Slithe
Smash Apprentice
I originally posted this in another thread, but I did a test on the entire cast (then did a quick double check) and found that if you switch simultaneously between performing a single jab and a d-throw that you can do more damage than a regular chain grab (regular equaling a total of 45% damage average [depending on the character of course]). You can shuffle it up anytime as well and do a string of d-throws with a random jab as well. There were a few, however, that it didn’t work too well on (i.e. those whose total damage ended up below the 45% mark):
The following data was tested:
1. On Final Destination
2. With Level 9 CPUs set to Control mode
3. With the character damage starting at 0%
Mario - 61% (65% starting with jab)
DK - 35% (39% starting with jab)
Link - 48% (52% starting with jab)
Samus - 48% (39% starting with jab)
Zero Suit Samus - 35% (39% starting with jab)
Kirby - 65% (82% starting with jab)
Fox - 52% (43% starting with jab)
Pikachu - 65% (69% starting with jab)
Marth - 35% (39% starting with jab)
G&W - 65% (69% starting with jab)
Luigi - 61% (65% starting with jab)
Diddy - 48% (52% starting with jab)
Zelda - 9% (13% starting with jab)
Sheik - 48% (52% starting with jab)
Pit - 74% (65% starting with jab)
MK - 65% (69% starting with jab)
Falco - 48% (39% starting with jab)
Charizard - 74% (78% starting with jab)
Squirtle - 52% (56% starting with jab)
Ivysaur - 78% (82% starting with jab)
Ike - 48% (52% starting with jab)
Snake - 48% (52% starting with jab)
Peach - 22% (26% starting with jab)
Yoshi - 78% (82% starting with jab)
Ganon - 35% (39% starting with jab)
Ice Climbers - 74% (69% starting with jab)
DDD - 22% (26% starting with jab)
Wolf - 48% (52% starting with jab)
Lucario - 35% (39% starting with jab)
Ness - 48 (52% starting with jab)
Sonic - 22% (26% starting with jab)
Bowser - 65% (69% starting with jab)
Wario - 78% (82% starting with jab)
Toon Link - 35% (39% starting with jab)
R.O.B. - 87% (78% starting with jab)
Olimar - 78% (82% starting with jab)
Captain Falcon - 48% (52% starting with jab)
Jigglypuff - 35% (65% starting with jab)
Lucas - 48% (52% starting with jab)
In all, I found that starting with the jab was best (for the most part) averaging an extra 4% damage on the majority of the cast. Any errors that I might have made, please post if so.
EDIT: I've also found that you halt their forward trajectory when you jab them so they don't go too far out of your grabbing range.
The following data was tested:
1. On Final Destination
2. With Level 9 CPUs set to Control mode
3. With the character damage starting at 0%
Mario - 61% (65% starting with jab)
DK - 35% (39% starting with jab)
Link - 48% (52% starting with jab)
Samus - 48% (39% starting with jab)
Zero Suit Samus - 35% (39% starting with jab)
Kirby - 65% (82% starting with jab)
Fox - 52% (43% starting with jab)
Pikachu - 65% (69% starting with jab)
Marth - 35% (39% starting with jab)
G&W - 65% (69% starting with jab)
Luigi - 61% (65% starting with jab)
Diddy - 48% (52% starting with jab)
Zelda - 9% (13% starting with jab)
Sheik - 48% (52% starting with jab)
Pit - 74% (65% starting with jab)
MK - 65% (69% starting with jab)
Falco - 48% (39% starting with jab)
Charizard - 74% (78% starting with jab)
Squirtle - 52% (56% starting with jab)
Ivysaur - 78% (82% starting with jab)
Ike - 48% (52% starting with jab)
Snake - 48% (52% starting with jab)
Peach - 22% (26% starting with jab)
Yoshi - 78% (82% starting with jab)
Ganon - 35% (39% starting with jab)
Ice Climbers - 74% (69% starting with jab)
DDD - 22% (26% starting with jab)
Wolf - 48% (52% starting with jab)
Lucario - 35% (39% starting with jab)
Ness - 48 (52% starting with jab)
Sonic - 22% (26% starting with jab)
Bowser - 65% (69% starting with jab)
Wario - 78% (82% starting with jab)
Toon Link - 35% (39% starting with jab)
R.O.B. - 87% (78% starting with jab)
Olimar - 78% (82% starting with jab)
Captain Falcon - 48% (52% starting with jab)
Jigglypuff - 35% (65% starting with jab)
Lucas - 48% (52% starting with jab)
In all, I found that starting with the jab was best (for the most part) averaging an extra 4% damage on the majority of the cast. Any errors that I might have made, please post if so.
EDIT: I've also found that you halt their forward trajectory when you jab them so they don't go too far out of your grabbing range.