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Falcon's Side-B

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Copy Machine

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Captain Falcon's side-b is quite disproportional. I found that if you are touching your opponent (lol) and you use side-b in the direction that is opposite of your opponent (this is on the ground) then you teleport on the other side and hit your opponent. This could be a good way to approach (run at your opponent, use down dodge,then use the side-b) or it could be used for other ways. If you know of other ways to use this, please tell me about it.
 

Zatchiel

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Hmm, whats this doing here? This belongs in a question and answer thread!
Do that!

Happy Smashing!
 

LuLLo

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And if you fail to do it, thus RB-ing away from them, it leaves you wide open for punishment, the only time this is actually usefull is when your opponent is shielding, and they can punish that easily too.
 

Zatchiel

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I wouldnt use it in ANY of my matches, it leaves you too wide open for punishment if you miss...
But if you get lucky and it does hit, id follow up with Falcon's Aerial Game, rather than just N00b comboing
(RB into a Falcon Dive)
 

BigLord

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The best use of RB is when it is airborne.

For recovery. Waiting for the chance to spike your oponent AND recover at the same time.


It's not guaranteed to hit, and you shouldn't overdo it, but if you actually DO it, he'll have a hard time recovering. And it feels good, man.
 

lordhelmet

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Trying to spike people with Raptor Boost is a bad idea. The startup lag is really bad, infact, I get a lot of easy Knees when people try to recover with Raptor Boost.

It can be useful though, if you're getting aerial ***** offstage you can use it to try and get a lucky spike, but do not rely on Raptor Boost to recover.
 

BigLord

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@lordhelmet:

Exactly. that's why I added the "you shouldn't overdo it" part. Surprise them! Mindgames and stuff.
 

Zatchiel

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Mindgaming into a RB is pretty effective, but there is still the chance you miss and get punished.
Many people ive played who used RB to recover got kneed in the face....
Besides, the raptor boost does have very low priority, along with falcon kick, but mindgames into a RB isnt as easy, but it sets up aerial game somewhat easier than the falcon kick....
 

A2ZOMG

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SideB is pretty much useless...it KINDA can punish sidesteps and rolls alright (and various bad approaches), but Grabs, Dash attack, and Falcon Kick are clearly better options, and those options do better at challenging attacks directly as well.

Aerial Raptor Boost is lulzy...and shouldn't be used except for recovery obviously.

The BEST use for Raptor Boost is spamming it on levels with destructible terrain. Especially Brinstar lmao. You can spam SideB in the center glob part as much as you want and use it to anti-air ****, and it's not really heavily punishable there. Oh yeah and I guess you might as well refresh your other moves by spamming sideB on destructible terrain too.
 

Kishin

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Side-b sets up for aerials better than a grab, dash attack, or falcon kick. Reverse side-b also leans Falcon back quite a bit to avoid grabs and such. Jab -> Jab -> reverse side-b is a good mindgame that puts Falcon out of range for a lot of grabs as well as punishing side-steps and certain forward/backward rolls. Aerial side-b is a situational spike (back of Ike's up+b, Ness, Lucas) + mock waveland + onstage against a grounded person it can be decently safe depending on the char/situation (against donkey kong, he doesn't have very many options).
 

A2ZOMG

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Side-b sets up for aerials better than a grab, dash attack, or falcon kick. Reverse side-b also leans Falcon back quite a bit to avoid grabs and such. Jab -> Jab -> reverse side-b is a good mindgame that puts Falcon out of range for a lot of grabs as well as punishing side-steps and certain forward/backward rolls. Aerial side-b is a situational spike (back of Ike's up+b, Ness, Lucas) + mock waveland + onstage against a grounded person it can be decently safe depending on the char/situation (against donkey kong, he doesn't have very many options).
Grabbing > SideB. When you grab, you get to choose more options for putting your opponent in a disadvantageous position, AND you do more damage. U-throw > Raptor Boost, and that isn't your only option from grab, as D-throw and F-throw also have positional setup value that neither Raptor Boost or U-throw can do.

Dash Attack is a more reliable punisher, and does more damage, and same goes for Falcon Kick.
 

Kishin

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For Falcon, with each hit being so crappy, set ups are how you rack up damage usually. Side-b puts enemies in a more horizontal/in front of you trajectory while with U-throw, they can DI any direction. It's an easier set up. Grab is a lot less situational compared to side-b yes, but side-b has it's own use as well. If you punish everything with grab you're going to need to mix it up. Side-b is useful for that. Again, the reverse side-b spacing mindgame. There are very very very few moves that should never ever be used and Falcon's side-b isn't one of them. If you never use side-b then you're not playing to Falcon's true potential.
 

:mad:

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Yeah, I think A2 answered this for you.
 
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