Something I noticed about Falco's wavedash.
Since Falco's air dodge movement is short and sudden, his wavedash is just the same. There's probably a more precise way for this, but this is the easiest way I've found with the same results. Hold whichever shoulder button you use to wavedash with a little longer, almost through the whole wavedash. You'll know when you can let go of R when he starts to stand up. When he starts to stand up, you can then either stay with that direction, stay put, or move how/whevever you need to and start it back up when his heads just about up. The transition is pretty smooth, so it's as if real-time was slowed down about 1.2-1.3X. Slow and smooth. Remember not to move the stick while R's down(You'll roll).
I was asked about this earlier today by a couple people on here, so I thought I'd post.
Since Falco's air dodge movement is short and sudden, his wavedash is just the same. There's probably a more precise way for this, but this is the easiest way I've found with the same results. Hold whichever shoulder button you use to wavedash with a little longer, almost through the whole wavedash. You'll know when you can let go of R when he starts to stand up. When he starts to stand up, you can then either stay with that direction, stay put, or move how/whevever you need to and start it back up when his heads just about up. The transition is pretty smooth, so it's as if real-time was slowed down about 1.2-1.3X. Slow and smooth. Remember not to move the stick while R's down(You'll roll).
I was asked about this earlier today by a couple people on here, so I thought I'd post.