In the time that I've played Falco I can't help but notice that his hit boxes don't seem to match melee's. I've played melee the past 2 weeks then switched to Project M again and things still feel a bit off.
Also Falco's Dair doesn't seem right. Normally, when he spikes he'll sometimes hit the character straight down a Y axis plane, but in most of the spikes I've seen, and performed he hits them down at a 300/ -60 degree angle whichever you prefer to look at that mathematically. I'm assuming this is still a work in progress?
Also Falco's Dair doesn't seem right. Normally, when he spikes he'll sometimes hit the character straight down a Y axis plane, but in most of the spikes I've seen, and performed he hits them down at a 300/ -60 degree angle whichever you prefer to look at that mathematically. I'm assuming this is still a work in progress?