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Fav. move for characters?

The Executive

Smash Lord
Joined
Feb 22, 2005
Messages
1,434
Location
Within the confines of my mortal shell in T-Town.
Every character has a decent moveset, but certain characters have one move that's just really appealing/useful (doesn't even have to be an attack). My picks are as follows:

Bowser: Bowsercide (side-B). On smaller stages like FD, it can be an surprise KO at the start of the match if you get the dash right. Be wary of using it in Time matches.

C. Falcon: The knee (f-air). Not as much of an 'OH SNAP' move as it was in SSBM, but still a great move.

Diddy Kong: Meh. I don't play him on principle since his chief strategy revolves around exploiting the worst game mechanic in the history of SSB.

DK: D-air. Not useful for edge-guarding due to poor vertical recovery, but still a good meteor.

Falco: The gatling (dash A->u-air). Good damage, plus he has moderate vert. kill capability now.

Fox: N-air. Good for knocking people away between intermittent blaster fire.

Game & Watch: U-air stall. Despite what people say about the 'broken' d-smash's range, I find it kinda weak. Manhole is nerfed too.

Ganondorf: Stomp (d-air). Lack of height on either jump makes short-hopping this cake. Damage is great as well.

Ice Climbers: Side B. Use it like you would the old Mario Tornado.

Ike: Jab combo. Quick and powerful, can be canceld into an s. grab.

Jigglypuff: Pound. Projectile absorption is a must in this game.

King Dedede: Chain-grab. Great for getting percentage up early.

Kirby: F-air. Good damage, multiple hits, last one has a kick to it (no pun intended).

Link: Gale Boomerang (side-B). Spaces well, nullifies projectiles (shot, not held), can push opponents in fall state away from the stage (happened to me once on FD).

Lucario: D-air. Not broken, but close. I personally can't time it right.

Lucas: Whatever the new term is for 'zap jump' (B-stick side-b + button jump). Great for recovering from spikes, traversing vertical stages, avoiding horizontal projectiles/FS's.

Luigi: Oh man, what to choose? Uhh...probably the n-air for double hit in one jump plus INSANE priority (tornado comes second for anti-camping abilities).

Mario: F-air. Still a great spike. (FLUDD sucks and if you like it you're not American (or whatever your nationality of choice is).)

Marth: F-air. Still great for crowd control/spacing/cleaning/cooking/picking the kids up from school.

Meta Knight: Mach Tornado (B). Great for recovery/evasion, prohibits hitstun, annoys the crap out of people.

Ness: D-tilt. Hilarious when used in conjunction with wall + ceiling.

Peach: Peach Bomber (side-b). Ton of range, good knockback, looks funny, is humiliating.

Pikachu: D-smash. Almost like Peach's old d-smash in terms of hits and damage. Needs more knockback, though.

Pit: Angel Ring (side-b). I won't elaborate because we all know how awesome (read: broken, cheap, and gay) it is.

Pokemon Trainer: Down-B. Nothing like totally disappearing when someone shoots a Light Arrow at you.

R.O.B.: Gyromite (down-b). Chargeable, bounces, good edge-guarding tool, remains in play after shot, multiple use off of one projectile. Just don't have it reflected.

Samus: Missiles (side-b). Not quite as useful as in Melee, but still a viable spacer/crowd control move.

Sheik: U-tilt. I don't know who said it can't juggle anymore, because med-heavy characters are still easy game for this. (B-down is runner-up)

Snake: Axe kick (f-air). Massive knockback at high percentages, plus it looks cool.

Sonic: Spring (up-B). Very high vertical recovery, not in fall state afterwards (can do anything but jump again), spring acts as a hitbox (although other people can use it as well).

Toon Link: I don't really use one move; most of my strategy involves improv setups using B/>B/VB/N-air. If I had to pick a move, I'd say the bomb (upthrown bomb -> (hyphen) u-smash on attacking opponent -> bomb detonation -> n/b-air is a fun one if you can pull it off).

Wario: The chomp (B). HE. EATS. EVERYTHING. Bananas, bike parts, bombs, peanuts, Diddy Kong, you name it.

Wolf: Dash-A. I like the trajectory and setup it gives you.

Yoshi: Flutter kick (d-air). Still an example of a great move on a horrible character.

