than Rotom-a. Especially for this time. Without the need to outspeed Rotom-a I'm running Adamant and I haven't regretted this decision since.
Breloom @ Toxic Orb
Poison Heal
68 HP/56 Atk/252 Def/132 Spd
Adamant nature (+Atk, -SAtk)
Seed Bomb
Thunderpunch
Spore
Leech Seed
This is the physical pivot for the team: the EV spread is still in-the-works, but that's why I posted a RMT. The Adamant nature puts Breloom at a point where 252 HP/ 40 Defense Jolly Gliscor can't stall me by continuously Roosting: meaning he has to run Aerial Ace to beat me. Max Defense is used to maximize physical attack taking capabilities, while the 132 Speed puts it at 209 Speed to beat things like no speed Suicune or Cresselia. Thunderpunch may seem strange but with the amount of Taunt Gyarados I'm seeing it truly has been a life-saver. Randomly paralyzing **** by accident like Heatran is also a sight to behold. ^^
Machamp @ Lum Berry
No Guard
248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
Dynamicpunch
Stone Edge
Payback
Bullet Punch
This is a very stand-alone pokemon that comes in randomly and tears **** up. As most of you know by versing this as a lead, it doesn't often get OHKOed, meaning it can potentiall hax its way through teams. Gliscor hasn't been a problem with my Breloom here, so I've been trying BP as the last move. Any suggestions are welcome(don't say substitute unless you have some AMAZING spread I haven't heard of.)
Poliwrath @ Leftovers
Water Absorb
252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
Waterfall
Rest
Sleep Talk
Bulk Up
This might seem odd, but it has really been working as my primary Heatran check. It also does a good job at cleaning up teams after the rest of my team has done its general work. The set rounds out perfectly like CroCune(except I beat it since I have water absorb[unless it gets smart and PP stalls me, then I'm ****ed]).
Heracross @ Choice Scarf
Guts
4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
Close Combat
Megahorn
Stone Edge
Pursuit
General revenge-killer. I haven't seen people use this since early DP and I'm incredibly surprised at how effective it is still. I don't have to explain the moveset: the amazing thing is how Machamp + this + Lucario completely eliminate stall teams as a threat, since stall has to rely on Rotom-a to stop Machamp, but can only barely come out on top with a defensive spread and WoW. But if this comes into the WoW with this as it trys to finally burn machamp: it's gone. Lucario then EASILY cleans the board with it's only true counter gone(he can potentially CH anything else lol).
Yeah so fighting mono. Has me at a 1414 record, but I need some help getting this higher. Main problems come from random Sub users that can set up on Breloom(Gengar, Magnezone), since I seem to use him as a crux often. Obviously Flying/ Psychic types are a pain: at the moment they don't use STAB enough, but if they ever start to I'll be in trouble. Weakest member is oddly enough Machamp: that is, until I realize he takes something crucial from the opposing core. Everyone seems so set I don't see how I can make this much better. Which is why I bring this to you guys: please help. =3
Infernape @ Focus Sash
Blaze
252 Atk/252 Spd/4 SAtk
Naive nature (+Spd, -SDef)
Close Combat
Overheat
Stealth Rock
U-turn
The starter for the team: generally gets me off to a good start, thanks to U-Turn mostly. Otherwise we see a fully-powered Close Combat at our disposal(with the ability to 3HKO Swampert: meaning he has to choose between rocks or killing this[not that it matters honestly]). Azelf dies to this U-Turn+Scarfed Pursuit, so it has to choose between bringing this to 1 HP and no SR, or SR and having this at 87.5% next time to deal random damage. Metagross generally runs away, allowing me to blindly CC or Overheat. Heatran is a free CC. Machamp takes a CC/ Overheat, but on the BP I can switch to something else. Opposing Infernape don't have the power behind CC to beat me. Just Overheat+CC. Aero falls into the same category with Azelf, but I have to use SE or BP over Pursuit. Roserade doesn't usually stay in, but if it does I'll U-turn to my sleep absorber. Uxie is obnoxious, but I can live with wearing it down and dealing with it later. Jirachi could potentiall flinch through me, but not likely.
Lucario @ Life Orb
Inner Focus
252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
Close Combat
Extremespeed
Swords Dance
Bullet Punch
I really don't need to explain this but I guess I will. This guy comes in at any time in a match and sweeps at a moments notice. Originally I ran Crunch over Bullet Punch, but as time went on I found that Gengar was more important than Rotom-a. Especially for this time. Without the need to outspeed Rotom-a I'm running Adamant and I haven't regretted this decision since.
Breloom @ Toxic Orb
Poison Heal
68 HP/56 Atk/252 Def/132 Spd
Adamant nature (+Atk, -SAtk)
Seed Bomb
Thunderpunch
Spore
Leech Seed
This is the physical pivot for the team: the EV spread is still in-the-works, but that's why I posted a RMT. The Adamant nature puts Breloom at a point where 252 HP/ 40 Defense Jolly Gliscor can't stall me by continuously Roosting: meaning he has to run Aerial Ace to beat me. Max Defense is used to maximize physical attack taking capabilities, while the 132 Speed puts it at 209 Speed to beat things like no speed Suicune or Cresselia. Thunderpunch may seem strange but with the amount of Taunt Gyarados I'm seeing it truly has been a life-saver. Randomly paralyzing **** by accident like Heatran is also a sight to behold. ^^
Machamp @ Lum Berry
No Guard
248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
Dynamicpunch
Stone Edge
Payback
Bullet Punch
This is a very stand-alone pokemon that comes in randomly and tears **** up. As most of you know by versing this as a lead, it doesn't often get OHKOed, meaning it can potentiall hax its way through teams. Gliscor hasn't been a problem with my Breloom here, so I've been trying BP as the last move. Any suggestions are welcome(don't say substitute unless you have some AMAZING spread I haven't heard of.)
Poliwrath @ Leftovers
Water Absorb
252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
Waterfall
Rest
Sleep Talk
Bulk Up
This might seem odd, but it has really been working as my primary Heatran check. It also does a good job at cleaning up teams after the rest of my team has done its general work. The set rounds out perfectly like CroCune(except I beat it since I have water absorb[unless it gets smart and PP stalls me, then I'm ****ed]).
Heracross @ Choice Scarf
Guts
4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
Close Combat
Megahorn
Stone Edge
Pursuit
General revenge-killer. I haven't seen people use this since early DP and I'm incredibly surprised at how effective it is still. I don't have to explain the moveset: the amazing thing is how Machamp + this + Lucario completely eliminate stall teams as a threat, since stall has to rely on Rotom-a to stop Machamp, but can only barely come out on top with a defensive spread and WoW. But if this comes into the WoW with this as it trys to finally burn machamp: it's gone. Lucario then EASILY cleans the board with it's only true counter gone(he can potentially CH anything else lol).
Yeah so fighting mono. Has me at a 1414 record, but I need some help getting this higher. Main problems come from random Sub users that can set up on Breloom(Gengar, Magnezone), since I seem to use him as a crux often. Obviously Flying/ Psychic types are a pain: at the moment they don't use STAB enough, but if they ever start to I'll be in trouble. Weakest member is oddly enough Machamp: that is, until I realize he takes something crucial from the opposing core. Everyone seems so set I don't see how I can make this much better. Which is why I bring this to you guys: please help. =3