Super Lucario Sunshine
Master of Aura
I think he's pretty good, in terms of viability and not counting results I think he can be anywhere from B- - B+
Discuss
Discuss
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A terrible camping game with a terrible approach. The woes of a Falco player.It is a bad idea to approach, but his ability to force approaches isn't all that good either. It's a nasty spot to be in.
Pfffft, give us back usable lasers and Dair. I don't get how they can give Falco's dair the exact same frame data as Captain Falcon's but make it a lot weaker at the same time.Samurai pls give back Maylay nair
At least with that we won't have to RAR bair all the time
Meanwhile, Luigi with his frame 10, 10% Dair spike that has the same 80 knockback growth, but 10 more base knockback - Falco only has 10. Luigi's late hit is frames 11-14, does 8%, has 20 base, and 100 growth while Falco's is frames 20-30, does 8%, 20 base, and 90 growth. We win in active frames, but it's still a slow move. I think they made it more like Wolf's Dair. Yeah, pretty much... Wolf's was frame 16-17, did 15% or 13%, has 6 base, and 90 growth. Falco's Dair auto-cancel windows are like Wolf's too: before frame 4 and after frame 36 which is 2 frames shorter than Falco's. Used to be that Falco could auto-cancel before frame 4 and after frame 27. Landing lag is different, same as always for Falco: 23.Pfffft, give us back usable lasers and Dair. I don't get how they can give Falco's dair the exact same frame data as Captain Falcon's but make it a lot weaker at the same time.
Falco has it so rough this game :/That being said, we have a Dair that doesn't spike grounded opponents meaning people cannot tech unless they're hit while airborne. We can sort of pillar or setup like that, but it's a slow move. Now, if it was frame 12, maybe it would be easier. Eh, I wouldn't mind if it was frame 10, but now it no longer spikes at all. Killing vertically with a Dair that functions like that? Pretty unique.
I'd rather take general low end lag so Falco isn't reliant on short hop lasers. So, instead of auto-cancel windows, it could be something like ground Blaster has 45 total frames and aerial Blaster has 40. This means he'd have 14 less frames of end lag for ground Blaster and 10 less for aerial. For reference, Greninja's current Water Shuriken has 45 total frames. This would let Falco play at range better while not being as overwhelming like in Melee or Brawl or like Sheik. Aerial Blaster with 40 total frames would be like Fox's current Blaster which has 39 total frames.I've said it before, but I think if we got autocancel lasers and had absolutely nothing else changed, we would jump to at least high tier. It would also have the unfortunate side effect of making Falco an unbearable matchup for all those other characters with poor approach game. Personally, I wouldn't mind, but I'd feel damn sorry for all those poor Ganon mains we'd be abusing. It would give us pretty crazy control of the neutral game, which is nice for us but awful for most other people. It's the easy fix but I just can't see it happening.
Falco
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Jab
Jab 1 total frames 22 -> 17
Jab 2 total frames 26 -> 20
Rapid jab *something to make it link better*
Side Smash
Side Smash startup 17 -> 16
?Bair
Bair late hitbox removed
Bair clean hit active frames 2 -> 3
Bair total frames 37 -> 34
Dair
Dair startup 16 -> 12
Dair clean hit damage 13% -> 11%
Grab
Standing grab startup 8 -> 7
Blaster
Ground Blaster total frames 58 -> 45
Aerial Blaster total frames 49 -> 40
Burst Blaster total frames 39 -> 36
Falco Phantasm
*functional hitbox*
Fire Bird
*hitbox alterations to make it link more properly; blame the charge hits for sending people up and away from him at 70 degrees*
Fire Bird launch 44 -> 36
Reflector
Reflector (All)
New hitbox on Falco's leg; same startup as all Reflectors, 2 active frames, 2%, weighted knockback to lead into Reflector hitbox
Reflector total frames 50 -> 44
Accele-Reflector total frames 50 -> 44
11/10 Explanation on buffing Falco. Covered fixing his subpar frame data and fixing his recovery so it isn't as butt. If Falco ever saw the necessary buffs and changes to improve him, this would be it.snip
He actually is one of the fastest and hardest hitting characters in the game, but he's one of the slower-moving characters and he has noticeably dysfunctional moves like Blaster, Up Smash which was fixed in patch 1.0.6, Nair which was altered in 1.0.8, and his jab against faster hitting characters like Fox, Luigi, and Sheik. Falco Phantasm is a weird series of questions as to why its hitbox is like that, Dair is his most situational move even in comparison to Side Smash which at least sees usage as an anti-air because of its transcendent priority and as a punish tool, and Fire Bird is strictly inferior compared to Fire Fox. It's mostly his Specials that are dysfunctional with Reflector as his best one which isn't saying much with 1 situational move - makes sense since it's a spike. That's pretty good compared to other characters since Falco would have at least 80% of his moveset considered useful.11/10 Explanation on buffing Falco. Covered fixing his subpar frame data and fixing his recovery so it isn't as butt. If Falco ever saw the necessary buffs and changes to improve him, this would be it.
