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Everyone's Increased Floatyness

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
It's a topic me and my friends have been discussing for a while, and I'm pretty surprised there isn't a topic about it already.

The increased floatyness is Brawl's main difference from Melee.

To me it looks like most of the fighters have the exactly(or close to exact) the same floatyness. Everyone's physics in the air have become those of Luigi in Melee.

My thoughts on the manner? I hated Luigi's physics in the air in Melee(it's what makes him low-tier). But in all honesty if EVERYONE is more floaty, then it just becomes the new standard. So it's not like anyone could abuse it on anyone else.

Overall though, I'm very mixed about the whole thing because I already decided I'm going to try to main Bowser primarily, and from the one video we've seen of him, his weight looks like it hasn't changed much at all.

Some of my friends are even sincerly turned off by the whole idea. But they also tell me that before playing Melee they felt the same. But after playing melee a good while after it's release, they realized that new doesn't necessarly mean bad.

There is still fastfalling(video proof) and there is still dash dancing(Peach in Diddy's final smash vid) so it's not like tactics will change much from Melee anyhow.


What are you're thoughts on the manner?
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
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The game is not final. I'm sure (especially with the delay) that physics will be further tweaked to give everyone unique falling speeds.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
Honestly, floatiness will not balance the game. Characters with Double-jump Cancels can completely take advantage of it, as can heavy characters and characters with fast/high priority/lagless aerial moves. Other characters with laggy moves or poor aerial mobility can lose a lot of power if they don't fall fast enough.

If they haven't balanced all of those things, making all characters floaty is just to make the game easier to play and will just make balancing problems worse.
 

Ch-Akruru

Smash Cadet
Joined
Oct 12, 2007
Messages
35
Location
California
I get the idea that the falling speeds will be changed around more eventually, but eh, I don't think it'll be too much of an impact.

There are a couple other speed changes, though. Is it just me or is Samus slower now?
 

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
Honestly, floatiness will not balance the game. Characters with Double-jump Cancels can completely take advantage of it, as can heavy characters and characters with fast/high priority/lagless aerial moves. Other characters with laggy moves or poor aerial mobility can lose a lot of power if they don't fall fast enough.

If they haven't balanced all of those things, making all characters floaty is just to make the game easier to play and will just make balancing problems worse.
We have learned that many people are now really floaty, but we haven't seen everyone's fast fall. Luigi's problem in Melee was the fact that he was really floaty AND couldn't make up for it because he had practically no fast fall at all.

Whereas someone like Peach is floaty too, but her fast fall is really good and makes up for it(I realize that she could float cancel and it makes up for it more than anything else, but still you get my point).

Do you honestly think characters like Fox and Sonic are going to fall like feathers when fast falling? Yea, it could go either way, but I wouldn't see them doing that.

I can't wait to get my hands on this ****ing game and test everything out...
 

Hydde

Smash Lord
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I just dont liked this new super smash floaters style :S

Dont get me wrong everything looks just too spectacular to be true... but my fears are on the edge..... i mean... like the guy said earlier...almost all the players have the floatiness of luigi mean WTF?.

Im right know excited to the max but at the same point, as characters looks just badass and their moves are extremely cool. but at the same time scared by the floatiness i saw on the vids. I saw some weird star Kos... for example in one fight in the fire emblem castle...sonic do his "fast fall attack" (i suppouse is the down B" on ice climbers,... which were in like 100%...and sonic send them rocketed to the sky and kill them... just like if bowser fell over them. I saw that very weird.

I hope everythings turn for the good side.

EDIT: saw the fast fall link does against sonic on lylat cruise, very fast..... and this gives me hopes.
 

gnosis

Smash Lord
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Apr 4, 2006
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meridian ID
People are not only floaty, they also have better aerial mobility. Watch that Mario vs. Samus video, Mario is doing some Jigglypuff-caliber moving.

I'd have to play the game to know how I feel about this development, if it's permanent, that is.
 

craiigg

Smash Lord
Joined
Nov 6, 2006
Messages
1,550
Location
Reading, UK
remember its still in development, as well as the people playing are barely SHing FFing or anything. they're movement is totally different from a competitive smasher so seeing them play does seem alot slower.
 

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
I was examining the Sonic vs Link in Smashville clip. The link player fast falls a back(not short hopped though) and it looks very much like his fast falling speed in Melee.

Meaning dispite his new air weight just flying through the air, his fast fall speed has remained completely the same.

Watching the vid and realizing this has made me feel a little better.

And the whole "this is a demo thing" could be possible. But I don't think Nintendo would make floatiness to that degree in the demo if they didn't plan to put it in the real game just a little.

I'm going to join the boat "Link isn't more floaty". What I can see is a Link that doesn't Fast Fall. I even turned on SSBM to check out if it was just me, but no, Link isn't indeed more floaty, he jumps as high as he did and for as long as he did.
Yea, I just realized while looking at the other vid. I was just seeing the one with the Nintendo rep talking.

