Plunder
Smash Ace
Mine sort of overlap but I'm curious how others do solo practice and maybe implement that into their sets.
I'll start with the most difficult for me to do consistently -
Dash SH > Turn Giant Punch Cancel > Bair > L cancel
(and by association getting the fastest 7 frame GP cancels)
This one is very tough and I only get it maybe 1 out of 7 times. The timing feels as tight as Mario's SH Bair WL's, you have to cancel the GP before it even reaches the first "glint" rotation animation.
This next one seems very useful but it's strange because sometimes I can do it 10 times in a row and then I can go the next 10 times without being able to do it once.
Run off stage > Turn Giant Punch Cancel > Ledge grab
It's pretty lenient, but a very fast way to grab ledge you can even FF a bit if you get the fastest cancel. But I seem to Headbutt side-B back to back on accident and then other times it's like I'm in the zone. It so random for me when it's a success.
These 3 are related to the first and I can get them everytime now.
Dash SH > Turn Giant Punch Cancel > WL
Spinning Kong under Battlefield and popping to grabbing the ledge from underneath
Dash SH > Turn Giant Punch Cancel > Ledgegrab
One kinda useful as mix ups and the other as a fast way to reach the ledge.
Stuff I need to practice because I miss it sometimes in serious bracket sets -
1. Instant inv. Uair AC on stage from ledge > follow up
2. WL Bairs off ledge > recover
3. Dash turns > bair while moving the opposite direction (DK's dash turn feels different to me, like its slower or more difficult)
4. Wall tech to instant Bair
I'll start with the most difficult for me to do consistently -
Dash SH > Turn Giant Punch Cancel > Bair > L cancel
(and by association getting the fastest 7 frame GP cancels)
This one is very tough and I only get it maybe 1 out of 7 times. The timing feels as tight as Mario's SH Bair WL's, you have to cancel the GP before it even reaches the first "glint" rotation animation.
This next one seems very useful but it's strange because sometimes I can do it 10 times in a row and then I can go the next 10 times without being able to do it once.
Run off stage > Turn Giant Punch Cancel > Ledge grab
It's pretty lenient, but a very fast way to grab ledge you can even FF a bit if you get the fastest cancel. But I seem to Headbutt side-B back to back on accident and then other times it's like I'm in the zone. It so random for me when it's a success.
These 3 are related to the first and I can get them everytime now.
Dash SH > Turn Giant Punch Cancel > WL
Spinning Kong under Battlefield and popping to grabbing the ledge from underneath
Dash SH > Turn Giant Punch Cancel > Ledgegrab
One kinda useful as mix ups and the other as a fast way to reach the ledge.
Stuff I need to practice because I miss it sometimes in serious bracket sets -
1. Instant inv. Uair AC on stage from ledge > follow up
2. WL Bairs off ledge > recover
3. Dash turns > bair while moving the opposite direction (DK's dash turn feels different to me, like its slower or more difficult)
4. Wall tech to instant Bair
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