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I decided to make my upcoming Falcon guide all-inclusive for all skill levels... What are all the frequently asked questions you guys got that I should address?
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So that site is golden, I'd love it if we could format something like that on here, but if not, I'd love to flesh that whole thing out on that site.I'm not sure how many people have seen this. I stumbled into it recently using some googlefu.
https://sites.google.com/site/smashapostle/captain-falcon
I think the layout of the discrete ideas is great. Anyways...
Edge-guarding flowcharts for Spacies.
The platform movement needed for the Falco matchup.
Dealing with crouching puff.
Past that I think going through the index thread and reiterating on important topics is a good idea.
The posts listed there are good but a cohesive and modern perspective would be good.
It seems the site hasn't been edited since march of this year so the chances of changing the site are slim unless someone can get in contact with the guySo that site is golden, I'd love it if we could format something like that on hear, but if not, I'd love to flesh that whole thing out on that site.
The difficult part of this is just getting the transitions as fast as possible. Make sure you double jump within 2 frames of letting go of ledge, and bair within 2 frames after you double jump. I bair with c stick and it works if it's buffered as well. Not very difficult at all to be honestLedge drop auto cancel back airs
Here's a link to U-throw followups for Falco, and Gravy has stun scaling for Falcon's throws on post #25:I would really like to see a throw combo percent chart for top 8.
Example: Marth
0-30ish%: dthrow tech chace
30-70ish%: uthrow uair
70-90ish%: uthrow knee
90ish+: dthrow knee
Also someone else said oos options and I think that would be very helpful