Zelda: DIN'S FIRE (side-b). Crowd control doesn't get any better than this. Remote juggling KOs are excellent as well. Can be spammed, but is best used to follow up on u-smash/u-air/f-smash (or f/b-air if your opponent is still breathing for whatever reason).

ZS Samus: Paralyzer (B). Long stun, absolutely horrific in 2v2.

----------------------

Well, that's about it.
 

Uncle Fitzy

Smash Journeyman
Joined
Mar 13, 2008
Messages
273
Location
Atlanta GA
What about Sonic's Spring? That's the best recovery in the game IMO.
Sonic- Spring Jump
Falco- Dair Spike
Mario- His Dair and Fair are great
Meta Knight- Up-B
 

Xtreme Starfox

Smash Ace
Joined
Dec 12, 2007
Messages
622
Ike - Forward Smash (If that hits you even at low % your dead)

Ivysaur - Normal B (racks up damage nicely)
 

The Executive

Smash Lord
Joined
Feb 22, 2005
Messages
1,434
Location
Within the confines of my mortal shell in T-Town.
Ike - Forward Smash (If that hits you even at low % your dead)

Ivysaur - Normal B (racks up damage nicely)
Ike's f-smash is really good, but with nearly a full second of wind-up time it's highly situational; there's no super armor frames to justify waiting that long and it can be eaisly countered/dodged/interrupted. Mr. Saturn is a more versatile attack in terms of situational use.

Ivy's B is broken, no doubt, but it can't dodge a Light Arrow. Maybe later I'll separate PokeToru into all 3 chars.
 

Shadow Calibur

Smash Ace
Joined
May 17, 2006
Messages
732
Location
Warner Robins, Ga
Alrighty...

Marth: Dancing Blade, Counter, D-air, N-air, F-Smash

Pit: Palutena Arrow, Angel Ring, U-air, F-Smash

Wolf: Blaster, Wolf Flash, Fire Wolf, F-smash, U-smash, D-smash, U-air

Zero Suit Samus: Paralyzer, Plasma Whip, Flip Jump, F-Smash, U-Smash, D-Air

Jigglypuff: Rollout, Pound, Rest, F-air, B-air, U-Throw

Wario: Chomp, Wario Bike, Wario Waft, F-tilt, D-tilt, F-Smash, U-air, D-air

King Dedede: Super Dedede Jump, Jet Hammer, Inhale, neutral A combo, F-smash, U-air, F-air, D-air, D-throw

R.O.B.: Robo Beam, Booster, F-Smash, D-Smash, U-Air, B-Air, D-Air

Falco: Blaster, Reflector, F-Smash, N-air, D-air, neutral A combo

Meta Knight: Mach Tornado, Drill Rush, neutral A combo, F-tilt, F-smash, F-air

Donkey Kong: Giant Punch, Headbutt, D-smash, D-air

Charizard: Rock Smash, Fly, U-tilt, F-smash

Snake: Remote Missile, C4, F-tilt, U-smash, D-smash, N-air, pummel, D-throw
 

The Executive

Smash Lord
Joined
Feb 22, 2005
Messages
1,434
Location
Within the confines of my mortal shell in T-Town.
Alrighty...

Marth: Dancing Blade, Counter, D-air, N-air, F-Smash

Pit: Palutena Arrow, Angel Ring, U-air, F-Smash

Wolf: Blaster, Wolf Flash, Fire Wolf, F-smash, U-smash, D-smash, U-air

Zero Suit Samus: Paralyzer, Plasma Whip, Flip Jump, F-Smash, U-Smash, D-Air

Jigglypuff: Rollout, Pound, Rest, F-air, B-air, U-Throw

Wario: Chomp, Wario Bike, Wario Waft, F-tilt, D-tilt, F-Smash, U-air, D-air

King Dedede: Super Dedede Jump, Jet Hammer, Inhale, neutral A combo, F-smash, U-air, F-air, D-air, D-throw

R.O.B.: Robo Beam, Booster, F-Smash, D-Smash, U-Air, B-Air, D-Air

Falco: Blaster, Reflector, F-Smash, N-air, D-air, neutral A combo

Meta Knight: Mach Tornado, Drill Rush, neutral A combo, F-tilt, F-smash, F-air

Donkey Kong: Giant Punch, Headbutt, D-smash, D-air

Charizard: Rock Smash, Fly, U-tilt, F-smash

Snake: Remote Missile, C4, F-tilt, U-smash, D-smash, N-air, pummel, D-throw
Marth's d-tilt is good too.
 

