Tangy
Smash Apprentice
Haven't seen the thread yet, so might as well throw it out there.
Mr. C created a list of characters DDD can infinite/chaingrab against.
To do this, d-throw the opponent and chase after him. Before grabbing him again, hit down on the control stick then grab the opponent again. Hitting down on the control stick causes DDD to slide a small distance, but long enough to catch the opponent into another grab.
Starting from one end of a stage (say FD), DDD can do 5 d-throws before reaching the other end, with normal chaingrabs. Extended chaingrabs only allow 3-4 d-throws before reaching the other side. If your opponent is able to escape, it's better to used the extended chaingrabs for about 24-32% damage, rather than to gamble for 12% extra damage
There is a shortened chaingrab that is similar to extended chaingrabs, but I don't recommend it because the opponent can attack to interrupt the chaingrab (then is technically wouldn't be called a chaingrab )
The only applies to the blue colored characters in Mr.C's thread. To do this, d-throw the opponent and chase him. Similar to extended chaingrabs, hit down on the control stick but hold it long enough so that DDD stop moving (crouch canceling?) Then grab the opponent, rinse and repeat. If the opponent doesn't put up and resistance, you can do about 8 or more chaingrabs across the stage.
Mr. C created a list of characters DDD can infinite/chaingrab against.
The green colored characters are able to be chaingrabed, but the lighter characters slide a bit further than DDD's reach (with proper DI?), allowing them to escape the chaingrab. In order to catch them back into the chaingrab, DDD is able to slide into a grab, resulting in an extended reach.Infinite only:
Luigi
Both CG and Infinite grab:
Mario
Samus
Bowser
DK
Chain grab only:
Lucas
Pit
Ice Climbers
Diddy Kong
Ganondorf
Ness
Toon Link
Ivysaur
Ike
Captain Falcon
King Dedede
Snake
Marth
Peach
Wario
Sonic
Yoshi
R.O.B
Lucario
Wolf
Link
Charizard
Cannot be Chain grabbed:
Fox
Jiggly Puff
Pikachu
Olimar
Zelda
Mr. Game & Watch
Sheik
Kirby
Squirtle
Meta Knight
Falco
Luigi
ZSS
To do this, d-throw the opponent and chase after him. Before grabbing him again, hit down on the control stick then grab the opponent again. Hitting down on the control stick causes DDD to slide a small distance, but long enough to catch the opponent into another grab.
Starting from one end of a stage (say FD), DDD can do 5 d-throws before reaching the other end, with normal chaingrabs. Extended chaingrabs only allow 3-4 d-throws before reaching the other side. If your opponent is able to escape, it's better to used the extended chaingrabs for about 24-32% damage, rather than to gamble for 12% extra damage
There is a shortened chaingrab that is similar to extended chaingrabs, but I don't recommend it because the opponent can attack to interrupt the chaingrab (then is technically wouldn't be called a chaingrab )
The only applies to the blue colored characters in Mr.C's thread. To do this, d-throw the opponent and chase him. Similar to extended chaingrabs, hit down on the control stick but hold it long enough so that DDD stop moving (crouch canceling?) Then grab the opponent, rinse and repeat. If the opponent doesn't put up and resistance, you can do about 8 or more chaingrabs across the stage.