D
Deleted member
Guest
Yo. Dedede boards did something like this a while ago, and it'd be interesting to see how you all feel about it. I guess to start off I'll list some of my favorites:
Neutral air. I just love the feel of this move in general. It's long lasting, can lead into grabs or tilts, just such a good move overall. Doing rising nairs gives me immense satisfaction.
Up smash. Even if it's slow, it's so rewarding to hit with. It's great on stages like Battlefield and for catching a read airdodge.
Forward air. Combos into itself at low percents, is a quick kill move, comes out on frame 6... what more could you possibly want?
I don't really particularly dislike any of Mewtwo's moves, but I guess it's me just disliking his grab range and up tilt being a pretty odd move for me to use most of the time.
Neutral air. I just love the feel of this move in general. It's long lasting, can lead into grabs or tilts, just such a good move overall. Doing rising nairs gives me immense satisfaction.
Up smash. Even if it's slow, it's so rewarding to hit with. It's great on stages like Battlefield and for catching a read airdodge.
Forward air. Combos into itself at low percents, is a quick kill move, comes out on frame 6... what more could you possibly want?
I don't really particularly dislike any of Mewtwo's moves, but I guess it's me just disliking his grab range and up tilt being a pretty odd move for me to use most of the time.