I've seen many new game mode ideas, some usless some really good. I've mentioned this game mode in a previous thread but I may of mentioned it a bit too late. I thought it deserved some attention.
In order to introduce my New Super Smash Brothers 4 Game Mode idea, I will ask a series of question. Have you ever wanted to face yourself or test your own skill level? Are you proficient with multiple characters and would like to see which one you are best with? For example, my top three characters are Meta Knight, Falco and Toon Link. It’s evident I have the most success with Meta Knight but it seems I have equal success between Falco and Toon Link. I was always curious to know if I could battle my self with those characters, which character would have more success.
For those of you who’ve played or remembered Virtua Fighter 4 (rated a 9.3 on IGN. Not to be confused with Virtua Fighter 4 Evolution) this game had an amazing mode that I truly enjoyed, the AI Training Mode. In this mode you had the ability to select whatever character you’d like and train it to fight like YOU. You’d do a series of moves and advise the AI to remember them or forget them. The AI learns from your combos, defense and Offense and displays a play style just like yours. Of course it was not a perfect system and it took time to have an AI character fight virtually the same as you do. But to many peoples surprise, there were success for those that invested enough time training their character, often having issues defeating their own AI they’ve created.
This game came out on PS2 on March 19, 2002 in the US. It’s almost 13 years later, I’m certain we have the technology to implement a similar and yet more improved game mode in the New Super Smash Brothers. Being a Super Smash Brothers fanatic I understand that the fighting system is totally different in Smash Brothers then there is in Virtua Fighter but the concept is the same, Combos (all though not as many “true” combos were in Brawl), Offense and Defense. I’m no video game developer, but I know they use real people’s skill as well as an adaptive AI in order to make Computer opponents in the game. Why couldn’t they develop a game mode that has an AI continue to learn from your moves and implement that in their play style? Imagine being able to train your own character (Meta night, Marth, Peach etc) that you could fight against or pit it against others to battle? I can see my self saying “…your not even good enough to beat my AI”. They should have you save the AI’s data and be able to load it on other peoples Wii U’s so they can see if they can best it. Or perhaps pit your AI character vs theirs to see who the better “coach” is. They could even have you upload your AI to your 3DS so you can train it on the go or battle others or your AI self on a hand held device. This game mode would add so much more playability to the new Smash Brothers, with some good development this could be a very successful game mode. Let me know what you guys think.
In order to introduce my New Super Smash Brothers 4 Game Mode idea, I will ask a series of question. Have you ever wanted to face yourself or test your own skill level? Are you proficient with multiple characters and would like to see which one you are best with? For example, my top three characters are Meta Knight, Falco and Toon Link. It’s evident I have the most success with Meta Knight but it seems I have equal success between Falco and Toon Link. I was always curious to know if I could battle my self with those characters, which character would have more success.
For those of you who’ve played or remembered Virtua Fighter 4 (rated a 9.3 on IGN. Not to be confused with Virtua Fighter 4 Evolution) this game had an amazing mode that I truly enjoyed, the AI Training Mode. In this mode you had the ability to select whatever character you’d like and train it to fight like YOU. You’d do a series of moves and advise the AI to remember them or forget them. The AI learns from your combos, defense and Offense and displays a play style just like yours. Of course it was not a perfect system and it took time to have an AI character fight virtually the same as you do. But to many peoples surprise, there were success for those that invested enough time training their character, often having issues defeating their own AI they’ve created.
This game came out on PS2 on March 19, 2002 in the US. It’s almost 13 years later, I’m certain we have the technology to implement a similar and yet more improved game mode in the New Super Smash Brothers. Being a Super Smash Brothers fanatic I understand that the fighting system is totally different in Smash Brothers then there is in Virtua Fighter but the concept is the same, Combos (all though not as many “true” combos were in Brawl), Offense and Defense. I’m no video game developer, but I know they use real people’s skill as well as an adaptive AI in order to make Computer opponents in the game. Why couldn’t they develop a game mode that has an AI continue to learn from your moves and implement that in their play style? Imagine being able to train your own character (Meta night, Marth, Peach etc) that you could fight against or pit it against others to battle? I can see my self saying “…your not even good enough to beat my AI”. They should have you save the AI’s data and be able to load it on other peoples Wii U’s so they can see if they can best it. Or perhaps pit your AI character vs theirs to see who the better “coach” is. They could even have you upload your AI to your 3DS so you can train it on the go or battle others or your AI self on a hand held device. This game mode would add so much more playability to the new Smash Brothers, with some good development this could be a very successful game mode. Let me know what you guys think.