Tipo mastr
Smash Lord
Ok so I've read dozens of threads about jigglypuffs apparent advantage against fastfallers (and created my fair share). I hope to use this thread to clear up any problems anyone may have against jigglypuff as falco.
The biggest problem with jigglypuff is the upthrow to rest. It's very easy to get caught up in it.
Ok so, the first step is DI. There are two types of DI in the upthrow rest...The first is the DIing of the throw. If you DI to the right or left, you should get out of harms way for a rest. HOWEVER, don't forget that they can still get you with a bair or fair, so just because you DI the throw doesn't mean you're completely out of danger.
The second type of DI is the more desperate one. If you're at very low %s or in a very large stage, you can DI (or smash DI) the rest attack. So basically, if you get caught in the upthrow and fail to DI, you can DI the rest to survive(sometimes). DI up and away from which ever side he's blasting you. If you're not sure what side he's going to hit you on, just DI up.
So by now, you've probably realized that you'll need some pretty good reactions to tell when a uthrow rest is coming. But it's not all about reaction time. Nobody can go "Oh...he grabbed me...I better DI!". The throw comes out way too fast for you to DI like that. No, you need to DI smarter. When a Jigglypuff wants to grab you, they look for an opening. Now, jigglypuff doesn't have the speed of fox or the grab range of marth. What does this mean? It means YOU need to approach Jigglypuff. This means that if you are gonna get grabbed, they need to look for an opening. And who has a better grasp of any openings in your defense? You? Or your opponent? The answer should be YOU. You need to know EXACTLY what you're doing, and if you mess up, you need to know exactly what they're going to do. So if you're in jigglypuff's grab range and you mess up(all of us do), most jigglypuffs are going to grab you, so just immediately hold left or right. You need to be DIing BEFORE he grabs you. Get it now?
Ok, moving on...
In this matchup, who has the projectile, and who doesn't? Oh, that's right. Falco has one of the BEST projectiles, and Jigglypuff has *gasp* NONE! Then, why, tell me *WHY* do falcos feel that they must approach jigglypuff! The answer is they don't need to. Yes, jigglypuff can duck under the lasers. However, good SHLing can get them occasionally. Also, jigglypuff can't stay ducking there forever...they're gonna have to approach sooner or later. Now, I don't know how many of you know this, but jigglypuff is at the biggest disadvantage when it advances, especially against falco. Jigglypuff can't do ANYTHING to a falco who SHLs correctly. Even the wall of pain can be metaphorically knocked down by falco's lasers. If he chooses to jump above your lasers, don't be intimidated by his aerial priority. Your bair or nair have great range and priority against his fair or bair. Remember, the key is that he approaches you.
Hand to hand combat: It's gonna happen eventually. The first thing you need to remember is to get out of jigglypuff's grab range. Falco's ftilt comes incredibly handy here. It's fast, it's got range, and at high %s, can actually kill jigglypuff. Also, if your back is facing the opponent, the utilt comes in handy...just make sure you hit the jigglypuff regardless of whether they sheild/etc because it has lots of priority. but it doesn't have much range, so make sure you hit with it. Basically, you should do any move that ends with you out of jigglypuff's grab range. Ftilt will work if you make the most of ts range. A shffl will work, however, you need to make sure you jump behind jigglypuff to avoid the grab. But make sure you hold away with your control stick when you miss or he blocks ANY attack when you're in grab range in front or BEHIND him, because jigglypuff can also use utilt as a setup for rest.
One of the best things to remember in close combat is this: If jigglypuff uses WoP or any variant thereof, immediately get out of there and SH laser. If you can do it reliably, reverse SHL works well.
......................Aaaaaaaaaaand of course you could just go viperboy style...do nothing, i mean like NOTHING but laser. But if you're not comfortable spamming at such levels, you don't have to do it![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Guys, I want to make this as helpful as possible...please suggest anything you find helpful against jigglypuff, I'll add it. ^_^
The biggest problem with jigglypuff is the upthrow to rest. It's very easy to get caught up in it.
Ok so, the first step is DI. There are two types of DI in the upthrow rest...The first is the DIing of the throw. If you DI to the right or left, you should get out of harms way for a rest. HOWEVER, don't forget that they can still get you with a bair or fair, so just because you DI the throw doesn't mean you're completely out of danger.
The second type of DI is the more desperate one. If you're at very low %s or in a very large stage, you can DI (or smash DI) the rest attack. So basically, if you get caught in the upthrow and fail to DI, you can DI the rest to survive(sometimes). DI up and away from which ever side he's blasting you. If you're not sure what side he's going to hit you on, just DI up.
So by now, you've probably realized that you'll need some pretty good reactions to tell when a uthrow rest is coming. But it's not all about reaction time. Nobody can go "Oh...he grabbed me...I better DI!". The throw comes out way too fast for you to DI like that. No, you need to DI smarter. When a Jigglypuff wants to grab you, they look for an opening. Now, jigglypuff doesn't have the speed of fox or the grab range of marth. What does this mean? It means YOU need to approach Jigglypuff. This means that if you are gonna get grabbed, they need to look for an opening. And who has a better grasp of any openings in your defense? You? Or your opponent? The answer should be YOU. You need to know EXACTLY what you're doing, and if you mess up, you need to know exactly what they're going to do. So if you're in jigglypuff's grab range and you mess up(all of us do), most jigglypuffs are going to grab you, so just immediately hold left or right. You need to be DIing BEFORE he grabs you. Get it now?
Ok, moving on...
In this matchup, who has the projectile, and who doesn't? Oh, that's right. Falco has one of the BEST projectiles, and Jigglypuff has *gasp* NONE! Then, why, tell me *WHY* do falcos feel that they must approach jigglypuff! The answer is they don't need to. Yes, jigglypuff can duck under the lasers. However, good SHLing can get them occasionally. Also, jigglypuff can't stay ducking there forever...they're gonna have to approach sooner or later. Now, I don't know how many of you know this, but jigglypuff is at the biggest disadvantage when it advances, especially against falco. Jigglypuff can't do ANYTHING to a falco who SHLs correctly. Even the wall of pain can be metaphorically knocked down by falco's lasers. If he chooses to jump above your lasers, don't be intimidated by his aerial priority. Your bair or nair have great range and priority against his fair or bair. Remember, the key is that he approaches you.
Hand to hand combat: It's gonna happen eventually. The first thing you need to remember is to get out of jigglypuff's grab range. Falco's ftilt comes incredibly handy here. It's fast, it's got range, and at high %s, can actually kill jigglypuff. Also, if your back is facing the opponent, the utilt comes in handy...just make sure you hit the jigglypuff regardless of whether they sheild/etc because it has lots of priority. but it doesn't have much range, so make sure you hit with it. Basically, you should do any move that ends with you out of jigglypuff's grab range. Ftilt will work if you make the most of ts range. A shffl will work, however, you need to make sure you jump behind jigglypuff to avoid the grab. But make sure you hold away with your control stick when you miss or he blocks ANY attack when you're in grab range in front or BEHIND him, because jigglypuff can also use utilt as a setup for rest.
One of the best things to remember in close combat is this: If jigglypuff uses WoP or any variant thereof, immediately get out of there and SH laser. If you can do it reliably, reverse SHL works well.
......................Aaaaaaaaaaand of course you could just go viperboy style...do nothing, i mean like NOTHING but laser. But if you're not comfortable spamming at such levels, you don't have to do it
Guys, I want to make this as helpful as possible...please suggest anything you find helpful against jigglypuff, I'll add it. ^_^