Raikage

Smash Apprentice
Joined
Sep 3, 2007
Messages
108
Pit: Up B, it lets him freaking fly around! Too cool

Ganondorf: Forward B, there's something really satisfying about grabbing a guys face and exploding it

Dedede: Down B, ROCKET HAMMER!
 

BlueYoshiPinkShoes

Smash Apprentice
Joined
Dec 6, 2007
Messages
120
Location
Flint
Bowser: Bowsercide (side-B). Wooooot..

Charizard: Rock Smash (side-b). Good Range, Good knockback

C. Falcon: The knee (f-air). To Falcon Punch is his real test, to knee them is his cause.

Diddy Kong: BANANAS (down-b) Hehehe.

DK: F-smash. Wooooot

Falco: Shine (down-b) Despite what anyone says, Falco's Shine is awesome.

Fox: Shine (down-b) Shine stall, shine stall, shine stall, shine stall.

Game & Watch: U-air stall. It's so much fun!

Ganondorf: Flame Choke (side-b) GANONCIDE

Ice Climbers: Chain throw. C'mon, try and deny it.

Ike: Jab combo. Quick and powerful

Ivysaur- D-air. Sooo Good.

Jigglypuff: Pound. She's got little that's better.

King Dedede: Gordo (occasional side-b) The new Stich Face.

Kirby: F-air. Good damage, multiple hits.

Link: F-smash. Strong, two hit smash.

Lucario: D-air. Easily the most Spammable attack in the game.

Lucas: PK-Fire (side-b) Great for stalling approaching, and Flaming Waveland.

Luigi: F-air. KARATE CHOP.

Mario: D-air. I miss Mario Tornado! =[

Marth: D-air. Still a sickkkk spike.

Meta Knight: I HATE JOO

Ness: D-air. Very Solid Spike.

Peach: U-tilt- Stronger than a lot of smashes.

Pikachu: D-smash. The New Peach D-smash

Pit: I HATE JOO

R.O.B.: Laser (Neutral-b) So good for stalling enemies.

Samus: D-tilt. Very VERY Strong. KO Potential now.

Sheik: U-Smash. ONLY GOOD KILL MOVE

Snake: Nikita (Side-b) Good for set up with missile drops

Sonic: Homing Attack (neutral-b) Yay for broken recovery!

Squirtle: U-smash. Good range, good for Star KO's.

Toon Link: D-air. So good for spiking and a quick, strong attack

Wario: Bike (side-b) Recovery, fast kill move at high percentage.

Wolf: F-smash. Spammable, cannot be shield grabbed, and moves Wolf sooo far across the screen.

Yoshi: F-air. Excellent spike. Even more useful thanks to multiple jumps. (Sort of)

Zelda: F/B-air. Ahhhh. So strong.

ZS Samus: D-smash. Sickkk Stun. Good for FFA's
 

Zixion

Smash Cadet
Joined
Mar 18, 2008
Messages
52
Location
Spain>Andalucia>Granada
What about Sonic's Spring? That's the best recovery in the game IMO.
I prefer lucario's. It's quick, long, and you can change direction. Great for edgeguarding, unlike sonic

Ontopic:

Ganondorf: Dair
Toon link: Bair
Wolf: Dash attack/ Fsmash
Lucario: Dair/Fair
Dedede: Down grab-chaingrab
Ike: Jab combo
Zelda: Din's fire
Pit-Arrows
Marth: Fair
Falcon: Like you need to ask...
Falcon punch
 

WarxePB

Smash Ace
Joined
Jul 20, 2007
Messages
513
Location
Winnipeg
Ganondorf: Forward B, there's something really satisfying about grabbing a guys face and exploding it
You win an epic internet.


My favorite move is probably Pit's Side B. I miss the NENENENENENENE though.
After that, Falco's jab combo and fair. It's just so ridiculous to see him twirling like some sort of ballerina.
 

Irondrac666

Smash Rookie
Joined
Apr 6, 2008
Messages
17
Location
Cullowhee NC
I main marth, but a satisfying combo with sonis (mid air) hold b to smack them Neutral b to smack em then finish with a Dair (down Kick) while holding down b to charge spin dash. Hehehe funny stuff
 
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