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Escaping Marth's Simple Combos

Lorcl678

Smash Apprentice
Joined
May 16, 2006
Messages
199
Location
San Jose
When I'm fighting my friend, he always does this combo on me at 0%. His combo is...

Fthrow-Fthrow-Uthrow-Dthrow-Fsmash

It's hard to know where to DI during which parts, but no matter where I DI during his Fthrows, I always get caught in his next Fthrow. I know where to DI during the Uthrow (upward + slightly behind him), but if I miss, I always somehow miss the tech. The REAL problem is that he's not that stupid to use the same thing. He mixes up his combo at times by adding or removing more throws and attacks. From my view, the only way I can escape it is to avoid the first throw altogether, the Fthrow. Does anyone a method of avoiding the Fthrow or the whole combo altogether?
 

SCOTU

Smash Hero
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Mar 16, 2007
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6,636
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that's not a "combo" just hold L/R and C-Left/right and that will buffer a roll, so the moment you land, you roll.... or just spot dodge the 2nd grab and dsmash...

Also, tech the dthrow.

the uthrow>grab is unavoidable at that %
 

Lorcl678

Smash Apprentice
Joined
May 16, 2006
Messages
199
Location
San Jose
Actually, as I previously stated, you can avoid the Uthrow by DIing upwards and slightly behind him and then shine. So you mean I don't need to DI at all during the Fthrow? Would a shine work also?
 

B0mbe1c

Smash Lord
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Jun 14, 2007
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Maryland
With the Uthrow, you could try yo use shine so that you can Double-jump away from his throw combo.
 

Lorcl678

Smash Apprentice
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Actually, if you watched the Ken vs PC Chris Anaheim Set 2 Match 5, PC escaped the chain throw twice at 15% and 16%
 

SCOTU

Smash Hero
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it's not that %. Ken just did it wrong. if marth does it right, you can be chainthrown into the 40s.
 

technomancer

Smash Champion
Joined
May 17, 2006
Messages
2,053
Yeah, but it is something to pay attention to. Falco falls just a touch slower than fox so it's easier for him to escape.

For the F and D throws, DI down to maximize distance away from him.
 

Lorcl678

Smash Apprentice
Joined
May 16, 2006
Messages
199
Location
San Jose
Well, I would love to test these methods against my friend but he's mainly busy and I don't play him very often.

So, the best possible way to avoid the Fthrow at low percentages would be DIing down while holding the Cstick down to sidestep away from the additional Fthrow? If I could sidestep away from the Fthrow, wouldn't it be a better choice to shine instead of sidestepping?
 

halu102

Smash Apprentice
Joined
Mar 8, 2006
Messages
117
Seriuosly, just go with what scotu says. f-throw to f-throw isn't a real chain grab and can be gotten out of with a simple buffered roll. This is most likely the best course of action assuming you've been grabbed by the initial attempt. It's the easiest IMO and reduces the most damage.

The only problem is to make sure you don't use L/R during the grab in case the person wants to mix it up.
 

Dark Sonic

Smash Hero
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Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Well, I would love to test these methods against my friend but he's mainly busy and I don't play him very often.

So, the best possible way to avoid the Fthrow at low percentages would be DIing down and away while holding the Cstick down to sidestep away from the additional Fthrow? If I could sidestep away from the Fthrow, wouldn't it be a better choice to shine instead of sidestepping?
Fixed. Since the F-throw sends you away and up at about a 45 degree angle, the best possible DI would be away and down at about 45 degrees.


You could shine, but it's very tight timing and buffering a roll or spot dodge is just easier. His grab also out ranges your shine so he could still grab you out of it without getting hit. The shine will simply miss before his arm moves into range for the grab. I'm not 100% sure about this but I also think that the grab's hitbox moves foward faster than Marth's hitbox in this situation, so the grab will still reach you before it's even possible to hit his arm from it.

If the Marth can pivot grabs then he could chaingrab you well into the 40s and simply up tilt anytime after 35% or so (not sure on the exact percentage, but I think he can actually do it a little earlier and re-grab afterwards.)
 

technomancer

Smash Champion
Joined
May 17, 2006
Messages
2,053
The reason you DI the Fthrow down is in case of the Dthrow. Both throws are fast, so you can't always tell which is which and good DI for one is bad for the other, so just DI down. You get more than enough distance that way anyway.
 
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