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Falco's Hitboxes are a tad off, as well as Dair

ZDEG

Smash Cadet
Joined
Jan 20, 2012
Messages
72
Location
Illinois
In the time that I've played Falco I can't help but notice that his hit boxes don't seem to match melee's. I've played melee the past 2 weeks then switched to Project M again and things still feel a bit off.

Also Falco's Dair doesn't seem right. Normally, when he spikes he'll sometimes hit the character straight down a Y axis plane, but in most of the spikes I've seen, and performed he hits them down at a 300/ -60 degree angle whichever you prefer to look at that mathematically. I'm assuming this is still a work in progress?
 

ZDEG

Smash Cadet
Joined
Jan 20, 2012
Messages
72
Location
Illinois
Play falco, and you'll see that his spike does not react the same at all.
 

Burnsy

Smash Lord
Joined
Nov 4, 2012
Messages
1,167
Location
Phoenix, AZ
wow

The dair frame data was ported directly from Melee many versions ago.

Never trust your instincts when it comes to move differences. There's a reason frame data is used, it's so you don't have to make incorrect assumptions.
 
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