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Falco Vs DedeDe's grab game! (HELP)

AH-86

Smash Cadet
Joined
May 14, 2008
Messages
32
Location
Mexico Tamps, Nvo Laredo.
Hi fellas, I have main Falco since 3 or 4 months ago, but I'm stuck on several match ups (D3 is only one of them). Now let me describe how my matches goes against this Dedede (Which I found very experienced)..... First, he usually starts throwing his "waddle dees." I just shine them. Then I try the double lasers, but he throws more "waddle dees" and I have to dodge, shine, jump higher, etc, and this messes up my rhythm. So I try to do the approach, with RARs, n-airs, b-airs, or lasers then go in dash or grab, but with few success. As the battle develops everything get to a point where every action I do is punished by grab. He just grabs me, f-tilt, and follow up with something else. For example, if i approach with any aerial, lets say n-air (which gets an auto cancel), I just get shield grabbed and if I do the triple jab, when the last one hits his d-tilt hits me with his insane range, so the jabs can't be followed up by a ftilt, or shine. Same history when doing recovery.... Also he doesn't even run he just walks after an attack, shields it, and grabs me! What can I do?
 

kismet2

Smash Ace
Joined
Apr 22, 2008
Messages
816
Location
Columbus, GA
Well first off, don't let this get to you. You can't think straight or won't be able to counter it if you too worried about something. It seems that you keep running into his shield(Which is a big no-no). Don't ever run into a DDD's shield all you're asking for is a shield grab. You don't have to always follow up your jab combo(After the slashing animation stops just shield so if he tries something you'll block it them you can probably shield grab him). You're giving the waddle dees too much credit, they are good but they don't exactly shut Falco down. As he's throwing the Waddle Dee just keep lasering, it stops them. Also if you're ever going to approach a DDD make sure that you never run into his shield(you can however use an aerial then land behind him to prevent a shield grab). Remember to use Nair against DDD especially in if he's in the air(you can throw in some nice follow ups after the Nair like an Usmash, another Nair, Jab*only if you don't Nair all the way or if they have low %'s*, Utilt*also at low %'s or if you don't Nair all the way). Remember to space and pressure with Ftilt, Lasers, and Nair. Also if you're stuck at a part don't make it a big deal out of it, try to find ways around it other than worrying because if you do that you'll limit yourself. If the DDD catches on at a point try to throw in some random stuff to confuse him and keep him on his toes. As for the recovery don't try the same thing every time, try going for the ledge or try outsmarting him when recovering instead of trying to panic and landing onto the stage with a Phantasm while he waiting there wanting to punish you.
 

Korpocalypse

Smash Journeyman
Joined
Jul 19, 2007
Messages
231
Location
Central/Eastern LI, NY
When I get shieldgrabbed ALOT by an opponent, sometimes, maybe just for one stock. I'll approach with shuffled dairs, with the dair at the beginning of the jump, then towards the end of the jump, a semi-cancelled phantasm. that usually prevents the grab option, although they can still attack if they're smart opponents.
In that case, I usually try to use the attacks that keep me as far as possible away, mostly b-down, lazers, and b-sides thrown in there sometimes. In the case of waddledees; practice dodging them, then u can outmaneuver them (not hard) and b-side through them after they've landed when it's necessary. In the case that he predicts your ranged attacks, just make sure you take advantage of when he's in bad situations with other attacks, so it's a little harder to read, unless they're really smart, in which case you try some mindgames maybe empty shuffles or run-throughs.
Unpredictability is a virtue
 

Aeropup

Smash Apprentice
Joined
Aug 2, 2008
Messages
93
Reflector spacing is important. his ftilt outranges it by mere inches, but its fast enough to punish ftilt's ending lag. it may cause a trip as well, watch for this, as you can run over to him and techchase>cg>dair spike. I don't know the matchup very well, so I'm not sure if it'll kill him.

When distanced, shdl should work because they'll negate his waddle dee spam just as much as they do your lasers. You can shoot faster than he can throw, so sh approaching will create an opening somewhere. Weave until you get an opportunity.
 

AH-86

Smash Cadet
Joined
May 14, 2008
Messages
32
Location
Mexico Tamps, Nvo Laredo.
Thanks guys! I knew it has something to do with my game. I guess I'm predictable. I have to evolve my style. I'll try to upload some videos, every Thursday I go to his house, perhaps I can get more wisdom from you all. :)
 

Keitaro

Banned via Administration
Joined
Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
I used to have trouble against DDD's "mainly just Atomsk's" but now it's a simple match up. I'll say what I usually do.

I start off with short hop double lasers and then aproach with a short hop air dodge into the back of the DDD and turn around grab. Most DDD's will be easily tricked by this as they will grab the air in front of them. This leads into an easy 60 something percent cg spike or cg gatling combo.

After they are at 60%, I retreat with short hop double lasers and continue to jump behind them with an air dodge and begin doing uptilts. I also dair the DDD and land behind him and grab. The key is to not let the DDD grab or shield grab you.

If you watch SK92's vids, you can try a jump towards the DDD with a retreating air dodge at the end to an Fsmash upon landing. It works well if not used too often and should probably be used to finish off the DDD so usually when he's at 100% or over.

Nairs are beast when the fat thing is in the air and don't let him take away your rythem with Waddle Dees, they shouldn't do much to you, the lasers will bother him more.
 
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