Skies...? But there's only one sky...
After a lot of bugging some very cool people (TDRR) I'm finally able to edit stage geometry in Blender! So this is my first attempt at that. It's a little experimental (probably a little too experimental) with huge blast zones and a pretty wide platform. But from what little play-testing I've done it's pretty fun!
Update 2.6:
ACTUALLY fixes the AI though with some lingering problems that stem from the odd height of the platform.
Blast zone adjustments:
Top blastzone is now slightly smaller than Dreamland. (Used to be the same height.)
Bottom blastzone has been very slightly raised and I'm considering raising it further but the aesthetics get in the way of me doing it. lol
The right and left blast zones are now larger than in ver. 2. but smaller than ver. 1.
Last edited: