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falcon vs a no mindgame falco

falcosmassacre01

Smash Journeyman
Joined
Aug 31, 2005
Messages
471
im having trouble against falcos that are just straigt forward for example laser ,laser,laser,shine,dair,shine,dair,grab,u throw,nair etc thats all anyways how do i get over the lasers and getting shined and daired till my shield is low please help me out thanks
 

Nakamaru

Smash Master
Joined
Mar 10, 2006
Messages
3,798
Location
Far far into the stars
You can try to get the timing for powersheilding down. Even just doing it once will stun them for long enough to get in something, or get close enough to do something.

Sheild and roll behind them when they attempt to enter with a dair/nair. Then approach with whatever you want

Or jump over the lasers. If you time it right you can jump over the laser, and nail them with a knee as they keep laser spamming.

thats just what i try and do. Play around with different stuff, and see what works.
 

falcosmassacre01

Smash Journeyman
Joined
Aug 31, 2005
Messages
471
You can try to get the timing for powersheilding down. Even just doing it once will stun them for long enough to get in something, or get close enough to do something.

Sheild and roll behind them when they attempt to enter with a dair/nair. Then approach with whatever you want

Or jump over the lasers. If you time it right you can jump over the laser, and nail them with a knee as they keep laser spamming.

thats just what i try and do. Play around with different stuff, and see what works.
that sounds good thanks
 

purekorea

Smash Journeyman
Joined
Dec 22, 2005
Messages
470
Location
Orlando(UCF)
Rush him. That's what I do, but don't rush in blindly be prepared to shield when necessary. Don't give him time to laser.

Also at a certain distance you can short hop over a laser and land an uair or nair, at low %s that will lead to a grab or as nakamaru said go for the knee over lasers. Depends what you want. Nair=duration, range; Uair=speed, range; knee=power

If you get caught in a pillar try to smash DI the shine and don't miss a tech.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
Go to youtube and watch all the FC6 Darkrain vs PC Chris videos. Since I highly doubt the Falco players you play are PC caliber, if you can do 25% of what Darkrain can do you will probably improve much. Things that I noticed from these fights. Whenever PC Chris was on the ground and teched to get up he often spot dodges immediately upon getting up. With Falcons speed Darkrain started to just dashdanced then dashdance the spotdodge to grab. Also whenever Darkrain got a stomp in he almost always followed it up with either a knee, grab or Fsmash.

You need to try to get in their head when trying to techchase them with a stomp. If you knock them down in front of you try dashing towards them then dash back to stomp or knee when they roll behind you.
 

punisher47

Smash Journeyman
Joined
Feb 27, 2006
Messages
234
Location
California
Go to youtube and watch all the FC6 Darkrain vs PC Chris videos. Since I highly doubt the Falco players you play are PC caliber, if you can do 25% of what Darkrain can do you will probably improve much. Things that I noticed from these fights. Whenever PC Chris was on the ground and teched to get up he often spot dodges immediately upon getting up. With Falcons speed Darkrain started to just dashdanced then dashdance the spotdodge to grab. Also whenever Darkrain got a stomp in he almost always followed it up with either a knee, grab or Fsmash.

You need to try to get in their head when trying to techchase them with a stomp. If you knock them down in front of you try dashing towards them then dash back to stomp or knee when they roll behind you.

this is good but you also need to watch out for the lasers cause those things **** the **** out of falcon. so you want to sheild and then jump out of your shelid once they get close.
 

BoomStick

Smash Journeyman
Joined
Jun 20, 2005
Messages
244
Location
Dallas
Here's some real advice. I try not to stay on the same level as falco. I know FD is his ownage stage and all..but full jumping can slow a SHL-heavy falco. Also, Make SURE to know what's free on falcos...like when your Uthrows can lead to a free Fsmash, or knee, Since falco is a fastfaller. He will hit the ground on Dthrows, and You can tech-chase him that way. I wouldn't try to stay right on top of him all the time, as the shine will rock your world. But just play smart. Don't be afraid to shield things, even if you get grabbed out of it, You're only taking the damage from the throw, instead of the throw and 2 lasers on top of it, and His throws aren't that great anyway.

Also, be sure you know how to SHFL a nair out of your shield. It doesn't work every time. But it can really turn things around on falco when they approach with lasers(when don't they? lol)

Also, Look into the Gentleman, try to learn how to do the fast one (A-A-Z) The knockdown will often catch falcos off guard, and when they hit the ground, they're forced to tech again..Tech chasing will win fights against falcos.

It's a really hard matchup (hardest IMO) but if you play smart, then it's still winnable as he dies at like 60% with a knee, Just make sure that once you get him stunned, you stay on top of him, with tech-chasing etc.


Hope this helps.
 

Velox

Smash Ace
Joined
Feb 14, 2007
Messages
866
Location
Texas (UoH)
About the u-throw to f-smash on Falco. It won't work in the area of 120% and below, because the Falco either hits the ground too fast or he can DI away from Captain, thus putting himself out of range of a f-smash and the Falco will hit the ground too fast for the Captain to knee. However, at like 125% and above or something like that (these are just rough estimates, should be close though), even if the Falco DIs away, you can still land a knee on him before he hits the ground. Actually that might be more like 130-140%+, I don't really know. Of course you can always u-throw the Falco immediately after grabbing so that he misses the DI because it was too quick for him to react, but if the Falco is really DI consious, it's hard to suprise him.
 

technomancer

Smash Champion
Joined
May 17, 2006
Messages
2,053
^^ Velox, At 120% you should be able to just uthrow uair Falco and edgehog for the kill. Uthrow Fsmash obviously is fine around 85-100 I think, as long as they don't DI away. Uthrow dtilt knee around 70. Dthrow him near the edge and land a knee if he goes over, or chase his tech with a side-B from the edge to cover all the options and then knee works great too.

Fighting Falco is a game of control. Falco ***** you with combos, but in close you can **** him just as hard and gimp his crappy recovery with low % knees at 50% and up, so Falco is looking to spam his nice safe approaches and just win through Falcogay. When Falco is spamming lasers, he is in control, and he puts the impetus on you to do something about it and you'll probably make a punishable mistake in the process because Falcon is very prone to that sort of thing.

So yeah, F that, don't play that game. If there's laser spam, just go up to a platform and wait it out (ban FD please). If he goes up to spam on the platform, drop down and make your approach, and you're back in control. Once you're in on Falco **** up his taco bell. Your best SHFFLs, slick dashdances, Nair, Dair, and Bair, all over him until you can make him tech or spot a grab, and then proceed with the ****. This is where the mindgames come in, you gotta see how the Falco reacts to your pressure (lots of Falcos try things like Jab->retreating lasers, quick shines when you get too close, and trying to beat you out with fsmash, utilt, dair bair and nair), and mindgame it to get your stomp or grab in.

If Falco is laser approaching, work on your out of shield game and try to stuff him as he approaches with an Nair. If he mindgames that you can escape with rolls. The key is to get out before he starts pillaring.

To escape the pillar, after the first shine, you can usually jump out of your shield and eat the Dair, and tech it, but you gotta be quick, and make sure to DI out of shinecombos and all that. If Falco is chasing you with a dair and is hanging out in the air for awhile to make it combo better, try to beat it with a Uair (C-stick it), but don't expect any miracles.


Most important: Pay attention to who is controlling the match! If you're not in control, you need to BACK OFF and relieve the pressure.
Otherwise you're just gonna eat a forward smash to the face throwing out some stupid knee or something.
 

Velox

Smash Ace
Joined
Feb 14, 2007
Messages
866
Location
Texas (UoH)
^^ Velox, At 120% you should be able to just uthrow uair Falco and edgehog for the kill. Uthrow Fsmash obviously is fine around 85-100 I think, as long as they don't DI away. Uthrow dtilt knee around 70. Dthrow him near the edge and land a knee if he goes over, or chase his tech with a side-B from the edge to cover all the options and then knee works great too.
Hmmm, I'll have to remember that, that's all good stuff. I didn't think about the u-air.

Of course there is always the super awesome empty full hop after the u-throw to bait the Falco into double jumping and then f-smash/grab him again when he lands :p
 

tarheeljks

Smash Lord
Joined
Dec 18, 2006
Messages
1,857
Location
land of the free
I'm w/the airupthere-- it's going to be tough for you to come out on top very much. The lasers are tough for falcon to handle, esp. on FD. Your best bet is to just get him on a smaller level, but then you have to deal w/the platforms. . .
 

Opus_IX

Smash Cadet
Joined
Oct 29, 2006
Messages
48
Location
Boynton Beach
I like to keep it a close game against Falco. (first and foremost I'd like to apologize if I'm only repeating previous advices). At the beginning of the match, just open up with a running jump f-air to close the distance between you and Falco. Keep in mind that once he gets away from you he'll probably try to spam that laser. tech chasig d-throws will help you a bunch, and shffling a n-air out of shield will, too. Feel free to tech chase with a knee. It'll get that % up fairly quickly. Also, once he's off the edge (given you have enough time), just go out there and give him a knee (and if that fails, a DJed u-air) in the face. A utilt on the edge will kill (kinda like samus' utilt) that pesky chicken of a bird, and dtilt pops them up nicely for a u-air/f-air. If you do start to get pillared, DI and be prepared to tech the Falco's d-air. Be wary of chained f-smashes (....****in' f-smashin nubs...) and just...be ready. Edgeteching the spike is crazy mad hard, but try as if your life depends on it....because it does. Other then that, good luck, and make sure you try to Faunch his butt when he messes up an illusion and lands in front of you. That outta teach him.
 

Avenger7x

Smash Cadet
Joined
Jan 11, 2006
Messages
48
Location
winter haven, Fl
For me, the best tactic that seems to work is just staying close and using grabs/tech chase. Don't let the falco come to you...try to always be in control of the spacing. I tend to use a lot of Nairs, also. My buddies are too laser happy and I usually just jump and go in with a nair then try to connect with a grab/knee/whatever looks good. Hope this helps.
 

leviathan_

Smash Journeyman
Joined
Dec 29, 2005
Messages
347
Location
Planet Earth
If they can beat you, then that's more than enough indication that your opponent is using some form of mindgames against you.
 

Sinz

The only true DR vet.
Premium
Joined
Aug 31, 2005
Messages
8,189
Against falco I never shield. It honestly ruins your pace even more. Avoid the lasers and abuse the fall time(as short as it is) for the SHL. You should be able to grab him and start tech chasing him. It isn't actually very hard to kill a falco, just don't be very fancy.
 
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