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Fast gimping approach?

DFEAR

Smash Hero
Joined
Jul 10, 2008
Messages
5,582
Location
:190:
I dunno what's better to do when tryin to gimp your opponent.
trying to always Fair with a final Dair?
or always Dair to mess up the jumps?
or Fair or dair enough to combo into a shuttle loop?

whats your approach towards these situations when u want the fast easy kill with metaknight :\ and which way is easier for you as i can't decide based on certain circumstances (chars/priority/etc.)?

also what is your fastest combo to get your opponent closest to the edge asap? mine tends to be a dgrab,sideA (a while running the kick thing), into either a Upsmash or a Ftilt :\.
 

ShaolinAce

Smash Ace
Joined
May 1, 2008
Messages
515
Location
Regina Saskatchewan Canada
Dair is your main gimp weapon and is usually the finishing blow. fair is if you want to knock them further and if you can't connect with dair. Ofcourse it depends on who you're facing.
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
what you do is you fair them off the stage, then either nair them, go under them and uair them then reverse up B, or wait for air dodge and dair them. Those are the common best things. If they double jump just reverse shuttle loop or wait for air dodge.
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
what you do is you fair them off the stage, then either nair them, go under them and uair them then reverse up B, or wait for air dodge and dair them. Those are the common best things. If they double jump just reverse shuttle loop or wait for air dodge.
Thanks for the tips. I`m definitely gonna work these more into my game.
 

DFEAR

Smash Hero
Joined
Jul 10, 2008
Messages
5,582
Location
:190:
what you do is you fair them off the stage, then either nair them, go under them and uair them then reverse up B, or wait for air dodge and dair them. Those are the common best things. If they double jump just reverse shuttle loop or wait for air dodge.
yea i always get confused if they have chance of a double jump ty for advice ^^
 
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