noe3
Smash Apprentice
So a lot of my Mega Man game revolves around throws for damage building (for better or for worse). Down throw is almost always what I go for in this situation. I've found, especially at lower percents, we have quite a few options to follow up:
Dthrow > fair (> bair on air dodge)
Dthrow > uair
Dthrow > bair
Dthrow > nair
These all work fine when the opponent doesn't air dodge (or is too slow on the air dodge). If we read the air dodge we have more options:
Dthrow > Usmash
Dthrow > Grab
Dthrow > Fsmash (Does this actually work? I've heard other people suggest it, but I've never tried it myself.)
Basically any xair as well. I myself am a fan of the regrab in this situation. In fact it seems the only safe option out of a Dthrow from Mega is to jump out of the hitstun, which isn't possible at lower percents if I'm not mistaken.
So my question for you guys is what is your favorite Dthrow follow-up, and which ones aren't worth your time? Feel free to add more to the list as well. As always mix ups are important so feel free to name a couple.
Dthrow > fair (> bair on air dodge)
Dthrow > uair
Dthrow > bair
Dthrow > nair
These all work fine when the opponent doesn't air dodge (or is too slow on the air dodge). If we read the air dodge we have more options:
Dthrow > Usmash
Dthrow > Grab
Dthrow > Fsmash (Does this actually work? I've heard other people suggest it, but I've never tried it myself.)
Basically any xair as well. I myself am a fan of the regrab in this situation. In fact it seems the only safe option out of a Dthrow from Mega is to jump out of the hitstun, which isn't possible at lower percents if I'm not mistaken.
So my question for you guys is what is your favorite Dthrow follow-up, and which ones aren't worth your time? Feel free to add more to the list as well. As always mix ups are important so feel free to name a couple.