Very sorry.
 

chaos_Leader

Smash Lord
Joined
Nov 30, 2006
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1,035
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among the figments of your imagination
I don't know, I honestly don't know. My guess would be that everyone is so used to more intense fighting that they see this brawl footage and it looks slow. It looks more like noobish Melee fighting than anything slowed down. (I have tested some of the "changes" to floatieness and see to obvious change) But, I've been wrong before, so who knows.
 

RokkuManZer0

Smash Apprentice
Joined
Jul 30, 2007
Messages
172
Location
Under the sky, above the Earth
Hey, I thought the gameplay was slower until I remembered they weren't using fast fall/wavelanding/wave dashing/SHFFL to move about.

I was positively surprised with Brawl's gameplay speed, I thought it'd be a lot slower. It's actually almost as fast as Melee, the freeze frames are more noticeable but apart from that it looks great. :p

Edit:

I don't know, I honestly don't know. My guess would be that everyone is so used to more intense fighting that they see this brawl footage and it looks slow. It looks more like noobish Melee fighting than anything slowed down. (I have tested some of the "changes" to floatieness and see to obvious change) But, I've been wrong before, so who knows.
Yes, I agree. That's exactly what I think.
 

LockeExe

Smash Cadet
Joined
Oct 3, 2007
Messages
30
Location
Chicago, IL
Hey, I thought the gameplay was slower until I remembered they weren't using fast fall/wavelanding/wave dashing/SHFFL to move about.

I was positively surprised with Brawl's gameplay speed, I thought it'd be a lot slower. It's actually almost as fast as Melee, the freeze frames are more noticeable but apart from that it looks great. :p
You win.

This is why. They're people at game sites, most of the people playing aren't pro at smash or anything, some said they've never played smash before, others have said they didn't invest that much time (Obvious, they have to play games upon more games to review them). I don't think any of them know of Washdaving, SHFFLing, etc. It's bound to look slower, alot slower without all of that.

You guys are getting scared for no reason. Sakurai said he wanted to make better Aerial fighting, and if is the route he chose. People will find ways to speed themselves up. The game is 3+ more to it's release. Changes aren't always good, but deal with it. People should have never expected this game to play just like melee, we're lucky for the most part that it does play like Melee in the least bit.
 

Ban Heim

Smash Ace
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Jun 20, 2007
Messages
642
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Not a big fan of this whole floatiness thing. I'm sure I'll get used to it and everything, but as it stands, I'm not looking forward to it. Oh well...luckily I short hop almost everything so hopefully this won't affect me too much.

On the plus side, it'll make timing everyone's aerials much easier since once you get used to how fast one character falls, you're pretty much used to all of them.
 

LockeExe

Smash Cadet
Joined
Oct 3, 2007
Messages
30
Location
Chicago, IL
Not a big fan of this whole floatiness thing. I'm sure I'll get used to it and everything, but as it stands, I'm not looking forward to it. Oh well...luckily I short hop almost everything so hopefully this won't affect me too much.

On the plus side, it'll make timing everyone's aerials much easier since once you get used to how fast one character falls, you're pretty much used to all of them.
I'm pretty sure characters will all have different fall speeds.
 

Ban Heim

Smash Ace
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Jun 20, 2007
Messages
642
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Judging from the videos, they all seem to fall at about the same pace. Maybe it's just me and I can't notice a difference, but it all seems very similar. I could be ******** though. There's always that possibility.
 

Hydde

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Im very sure they will have different falling speeds.. BUT.. judging what i saw... the difference in fallingh speed now is minimal. Just look in the video where fox is fighting.... the guy is ALOT more floaty now.

I dont know if this will help the game or not, time will tell. TRhe theory about "its becuase is the demo" IMO is not valid...as they are very very close to complete the game... by this tme, the game physics are already tweaked. It is something that must be done before everything else.... so the falling speed that we saw in the vids will be surely the final one.


Also i noticed that because of this floatiness.. the star Kos are everywhere now... and overall it seems thatw e can kill someone much quicker than in melee!.

We all know that speed was the main faxctor in melee... and this tweak can maybe help the floaties against the fast fallers but i dont know.. im sitll not convinced much..... unless the fast fall of each player remains is better... ill be more tranquil.


I hope this gchange is for the best.
 

Exorcist

Smash Journeyman
Joined
Nov 21, 2006
Messages
332
Maybe this will weaken shffling somewhat....
Nah, because fast falling is still the same speed for most chars. BUT they're normal weight in the air is more floaty.

I see some of you aren't noticing it.

Here's a test for you guys:

Go onto Melee and pick Yoshi.
Now do some arials, double jump and do more arials, do all you can but DONT fast fall anything.

Now go click on the first IGN vid that was Diddy vs Yoshi vs Mario vs Meta Knight on Castle Siege and pay atttention to the Yoshi.

If you still don't see what I'm talking about, I just don't know what to tell you.
 

raphtmarqui

Smash Lord
Joined
Feb 12, 2006
Messages
1,912
Yea i noticed the floatyness too. But as some said the demo wasnt final and the might give each character different falling speeds. It would makes no sense at all if all the characters had the same falling speed.
 
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