Scruffy_Scoundrel
Smash Apprentice
I am working on my invincible ledgedashes and I've noticed that performing them after up b ledgegrab seems much easier than doing regrab why is this?
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Personally, I go by the sound of Falco grabbing the ledge because reaction time to audio cues is faster than to visual cues.Maybe because you feel like you have more time to prepare for doing it and you don't feel rushed for having to do it immediately and press the buttons too fast.
That is my guess. They are just as easy if you just time it when you see your character first grab the ledge. You really don't have to press buttons too frantic or at different timings.
Practice it at least 5 min a day I'd say on both sides of the ledge trying over and over.
Actually yeah I reccomend this way. That works too and is probably a better/faster way to learn it and works well and once you have the muscle memory you won't even need the sound.Personally, I go by the sound of Falco grabbing the ledge because reaction time to audio cues is faster than to visual cues.
Doesn't the link in my post work, or did you just ignore it? ECB matters because it basically determines when you are above stage and can start the airdodge, and which airdodge angles will make you collide into the wall and stage.I'm fairly sure that ledgedashing is like WDing... provided you make all the inputs on exactly the right frames, you get it. I don't see ECB really altering that.
I saw it, but didn't click it. I know what the ECB is. My point is that the ledgedash timing and everything should be the exact same regardless of how you grab the ledge.Doesn't the link in my post work, or did you just ignore it? ECB matters because it basically determines when you are above stage and can start the airdodge, and which airdodge angles will make you collide into the wall and stage.
It is not. You can choose to stay ignorant, but then you will never find out how it works. Or you can read up. ECB is defined in this short video: https://www.youtube.com/watch?v=VxthNFJtk64I saw it, but didn't click it. I know what the ECB is. My point is that the ledgedash timing and everything should be the exact same regardless of how you grab the ledge.
Oh wow... Just read the thread and glad I did. Btw I'm a fan of your work and may buy a controller in the future (I have a new one though currently so after that). I stand happily corrected.It is not. You can choose to stay ignorant, but then you will never find out how it works. Or you can read up. ECB is defined in this short video: https://www.youtube.com/watch?v=VxthNFJtk64
After watching that, you should be able to make sense of the thread tauKhan linked.
But the shine up b is not invincible, right? Or am I timing it wrong? Because when I shine up b stall I get hit out of it by moves like Marth's dtilt. That's why personally I just try to ledgedash immediately when i can after hitting the ledge and don't bother with the stall beforehand.With Falco, shine-firestall is better than pure firestall by the way, because Falco starts falling earlier (so you need to jump up for one frame with pure firestall to not be too low before disabled regrab period ends).
Just dropping and delaying the jump works too, but I think it’s easier to reliably get the same timing with the shine in-between.
Being lower at the last frames before grabbing the ledge also puts you in a safer position in case your drop was off a couple of frames. (Frame-perfect drops are really hard.)
It's intangible if you do it correctly. When you let go of off ledge, you won't be able to regrab the ledge for 29 frames. Because the upb can grab the ledge faster, you have some time to do other stuff before you start up b and can still regrab the ledge asap.But the shine up b is not invincible, right? Or am I timing it wrong?