WhoseReality?
Smash Apprentice
- Joined
- Mar 24, 2008
- Messages
- 134
What makes one Olimar better than another?
I was going to post a response on the "Top 3 Olimars" thread, but I agree that the who is better than who is useless. The exception to this is if we can use that kind of a discussion to decide what characteristics of Olimar's play determine a more skilled or a more advanced Olimar.
I've spent a decent amount of time replying to "rate my video" posts (I'm hoping to get some videos of myself up some time), and I've been thinking about the criteria I use to judge. Here's a description of the areas of Olimar's play that I look for when I'm considering the strengths and weaknesses of a particular Olimar player. For people who are about to post first videos or have done so recently, this might help you analyze yourself just as well as anyone else can. If others have differing opinions or comments, post them so we can propel or unify our understanding of this character.
1. fluidity and style
2. playing D
3. recovery
4. the opponent
1. There are a million different ways Olimar can be played, but his ability to combo because of his range and speed are nearly unrivaled. I look for a character who has a firm understanding and execution of the depth of Olimar's moveset. Everyone can perform the standard dthrow>Usmash>Uair combos. But there are lots of ways to tack on additional hits with UpB, pikmin toss, additional grabs, additional smashes. And using those combos for more than doing damage, by that I mean setting opponents up for the kill, moving them off the stage, and being aware enough of pikmin order to deliver the final blow. Having that kind of command demonstrates an understanding of timing, spacing, and predicting your opponent's reaction.
2. But, of course, Olimar can't always be punishing his opponent every second, and there are some players who are able to turn the table back in their favor more quickly than others. The ability to spot dodge (something I need to work on), create space through rolls and DI, and shield can quickly separate the great players from the mediocre. And a lot of this has to do with knowing your opponent and your opponent's character. Which moves can be shieldgrabbed? What attacks lead to what attacks? Where am I vulnerable and out prioritized? For this, the best player will be able to sustain inevitable hits while preventing further damage and regaining the offensive. Haven't we all seen videos of Olimars just getting railed on for 15-30 seconds? It just shouldn't happen.
3. For Olimar, this is the biggie. Understanding the dimensions of Olimar's recovery and getting creative are crucial. Any decent opponent will know how to grab the ledge and let Olimar sink like a rock. It's our first priority to prevent that, and fortunately we have SO MANY options at our disposal. Using the whistle in the air, boosting from UpB onto the stage, saving the second jump and Uairing or Fairing edgehoggers to the UpB, purple pikmin throw, complete pikmin ditch into the Olimar lunge, and the tether spike. Am I missing any? Being able to implement whichever of these will be the most beneficial at the time requires loads of Olimar skill, and they will implicitly add up to fewer lives lost and more wins.
4. But judging an Olimar also depends on the skill and strength of the opponent too. There are so many videos of people 3 stocking their little brother and asking for feedback. It's as easy to tell how good an opponent is as anything else. We know which moves are dangerous and which moves cause trouble for ourselves and for our little space man. Being able to maneuver around Snake's Snakedashes and mines, MK's tornado/air game, or whatever great move whatever character has is a good indicator of skill. Personally, I would rate an
Olimar who can drag a match out to 5 minutes against the best Snake and lose higher than an Olimar who has fifteen videos of beating less-skilled players.
Ok, these are some of my thoughts that I'm throwing out there. Probably not entirely comprehensive, so post if you notice a gap. It's all for the benefit of Olimar and our play so I hope people are able to take a better look at themselves with this. What do you think?
I was going to post a response on the "Top 3 Olimars" thread, but I agree that the who is better than who is useless. The exception to this is if we can use that kind of a discussion to decide what characteristics of Olimar's play determine a more skilled or a more advanced Olimar.
I've spent a decent amount of time replying to "rate my video" posts (I'm hoping to get some videos of myself up some time), and I've been thinking about the criteria I use to judge. Here's a description of the areas of Olimar's play that I look for when I'm considering the strengths and weaknesses of a particular Olimar player. For people who are about to post first videos or have done so recently, this might help you analyze yourself just as well as anyone else can. If others have differing opinions or comments, post them so we can propel or unify our understanding of this character.
1. fluidity and style
2. playing D
3. recovery
4. the opponent
1. There are a million different ways Olimar can be played, but his ability to combo because of his range and speed are nearly unrivaled. I look for a character who has a firm understanding and execution of the depth of Olimar's moveset. Everyone can perform the standard dthrow>Usmash>Uair combos. But there are lots of ways to tack on additional hits with UpB, pikmin toss, additional grabs, additional smashes. And using those combos for more than doing damage, by that I mean setting opponents up for the kill, moving them off the stage, and being aware enough of pikmin order to deliver the final blow. Having that kind of command demonstrates an understanding of timing, spacing, and predicting your opponent's reaction.
2. But, of course, Olimar can't always be punishing his opponent every second, and there are some players who are able to turn the table back in their favor more quickly than others. The ability to spot dodge (something I need to work on), create space through rolls and DI, and shield can quickly separate the great players from the mediocre. And a lot of this has to do with knowing your opponent and your opponent's character. Which moves can be shieldgrabbed? What attacks lead to what attacks? Where am I vulnerable and out prioritized? For this, the best player will be able to sustain inevitable hits while preventing further damage and regaining the offensive. Haven't we all seen videos of Olimars just getting railed on for 15-30 seconds? It just shouldn't happen.
3. For Olimar, this is the biggie. Understanding the dimensions of Olimar's recovery and getting creative are crucial. Any decent opponent will know how to grab the ledge and let Olimar sink like a rock. It's our first priority to prevent that, and fortunately we have SO MANY options at our disposal. Using the whistle in the air, boosting from UpB onto the stage, saving the second jump and Uairing or Fairing edgehoggers to the UpB, purple pikmin throw, complete pikmin ditch into the Olimar lunge, and the tether spike. Am I missing any? Being able to implement whichever of these will be the most beneficial at the time requires loads of Olimar skill, and they will implicitly add up to fewer lives lost and more wins.
4. But judging an Olimar also depends on the skill and strength of the opponent too. There are so many videos of people 3 stocking their little brother and asking for feedback. It's as easy to tell how good an opponent is as anything else. We know which moves are dangerous and which moves cause trouble for ourselves and for our little space man. Being able to maneuver around Snake's Snakedashes and mines, MK's tornado/air game, or whatever great move whatever character has is a good indicator of skill. Personally, I would rate an
Olimar who can drag a match out to 5 minutes against the best Snake and lose higher than an Olimar who has fifteen videos of beating less-skilled players.
Ok, these are some of my thoughts that I'm throwing out there. Probably not entirely comprehensive, so post if you notice a gap. It's all for the benefit of Olimar and our play so I hope people are able to take a better look at themselves with this. What do you think?