Pelikinesis
Smash Journeyman
Link to original post: [drupal=1100]Farewell to MMGS[/drupal]
In Memorandum.
There are two kinds of people.
There is the kind who, upon reading the title of this blog will think to themselves "Thank God".
Then there is the other type, whose members would read the title and think "Noooo!!!"
But if you actually went through the trouble of clicking on the link and reading this instead of reacting at the title and moving on with life, please reserve your judgment until the end of this blog, mmkay?
MMGS and SWF: The thread I made in an attempt to have an organized and progressive MMGS discussion ended in an unexplained closure three posts later, all by non-MMGSers. Due to this I'm under the assumption that any MMGS blogs or other threads I post on the subject will also be closed for whatever reason.
But this is a blog, and its about feelings. And also, it's about history, or at least history the way I remember it:
You ever wonder where the cliche of an Englishman walking up to a fellow Englishman, pulling off his white (of course!) glove and slapping the others face with it while saying "I challenge you to a duel!" came from?
Back in the day, when people carried swords like people carry bling and fancy watches now, there used to be schools for swordplay. The reason for these schools was just as much to teach character as it was to teach a guy to kill another guy with a sharp pointy thing.
Here's how it works: You never truly know a person until you see them in (insert unusual and improbably situation here). Sure, they could have replaced the last part with "the shower, totally naked", but back then they decided that "a life or death situation" would suffice. Basically, in a situation of great danger, a person's true nature would be made manifest.
Hence, walking around and challenging people to mortal kombat. There were rule of engagement that duelists had to follow, centered around fair play and honor and such.
Flash forward to the competitive Smash scene (or indeed, pretty much any tourney-viable videogame). People who mention honor are immediately labeled as noobs, who in turn hate on the tourney***s. Chain-grabs and ledge-camping abound. Spamming and running out the clock run rampant. Why? Money is at stake. Observe the contrast between the duelists of old and the smashers of now. How they act when something important is on the line in a competitive situation.
Times, they are a-changing. Make what you will of the juxtaposition in the previous paragraph. But that's kind of why I first started MetamindgameSpam. It just seemed like an alternative. Of course, it developed into much, much more and I'm glad for the support I did get.
But the Smashboards mods seem not to approve. Perhaps they think it isn't a "serious" topic (to which I vehemently disagree but won't go into detail here), or they believe it will attract spam (but what won't?), or any number of other things. I really don't know, and what's important now is that I don't see the point in posting anything else MMGS-related any time soon.
Certainly, if User-Blog talk about the Link mains is in any way true, we could move MMGS operations to Allisbrawl, but I'm really lazy and don't feel like it.
Rather, I see MMGS as something that should be put on hiatus. Now is a rather inopportune time to distribute lofty ideals to the public. I believe that the skeptics and critics will agree with me when I say that what MMGSers must do now is to use their MetamindgameSpamming in tournaments and achieve results to prove to the Smash community how effective it is before flooding their forums with "spam".
As such, I will no longer be producing MMGS blogs/threads/whathaveyous.
And this is not me abandoning the ideals or any fellow MMGSer. Indeed, all you guys really needed was the first thread to introduce you all to the idea. Many of the members in the social group have shown great insight into MMGS on their own, and I'm sure you can all develop your individual styles. If anything, my constant instruction might hamper your own growth in its own way.
So fly free. Develop your MMGS on your own, show its strength to the world through tournaments, and maybe one day when it is accepted in SWF and abroad, we can make a thread again so we can all share what we have learned through our experiences.
So when I say "Farewell to MMGS", I really mean "Farewell for now."
MMGS is forever.
In Memorandum.
There are two kinds of people.
There is the kind who, upon reading the title of this blog will think to themselves "Thank God".
Then there is the other type, whose members would read the title and think "Noooo!!!"
But if you actually went through the trouble of clicking on the link and reading this instead of reacting at the title and moving on with life, please reserve your judgment until the end of this blog, mmkay?
MMGS and SWF: The thread I made in an attempt to have an organized and progressive MMGS discussion ended in an unexplained closure three posts later, all by non-MMGSers. Due to this I'm under the assumption that any MMGS blogs or other threads I post on the subject will also be closed for whatever reason.
But this is a blog, and its about feelings. And also, it's about history, or at least history the way I remember it:
You ever wonder where the cliche of an Englishman walking up to a fellow Englishman, pulling off his white (of course!) glove and slapping the others face with it while saying "I challenge you to a duel!" came from?
Back in the day, when people carried swords like people carry bling and fancy watches now, there used to be schools for swordplay. The reason for these schools was just as much to teach character as it was to teach a guy to kill another guy with a sharp pointy thing.
Here's how it works: You never truly know a person until you see them in (insert unusual and improbably situation here). Sure, they could have replaced the last part with "the shower, totally naked", but back then they decided that "a life or death situation" would suffice. Basically, in a situation of great danger, a person's true nature would be made manifest.
Hence, walking around and challenging people to mortal kombat. There were rule of engagement that duelists had to follow, centered around fair play and honor and such.
Flash forward to the competitive Smash scene (or indeed, pretty much any tourney-viable videogame). People who mention honor are immediately labeled as noobs, who in turn hate on the tourney***s. Chain-grabs and ledge-camping abound. Spamming and running out the clock run rampant. Why? Money is at stake. Observe the contrast between the duelists of old and the smashers of now. How they act when something important is on the line in a competitive situation.
Times, they are a-changing. Make what you will of the juxtaposition in the previous paragraph. But that's kind of why I first started MetamindgameSpam. It just seemed like an alternative. Of course, it developed into much, much more and I'm glad for the support I did get.
But the Smashboards mods seem not to approve. Perhaps they think it isn't a "serious" topic (to which I vehemently disagree but won't go into detail here), or they believe it will attract spam (but what won't?), or any number of other things. I really don't know, and what's important now is that I don't see the point in posting anything else MMGS-related any time soon.
Certainly, if User-Blog talk about the Link mains is in any way true, we could move MMGS operations to Allisbrawl, but I'm really lazy and don't feel like it.
Rather, I see MMGS as something that should be put on hiatus. Now is a rather inopportune time to distribute lofty ideals to the public. I believe that the skeptics and critics will agree with me when I say that what MMGSers must do now is to use their MetamindgameSpamming in tournaments and achieve results to prove to the Smash community how effective it is before flooding their forums with "spam".
As such, I will no longer be producing MMGS blogs/threads/whathaveyous.
And this is not me abandoning the ideals or any fellow MMGSer. Indeed, all you guys really needed was the first thread to introduce you all to the idea. Many of the members in the social group have shown great insight into MMGS on their own, and I'm sure you can all develop your individual styles. If anything, my constant instruction might hamper your own growth in its own way.
So fly free. Develop your MMGS on your own, show its strength to the world through tournaments, and maybe one day when it is accepted in SWF and abroad, we can make a thread again so we can all share what we have learned through our experiences.
So when I say "Farewell to MMGS", I really mean "Farewell for now."
MMGS is forever.