Lasers and Reflector are garbage? lolI'd say he's mid tier.
- He has a great grab/grappling game.
- Great edgeguarding.
- Good close range game, especially his godsend of a D-tilt.
- Good combo strings.
- Pretty good raw kill options (F-smash and B-air)
- Can actually kill with his throws
What he lacks as a character:
- Poor approach options.
- Poor camping options (lasers are garbage, so is reflector).
- Kill setups like Fox/Diddy/Sheik.
- His kill throws are pretty weak, they don't kill until like 130+ with rage and the lasers can be avoided with DI.
- Butt recovery, would say it's probably worse than Fox's.
Overall he's decent, but there are a lot of characters that can do what he does plus some. So I would agree with a B- though B+
In terms of camping yes, they're garbage. If the opponent shields reflector, it's pretty much a guaranteed punish. If you shoot lasers too close to your opponent, say half of FD, it's pretty much a guaranteed punish.Lasers and Reflector are garbage? lol
Use them sparingly and when you know you can't get punished, they can be very usefulIn terms of camping yes, they're garbage. If the opponent shields reflector, it's pretty much a guaranteed punish. If you shoot lasers too close to your opponent, say half of FD, it's pretty much a guaranteed punish.
Comparing them to other characters who have far superior camping options (Pikachu's thunderjolt, Yoshi's Egg Toss, etc.), Falco's Lasers & Reflector seem like butt.Use them sparingly and when you know you can't get punished, they can be very useful
Yes but they have usesComparing them to other characters who have far superior camping options (Pikachu's thunderjolt, Yoshi's Egg Toss, etc.), Falco's Lasers & Reflector seem like butt.
They gave us a frame 3 nair... with terrible combobreaking potential...I honestly think he's in a OK position right now. He's meant to be a close-range character and imo he's doing a good job at it by having one of the greatest frame data in the game. He's not a bad character but he isn't one of the best either.
Though I would appreciate a fix on his Jab in the next patches because getting punished just by the horrendous lag we get from canceling Jab 1 or 2 feels a little too restrictive. If the opponent character has a frame 2, 3 hitbox you get hit 80% of the time, even during Rapid Jab lol.
Also, restoring Side-B hitboxes at the middle/end of the move would be cool too (quite strong actually).
Laser canceling removed is fine. Just use them to harass off stage or cancel particular approaches (like Sonic charging his B-moves).
Frame 3 is ok when you see others nairs actually hitting on the same frame. Luigi's, (Dr.)Mario's, Pikachu's, etc... Most of them start on frame 3 too.They gave us a frame 3 nair... with terrible combobreaking potential...
Sometimes I don't know whether to even attempt to combobreak with it or just take the current combo. Because either option I pick ends up with the same outcome.Frame 3 is ok when you see others nairs actually hitting on the same frame. Luigi's, (Dr.)Mario's, Pikachu's, etc... Most of them start on frame 3 too.
The combobreaking part is sadly true. It won't force the ennemy out by knocking him far enough of us (even at all lol). Then... just deal with it i guess.
No laser buff at all?Alright so I came up with some buffs that I think could help Falco alot:
1- Jabs should have less end lag
2- Fair autocancels on short hop
3- Increase his air speed
4- make him slightly faster
5- The Hitbox of his Side B should be active until the move ends
This is just my opinion...feel free to tell me what you think
The only reason i see to Falco's Fire Bird have a smaller reach compared to Fox its because Falco have one of the highest jumps in the game. Maybe if the reach was like the Fox Fire Bird it could turn into an OP recovery as Falco can jump much higher than Fox. I really agree with you about the frame reduction as could improve Falco's recovery but not turn him OP, only less gimpable and predictable.I don't need to say much for Falco Phantasm and Fire Bird except why the launch startup reduction? Fox launches at frame 43 and Falco at frame 44, but Fox covers a little over half of Final Destination while Falco covers only a third. Launching at 36 would just help Falco a bit so it has some edge on Fox's Fire Fox rather than being strictly an inferior version in contrast to other derived moves like Dolphin Slash vs. Blazer, the different version of Super Jump Punch, and Dark Dive vs. Falcon Dive.