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Feature idea: map short hop and regular jump to x/y

adrahil

Smash Cadet
Joined
Apr 13, 2005
Messages
25
Location
NC
Pretty much everyone uses GC controller, which has 2 jump buttons, plus the ability to use tap jump. That's a lot of jump buttons. So is mapping short hop to a seperate button possible? I did a quick title search and didn't see any topics about it.

I assume you couldn't overwrite jump on one button with short hop, and leave it alone on the other. So you would have to map the short hop action over top of say up taunt, and then set up taunt to Y or whatever button you want to use. This would improve short hop accuracy for those of us who occasionally screw up and end up with a full jump, as well as just making things more fluid. I'd love to see this happen along with the R/L partial button press from the other thread. Margin of error on actions will go way down.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
I don't think this would ever really be done. Being able to shortjump successfully isn't some arbitrary tech skill, it's something that should actually be picked up. Especially with how much easier short hopping is in Brawl/Brawl+ over Melee.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
Even if it were possible, such a proposal will fall upon deaf ears, much like my proposal to separate normal shielding and powershielding into different buttons. After all, people map all sorts of actions to weird buttons, such as mapping jumping to R or mapping shielding to X. You'd be alienating those people.
 

DrCrawford

Smash Rookie
Joined
Oct 4, 2008
Messages
15
id rather have picking up items as y, and attacking as a. its aggravating to try and attack someone and you end up picking up warios bike wheel or the like on accident
 
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